Jun 8, 2015
Star Trek Trexels is one of those games that, right off the bat, has something immense going for it: a backing franchise that almost demands one try out the game.
The game is a glorious ode to games past; graphically, it delights in its chunky looks, exuding a retro feel that mostly defines the game. It uses text bubbles as a means to convey dialogue, and the animations do what one would expect of them in a game that uses such a design scheme.
The immortal George Takei lends his voice to our journey, and his booming voice is close to the perfect compliment outside Leonard Nimoy (RIP).
The game starts with excitement, and the arrow-driven tutorial rolls along simultaneously: we see a Federation Starship — the USS Valiant, to be exact — take on a bunch of belligerent ships in the Trexellian Expanse. While learning the basics of combat, we see the Valiant take on one serious enemy that easily destroys it. Trekkies will be able to guess who this foes is, no doubt.
The Federation then dispatches the player to get a starship to investigate the disappearance.
The game leads players through the different elements; the aforementioned combat can occur on a ship-to-ship level or mano a mano/crew vs crew on planetary ground. In any case, the game employs cubes to effect attack and healing process. Picard fans need not fret about the Kirkisms, because there are occasions when negotiations become an element to be practiced.
As one goes on, the game reveals itself to be a management simulation with building elements at its core. The player has to recruit officers, train them and such, while improving/fixing the ship and doing the whole going “where no man has gone before.” What makes it work is the variety of gameplay; one is able to get into different stuff (like collecting dilithium crystals… cool stuff) and keep many pieces moving simultaneously. There is an energy requirement, and some portions that are based on leveling up. Real money can be used to supplement the game currency system, and helps expedite some iconic, uh, icons.
Still, for the experienced gamer, it might feel like a lot of the same. There’s no ignoring the franchise power, but there isn’t a lot of new stuff, and there might be a dichotomy of experience for different type of folks.
When it’s all said and done, it’s a fun endeavor with cool aspects that brings Star Trek to life in mobile devices.