May 29, 2016
A WWII-era air battler? Squadron 1945 could do much, much worse.
Looks-wise, the game has a quiet, almost understated type of elegance to it. The graphics are slick, with really smooth animations that almost make one miss the somewhat detailed underlying background pieces. The “lighting” works, as do the sounds, and the gameplay is advanced nicely in the standard portrait orientation.
Think of it as a squadron of four ships, each with unique abilities. The first ship takes on incoming enemy waves, guided by one’s finger, and perpetually shooting. The ships fly in a creative formation, mostly from either side, and, as to be expected, they have dangerous projectiles of their own. The main idea is to guide the current protagonist ship to take out the enemy ships, while avoiding the return fire.
Staying alive. For points. If a ship gets destroyed, one gets another ship, until all are depleted; in this sense, one has four lives. one can switch existing ships mid-flight if one so chooses.
The game is leveled, and includes a few more elements to boost its arcade cred. One interesting one is the passive control; one when takes the controlling finger off the screen, the game slows to a crawl. For anyone that has played this type of game, this is genius, as it, in essence, allows one to re-position one’s finger without losing serious ground.
The game also incorporates boosts too; these appear on the screen, and give extra attributes/powers for a time. There are also achievements which can be unlocked and tie into GP Games. And what type of arcade game would this be without boss battles? Check.
It comes together well, with a familiar feel, and is super-easy to get into. it probably could use a mini-game or two to shed some monotony, but it’s tough to dislike.