Foosball Cup World Review

Foosball Cup World Review

Nov 25, 2014

Here’s a sentence I didn’t expect to make today: this free-to-play foosball simulator is a lot of fun. If someone is too young to remember what this is, and/or have never watched Friends, foosball is a table version of soccer, in which the players stand on the opposite sides of a specially crafted table, crossed by several parallel rods with dummy players on them. The players rotate the sticks with the dummies in order to hit the ball into the opponent’s gates. Although the game looks weird at first, it’s pretty fun, so Foosball Cup World simply needed to accurately transport the field into digital world, add a proper physical simulation for the ball, a couple of options for variety of gameplay, and not screw it up with useless free-to-play restrictions. And thankfully, it coped with the task almost perfectly. Besides the small ads and a long time it takes to get comfortable with the controls, the game is exactly what I’d expect to see from a mobile foosball game – if I ever did expect to see one.

There are several game modes in Foosball Cup World. There’s the quick match, where the player plays against an AI, in any battlefield and by any rules he wants. There’s the challenge mode, providing about a couple dozens of challenges, in which the player has to test his skills. The challenges reward the player with special points that can be spent on purchasing new tables, players, or balls that have different behavior. There’s not a whole lot, but it’s enough to keep the game fresh for quite a Foosball Cup World 2while. If the challenge is failed, it can be tried again after a couple of minutes. Another mode is the tournament, where the player has to win in a series of matches to gain special prizes. Finally, there’s the World League which is the most difficult mode, in which the player has to win against all other countries. The tournament and world league aren’t available from the start and have to be unlocked. Finally, there’s the two player mode, in which two players can play on the single device against each other, quite in the spirit of original foosball.

Overall, it’s the best recreation of foosball on the platform – at least because it’s, likely, the only one in existence. If you’re a fan of foosball, nothing should stop you from enjoying it, and if you’re not – it’s still a fun and challenging little arcade to kill some time.

Stop The Robots Review

Stop The Robots Review

Feb 14, 2013

Looks like 2013 might be the year of the renegade robot. Zombies and menacing pizza will always be in our hearts, but robots are in.

Stop The Robot is a cleverly-imagined tower defense game that pits roughneck kids against robots attempting to breach their backyard lawn fences.

I started out at the bottom of the totem pole. There were three levels of difficulty, easy (Iron), medium (Steel) and hard (Titanium). Iron was opened by default, and I started off as Frank, The Slingshot King. Armed with my wooden weapom, I aimed and fired upon oncoming robots that were intent upon destroying the fence I was protecting. It started off easily enough, and, predictably got tougher, with more marching robots in spread-out clusters

At the completion of levels, I was graded on number of robots destroyed, fence and accuracy. I also learned how much coins the preceding campaign netted me, as well as an overall score that was determined by the stats mentioned above.

The goal of the game was to destroy the robots before they could destroy my fence. To accomplish this, I had to do well enough to get the coins necessary to upgrade abilities, recruit allies and strengthen my fortifications. To dispatch enemy machinery, I had to tap the robots for my catapult-wielding protagonist to fire. Both parties (game UK and I) had interactive life bars that showed how much juice was left. If the fence was breached, I failed that level.

I had the option of using game cash to expedite upgrades.

The game was a almost as fun to watch I think the robots could have had a bit more character, and some animation seemed stilted, but I did like the use of colors, as the developer was able to create a engrossing collage. Stop The Robots is a great take on a popular genre of change.