Volt Review

Volt Review

Apr 21, 2014

Volt is an interesting game that tacks together puzzle-solving with leveled platform play and dresses the end product with a dash of arcade.

The basic quest is to get our adventurous battery on his way; in the game, this translates to moving the battery from its opening position to the exit hatch, the opening position usually being suspended from the top by en electrical beam. To accomplish the movement, the player has to harness the electric beams to solve the movement puzzle thus created.

The problem is that there are a limited number of beams, and they can only be used within a particular radius. To move the battery, it is sometimes necessary to create a path of beams from the top and swing towards the target volt1like Spider-man. But, wait… only two beams can be connected to the battery simultaneously; a slashing gesture can be used to dispose of old beams. The rules of physics are generally followed; for instance, if the battery is connected to a surface by two beams, and one is slashed, the battery will swing with decreasing momentum just as one would expect in real life. Tapping an unsuspended battery causes it to jump, but too many taps cause it to explode and ends the run.

And the game has plenty of obstacles and situational setups that make getting the battery through the level difficult. There are white surfaced (usually bladed) that are lethal, and other dangers that need to be avoided. Not all surfaces can be beamed from, and some (yellow) allow the beam to exist for only a short time.

The game boasts 60 levels and the ability to repeat levels endlessly. There are bosses and goodies to unlock, and the visuals prove the game just wants to played.

At $1.99, the biggest thing at risk is potential fun.

Chuck’s Challenge 3D Review

Chuck’s Challenge 3D Review

Aug 30, 2013

Chuck’s Challenge 3D, from Niffler Ltd., makes it easy to like it.

In this puzzle caper, Woop, a curiously toothed purple alien serves as our cocky protagonist. Apparently, Woop likes a challenge, and in a bit of clever development, he gets to interact with gaming icon Chuck Sommerville and get all sorts of solvable riddles to test his powers of deductions.

The playing area is usually a grid made up of a surface of cubes; on those cubes was a rally point of sorts, and the simplistic goal is to get our guy from the start point to the end point, which signifies the successful end of the attempt. Movement is effected by a virtual joystick that controls movement one square at a time.chuck1

Of course it’s never that easy for too long. Advanced levels introduce newer twists to the gameplay… stuff like boxes, motile organisms and things like switches. For example, one cool level has a gap, a square and what can be described as a proxy robot that can only be controlled by standing on av area with a special control spot on the board. It takes a bit of doing, but finally being able to use the proxy to create the ad hoc bridge is more gratifying than I thought it would be. The creativity of the puzzles, from the jetpack to the switches were really good. Completion times are recorded, so, in essence, it is a race against the clock.

I also liked the little touches. In every level, there was a square with red and white floral shirt on it; navigating to that square invokes Chuck, who gives some tongue-in-cheek pointers about the level in question. It was simple and whimsical, just like the game overall. It is also cool that it’s possible to create levels and play ohter user-submitted levels.

Rich graphics make up the visuals, and the 3D is not a misnomer; the extra dimension does bring valuable aspects of the game to life.

Great game, simple concept, and enough whimsical features to make it appealing to different age groups. Yep: easy to like. Toss in controller support and SHIELD compatibility, and we’re at potential love.