Temple Run: Brave Review

Temple Run: Brave Review

Jul 5, 2012

Temple Run: Brave, the digital love child of Imangi Studios and Disney transports idyllic, 10th century Scotland to the Indiana Jones-like world of Temple Run. Along the way, crazed monkeys are replaced with one seriously upset bear, stone run ways turn into greeny paths, and the player becomes Merida, the main character of Disney’s new production Brave. And there’s even a weapon this time.

This reboot will be something Temple Run veterans will enjoy. As noted, the graphics are different, but the game play and general feel is mostly the same. Mo’rdu the bear wanted to eat me, and I needed to do everything within my power to stop that from happening. I ran, slid, jumped and tilted my way to safety. Or at least I tried to. Ha!

It took me a while to adjust to the landscape. It had the same general feel of the original Temple Run, but the darker colors made the game a bit more challenging, which wasn’t a bad thing. After the basic tutorial, I was able to get right into the business of getting coins, hitting trees with arrows, and not falling to my death.

And of course, coins are the name of the game. Coins get goodies. And if Temple Run immortality is thwarted by random decapitations by tree outgrowths while a bear is snapping at Merida’s bodice, it’s possible to bypass some of the more tedious aspects of stockpiling by procuring coins via convenient in-app purchases. The game will run 99 cents in the Google Play Store, but even for those who balk at that, 2500 coins come as part of the initial purchase price.

The biggest change for the purists will be the incorporation of Merida’s bow and arrow skill from the movie into the game. The arrows came into play periodically, such that as I ran and got a notification, I had to look for bullseye targets on the left or right. Now, in theory, it would not seem to be too hard, but the speed of movement and blending in of the targets made it a challenge.

Finally, I ran the game through the final, most comprehensive test. I had my 6- and 9-year-old kids take it for a spin. They actually refused to give it back, and they loved the “new” user interface. I was a little miffed that my son crushed my score his first time out, but whatever.

My biggest whine was the occasional lag. In any other game, it would probably not be as bothersome, but in a game so dependent on reaction times, it was an issue.

All in all, Temple Run: Brave is able to breathe new life into a popular title without changing too much of the things that made it popular in the first place. It will most likely keep you tied in for a while, and maybe, probably you’ll be more willing to lose yourself in the virtual world known as Brave. I admit… I want to see the movie now.