Jun 10, 2015
To be honest, I don’t get into too many memory type games. I mean, why get into something that can potentially make me feel even older? Vanity aside, I kind of dig what Huemory purports to bring to the table. The game merges several fun elements to ensure it ain’t your every day recall caper.
It’s a brightly themed game based on the use of matching colored shapes on a stark background.
It game has several play modes (with arcade being our favorite); a bunch are locked, and can be unlocked with tokens. The game is an interesting take on memory teasers; it uses the aforementioned colored shapes as the base template for playing. A typical series with a bunch of colored shapes demarcated by a few colors; they are usually not all grouped together by color, but are spread out to a degree. The idea is to pick a color set, and the game is activated when one of the shapes is tapped. The rest almost completely disappear, leaving behind only shape silhouettes behind, with the idea being for the player to remember the position of matching shapes and tap them all — and only them — to clear the level. Yep, tapping a wrong color is not good. Did we mention there is a time limit to clear the level? No, you cannot tarry too long selecting a color to pick.
The number of cleared levels equated to points which can be used to purchase power-ups and such.
What makes the game interesting are the extra pieces that cloak the main play element. The varying sizes of the dots up the challenge quotient, as do the use of different colors. Running in arcade mode, I quite liked the ability to procure and use power-ups that can help the gameplay along… stuff like clock slowdowns, vision and combos.
Going through the modes, the game provides a bit more fun that I would have guessed. It is more-or-less self-contained, in that real cash can be used, but doesn’t feel necessary. It’s a fantastic time-waster, and the high score mechanism is primed to get people addicted.