Lyne Review

Lyne Review

Apr 15, 2014

Lyne is just what the doctor ordered.

The gameplay provides what I would describe as a gentle challenge over increasingly difficult levels. Matching and connecting are the root elements of the game, but even more enjoyable is the puzzle-solving aspect.

This is one of those games that is best explained by actually playing it. The opening helpers are especially brief, but do give an idea of the control set and playing methods. Basically, there are similarly shaped 2D objects (squares, diamonds and triangles) in the grid that comprises the posting area; matching like colors by swipe gestures completes the riddle.

It gets trickier when multiple colors/shapes are in the grid. At this point, the “end” units become more apparent; these are white-dotted pieces that more-or-less start and end the swiping motion, and their are guiding paths to lyne1help frame the allowed movement, and swipes light up the paths. Crisscrossed swipes are not allowed, and the game engine gradually gets more complex to force thought to be applied to solutions.

Soon, light blue octagon “junctions” (as I refer to them) begin to appear. The junctions have jokes in them, and can be helpful in bridging matching shapes, but all the available holes need to be filled for the puzzle to be solved. In this, the junction units bring the game a whole new, engaging angle without overly changing the general gameplay; figuring out how to double back within the rules and get through a junction piece the required number of times can be quite battle.

When a level is complete, the pieces flash bright white, and more levels are opened; levels can be repeated infinitely. this easy pace is yet another enjoyable aspect.

For the easy-going gamer, Lyne is an answered prayer. It’s a lullaby that relaxes without knocking one out, and is able to toe the delicate line of calm and challenging without tipping over into boring and infuriating.

It’s $2.50 on the Play Store.