Apr 10, 2014
Mark my words…
There might be a zillion RPGs, and countless board games, and twice as many hidden objects games… no matter the time frame, or the medium of gaming, there will always be a place for arcade action gaming.
Mikey Hooks, which comes to us via platform heavyweight Noodlecake Studios and BeaverTap Games, is just one of those games, and I admit that I had pretty much decided to like it at first glance.
It is a 2D platform game, and the general concept is to move rightwards, avoid the obstacles, pick up the goodies and survive till the end of the level. Visually, it’s not as outwardly festive at the beginning as preceding title Mikey Shorts; the scenery here feels a bit darker versus the initial outdoorsy look of the predecessor, but the concept is the same: people need rescuin’, and rescuin’ (with aplomb) is what Mikey is all about.
The initial frame gives a decent idea of the gameplay and how to use the given controls; there iare two direction buttons that guide our hero in either direction, and there is a red jump button and a blue slide button. When double tapped, he red button initiates a bigger jump, and when there is a large gulf and a hook present, double tapping then holding the red button allows Mikey to use a special rope to swing from one end to the other, Tarzan-style. There is gold and hearts lives to be collected by contact, but some are placed precariously.
The obstacles and dangers are plenty and varied; spiked animated objects and walls; some parts of the play area move, so timing is a huge part of success. Finishing a level is not enough; the faster the better, because these obstacle courses are timed, and stars are awarded based on speed.
The in-app shop is full of extras to buy… heads ropes and more.
I thought the controls could be a bit more refined, and I would have liked more bi-directional action and time bonuses. All in all, its familiar, but still loads of fun, and can be as involving as one lets it.