MOS Cable System Hardware Review

MOS Cable System Hardware Review

Nov 29, 2014

At any given time, I am blessed with an opportunity to review a lot of devices and accessories. I enjoy pitting products against each other, and I love the prospect of squeezing functionality out of our mobile devices by pitting accessories against each other. Survival of the fittest

There are very few downsides to this, but if I were to nitpick, I’d whine about the proliferation of cables. They are all over the place, seemingly sticking out of every outlet. With so many devices, and such a need for juice, it’s understandable, but even my workspace does descend into an infuriating pile of cables quite frequently.

This is where MOS comes in. MOS (Magnetic Organization System) is a simple setup that looks to save us from the chaos of cable with a simple main unit and optional secondary pieces.

As exemplified by the review box we received, the central piece of the solution is the MOS itself. It looks somewhat amorphous at first glance, but really leans towards a triangular presentation, with a curved top; it’s designed in such a way that it lightly rests on a surface, with a suction bottom. It is surprisingly portable, but not flimsy in hand, and feels polished with its black finish. The box also contains three magnetized cable ties, and an optional wall-mounting sticker. For those looking for color options, the MOS can also be had in white and/or anodized aluminum.

In essence, the MOS is a magnet. The idea is that it keeps the metal-ended cables we use daily in an organized fashion by having them adhere to it. In reality, it works well, too. The sleek design is very becoming, and the overall efficacy is increased with the optional ties.


Another element is the optional use of the well-made USB cables one can purchase with it. We go to work with the Indestructible line of cables: Spring micro-USB, Spring Lightning (for newer iOS devices) and 3.5mm male-to-male Spring audio cable. The inner conductors are all coated in a special woven exterior that protects while being flexible. They all have anodized aluminum ends that help with use with the MOS, and the manufacturer willingly parades a no-questions-asked replacement policy if the unit fails for any reason.


All together, the solution is an effective one that looks good. I like the design and the ability to use it in several ways. Refrigerator. Desk. Car. Living Room. It can be used just about anywhere a random cable appears. Also, the solution can be built to suit. On the flip side, having a magnet besides electronics does make a tad nervous. I’d also prefer more ties; extras can be obtained though.

All in all, this solution is a fine one with potential uses in different scenarios.

Not bad. Not bad at all.

Pricing for the MOS can be found at the MOS purchase page.

Orion’s Forge Review

Orion’s Forge Review

Sep 3, 2013

Orion’s Forge lets the imagination run wild, and makes star-making a co-op affair.

All the intricate tale-building comes together to cloak an interestingly conceived puzzle adventure. To help Orion craft his stars, it is necessary to use unique tools to guide star energy to a specially labeled “star launcher” that shoots the starts into space, signalling that puzzle is done. For every puzzle, another piece of the constellation is completed, as well as the corresponding tale.

The playing area is mostly made up of an intricate area which is Orion’s manufacturing plot. In each, there is a orion1source portal that generates the star energy, which appears as a golden smattering of light energy. At another point on the floor, there is a a target area which is the star launcher. In most levels, there are other towers available; some pull the energy stream, and others push it. Not all the of these polar towers are movable, and the trick is positioning the movable ones in such a manner that they enhance (or diminish) the forces necessary to get them to the source portal.

To make things more challenging, there are black holes in some levels hat swallow the energy. Using the polar towers help minimize their force. There are also things like wormholes, which “jump” the star energy across invisible space and out a corresponding hole. In some levels, there were more than one or one set of these special elements. Working the towers against themselves and the holes could be especially challenging. There is a level or two where the solution is to direct multiple streams to a single launcher to get the star up and going.

The games packs decent graphics, and animations at every turn, and good bit of intro dialogue. The artwork is warm and welcoming, and the in-game visuals are effective at getting the story across.

The biggest gripe is the scope of the puzzles. I still think a bit more activity could be slipped into the gameplay. Fun as the puzzles were, I suspect a twinge of monotony can creep in at times. It is a testament to the game that I was able to get through so quickly, though.

It’s a cool game in small morsels.