Squadron 1945 Review

Squadron 1945 Review

May 29, 2016

A WWII-era air battler? Squadron 1945 could do much, much worse.

Looks-wise, the game has a quiet, almost understated type of elegance to it. The graphics are slick, with really smooth animations that almost make one miss the somewhat detailed underlying background pieces. The “lighting” works, as do the sounds, and the gameplay is advanced nicely in the standard portrait orientation.squ3

Think of it as a squadron of four ships, each with unique abilities. The first ship takes on incoming enemy waves, guided by one’s finger, and perpetually shooting. The ships fly in a creative formation, mostly from either side, and, as to be expected, they have dangerous projectiles of their own. The main idea is to guide the current protagonist ship to take out the enemy ships, while avoiding the return fire.

Staying alive. For points. If a ship gets destroyed, one gets another ship, until all are depleted; in this sense, one has four lives. one can switch existing ships mid-flight if one so chooses.

The game is leveled, and includes a few more elements to boost its arcade cred. One interesting one is the passive control; one when takes the controlling finger off the screen, the game slows to a crawl. For anyone that has played this type of game, this is genius, as it, in essence, allows one to re-position one’s finger without losing serious ground.

The game also incorporates boosts too; these appear on the screen, and give extra attributes/powers for a time. There are also achievements which can be unlocked and tie into GP Games. And what type of arcade game would this be without boss battles? Check.

It comes together well, with a familiar feel, and is super-easy to get into. it probably could use a mini-game or two to shed some monotony, but it’s tough to dislike.

Lost Words Review

Lost Words Review

Feb 18, 2014

Word games can be hit or miss; Lost Words is one which attempts to liven up the best parts of the genre.

The gameplay comes in two flavors, Classic and Arcade mode. Each mode is further broken into four levels of difficulty: Kid, Easy, Normal and Hard. For the most part, the game is the same in both modes; the playing area consists of word blocks stacked six high and representative of the six tries one gets to solve the word. The width, which is the length of the word, varies by level and is generally longer with tougher difficulty.

The general premise runs thus: there is a word, with maybe a starting letter given as a hint piece. The goal is to guess the word in the least number of tries. When a wrong word is guessed, the game automatically looks to see if a letter from the right word is there. If there is one or more, it will highlight it in green if it is in the right lost1place, the game engine retains it on the next line in said correct spot. If it is not in the right position, it will be highlighted in burnt orange on the built-in keyboard.

To visualize this, if the game asks to solve a five-letter world starting with G (lets say GLOAT). If the first guess is, say, GOALS, the game retains the G in green, and highlights the O and A in burnt orange, so the player knows those words are in the word, just in the wrong place. If the next guess is GLOWS, the game would retain and highlight in green the G, L and O.

Thus, in this way, via guesses and process of elimination, the word can hopefully be discovered. Points are assigned for correct guesses, with bonus points and game coins assigned depending on how early in the cycle the word is guessed. In Arcade mode, there are helpers that can be purchased to help solve the words, like a guessing tool. There is also a spinner which, when tapped, spits out a random helper or obstacle. Missing the word ends the run.

I think the game mechanism could use more polish; while it might be a deliberate design decision, I don’t like the fact that there isn’t a way to play around with the known letters. The game might feel a little bland as well.

In any case, it is a decent game, with fun gameplay, and can be the perfect time waster.