Apr 11, 2013
The Jurassic Park franchise was the quintessential morality tale. It’s what we needed in the 90s: a reminder of the dangers of mankind subverting nature. Dinosaurs are interesting, and having a zoo full of them would be exceptionally cool, but only bad things could happen in the end.
Keeping prehistoric beasts as confined pests is rarely a good idea, especially the carnivorous ones.
Jurassic Park Builder, a game from Ludia Inc, is just the type of title that can fix melancholy. It put me in charge of developing theme park populated such as the one on the novel and movie it derives it name from.
It was a park simulation with a twist. I was tasked with building and expanding space, as well as making sure my livestock flourished. The originating story was close to the original; I found dinosaur DNA fortuitously trapped in amber, and was able to create viable eggs with the DNA. From then on, it became a matter of suave management of resources. I got to pick whether I wanted terrestrial animals or aquatic ones. I also had to feed the creature based on defined diets.
I enjoyed the mostly logical reasoning incorporated into the game. To keep the park going on the island, I also got to manage a nifty import process via shipping into the island. I had to figure out ways to prevent the happenings in the movie (animals going amok), and there were things I had o do. I had to create access for tourist, and there were level-based features unlocked with advancement in the game.
The game animations were smooth, and did a good job of highlighting the overall simulation. The cutscenes were great; I thought the game looked good and was easy to navigate and work through. The social aspect was quite nice with Facebook sharing and gifting making appearances.
All in all, it was a sim that seemed fresh and familiar at the same time.