Mar 8, 2016
Fading Light is an easy one to get with.
The visuals are clean, and seemingly meld retro with the glossy. It uses dark backgrounds to great effect, and this also allows the signature light effects pop more. We get pastels, shadows, perspective, and altogether, it has a vivid arcade feel, and the sounds to match.
The main concept is to make it through to the end line. Easy enough, yes, but we’re not talking about a straight line here. The playing area equates to a virtually dark maze, and the playing piece is an unassuming small square. Moving the playing piece is done by tapping either side to the screen — left to make the square bounce to the left, and right makes it bounce to the right. With a little bit of maneuvering, it is quite possible to move the square via continuous taps on either side, round corners and over ledges, on through the puzzle.
Another part of the challenge is that the square has an energy quotient of sorts. It is illuminated, and traveling along the maze kills some of that illumination. The problem therein is that if and/when that light goes completely dead, the run ends. Thankfully, there are several, lighted energy packs along the way that re-energize our little square.
The trick is getting to one of the light packs before the light dies out completely, and then make it all the way to the end line, so as to unlock the next level. Success is measured as a factor of the time and number of taps it takes to finish the level.
It all comes together well; it’s a simple simple methodology makes it easy to get into and enjoy over time. The in-game energy requirement works very well, allowing the player to have a degree of control over level completion. The game does get tougher as one goes on… as expected.
It’s a lot of the same, but it does do “same” pretty well, and is worth a look.