Mar 27, 2017
We’ve been waiting for it, and it is now here: Nintendo’s Super Mario Run is now on Google Play.
If you have seen any part of the iOS port, the game should feel quite familiar. It is a brightly colored affair, with an overall look that is very Mario in nature. The main gameplay manifests in 2D and is presented in portrait.
When it’s all said and done, this is a damsel in distress story. Familiar Nintendo characters hold sway here… Bowser, the King of the Koopa is up to his usual nefarious ways. This time — as in time past — Peaches is his target. Mario takes on the role of enthusiastic, running hero.
And run he does. The game opens with a hands on tutorial that explains the basic playing mechanism: our hero runs forward perpetually without any input from the player, and also jumps over small obstacles all by himself.
Soon, a bit more user interaction is required though, and this is where tapping the screen comes in. This invokes a jump, which is great for jumping over gaps or reaching things suspended in the air. Holding the tap makes a higher jump.
It’s leveled, and the partial goal is to make it from the beginning to the end in the allotted time. That means to avoid the obstacles and enemies successfully; secondarily to that, there are plenty of coins to pick up (including specially colored ones).
The game also has alternative play options; Toad Rally is a great way to mimic PvP action.
Alas, as you probably heard, the game is limited. It has a few levels available, after which you’ll need to drop $9.99 to unlock the full game. Not back-breaking, but in the mobile space, some folks might balk.
There is a good deal of activity available though, and the source material definitely gives this one a bit of mindshare.