Oct 10, 2013
The Impossible Line (from Chillingo) is so easy it hurts.
The game is simple, but with such eventual complexity as well; the dichotomy is infuriating. Basically, it’s all about getting from point A to point B by tracing a finger from the one to the other. Then, with progress, the real puzzles show through: getting from point A to point B by tracing around the obstacles in between them. And the kicker? The obstacles become invisible, and memory and precise fingers become a necessity.
It’s the equivalent of Martin Lawrence’s character bumbling around Will Smith’s character’s unlit apartment in the original Bad Boys while the former was forced to pretend to be the latter; bruised shins usually result from dark, furnished rooms.
Mike Lowrey would love this game, but he did have sharp fingers. After a few seconds of starting a new level, the “walls” that have to be navigated around disappear. During the trace around the still-present obstacles, an errant touch against one end the level (which, thankfully, can be replayed). The puzzles do get interestingly challenging, with the wide arcs that help get through the earlier levels essentially being negated by the intricate nature of the obstacles in the later levels.
The game is set on a virtual chalkboard, and the animations that drive the gameplay are not over-powering. I liked the little touches (like the post-try replays and the warning radar indicator). There are helpers like lamps and such to help get through the harsher levels.
I’m not one to complain about ads. Developers deserve to monetize, and if they are nice enough to provide stuff for free, and we want to keep on enjoying it for free, accepting ads is a reasonable concession. Having said that, this is one game that I think purchasing ad-removal is almost needed (this can be done in-app). Also, monotony might set in for some players.
Still can’t knock simple as a concept, and in this, The Impossible Line delivers.