This Means WAR! Review

This Means WAR! Review

Sep 30, 2015

Some games demand to be played. Add This Means WAR! to the list.

Graphically, the game is beautifully garnished, with vivid imagery that is expressive and whimsical at the same time. The animations are simple and almost enjoyable to observe, with a lot of bright colors and a landscape that is interestingly bereft (is that a dinosaur skeleton?). The view is abbreviated top-down, and one can drag to scroll.

And folks will love the scrolling action, if only to take all the action in. The gameplay incorporates several elements in a quest to create a homogeneous battling experience, and as such, folks with differing gaming lies are catered to.

The hands on tutorial reveals the entirety of the play concepts in easy-to-digest chunks. As a new commander in this army, one learns how to collect supplies, mine for valuable resources and construct buildings, all of which are important with regards to winning battles. In this game, supplies, mined red crystals and elusive power cells serve as game currency, and the underlying idea is to manage one’s resources in such a way as to maximize output.


The pieces fit together in a logical fashion, and are mostly entwined. To build and upgrade barracks, one must have an appropriately leveled command center, and to have the right command center, one has to have the right amount of red stuff, and so on. As one gets more involved, one gets to craft soldiers and weapons; as with other aspects, the diversity of options available generally depend on how strong other pieces are. Crafting fits have a time component, so planning based in this is required.

Actual fighting is a big portion of the game. The player looks to craft an army for skirmishes in a leveled track, taking on some interesting enemy leaders. In these battles, crafting and utilizing the right tools for the job is key, and they usually boil down to deploying troops and arsenal in a strategic manner. It’s fun seeing the virtual border move as advantages are won and lost; ultimate success is rewarded with limited resource payouts.

There are a number of other defined elements, like factions, tasks, multiplayer options and more. Real cash can be used to expedite stuff, but isn’t completely necessary.

It comes together well, is hard to put down, and the many angles help prevent it from feeling overly complex.

Not bad. Not bad at all.

Battle Command Review

Battle Command Review

Nov 25, 2013

Battle Command, now on Google Play thanks to the fine folks at Spacetime Games, is a little piece of nostalgia bundled with some great graphics. This title feels like an old throwback to the days of the first StarCraft game, back before the days of legitimate internet multiplayer. It’s a title that involves a little fortress building, a tiny bit of tower defense, resource management and of course, wanton destruction.


There’s lots of opportunities to fight things, deploy combat and be a rough and rugged commander in Battle Command. For starters, there is the single player campaign, which pits the player against a series of challenges against an evil despot. There’s also a PvP and “War Games” (test out the defenses of your own base by attacking it) options, should single player bore one. However, the PvP itself doesn’t warrant a “true” multiplayer experience, instead finding yourself attacking someone’s base with whatever defenses they’ve set up, but not their actual input or soldiers to change the tide of battle.

Still, Battle Command is a highly entertaining mobile take on such games as StarCraft, where strategy and resource management come into play. This title however, is also free to play, meaning there is in-game currency that can either slowly be earned through grinding or purchased for a reasonable rate. These purple crystals, or whatever it is they are, allow players to speed up production of buildings and units.


From a graphics standpoint, Battle Command is a pretty impressive game. It doesn’t have the most intense graphics, but this title is illustrated a little more serious than other war games like Rubicon’s Little War Game or similar battle strategy titles. Battle Command in general takes itself a little more serious all around, though it isn’t extremely heavy or gritty either; this title finds the perfect balance in its tone.

Battle Command is a highly entertaining title which plays a lot like games such as Starcraft. Players will reminisce about the original Blizzard title while engrossed in the awesome battle gameplay that Spacetime Games has given folks on mobile devices. While there isn’t a strong multiplayer element to this title, the rest of the game will suck players in, having them scream for more as they come back time and time again for more battles to command.

Battle Command! Bombards The Google Play Store Today

Battle Command! Bombards The Google Play Store Today

Nov 13, 2013

Generals! Start your war machines! SpaceTime Games (Battle Dragons, Arcane Legends) has unleashed their battle simulation game, Battle Command! on to Google Play today.

Here’s some of the stellar features this title has:

  • Deep Strategy – More than 20 offensive units and 10 defensive weapons, each with its own strengths and weaknesses
  • Diplomacy – Ally with other players to station troops in each other’s territories for defense, share resources and improve build times
  • War Games – Refine defensive and offensive tactics by practicing assaults on your base, with no loss of troops
  • Substantial Content – More than 25 single player missions and never ending multiplayer fun
  • True Cross Platform Gaming – iOS and Android gamers play on the same server

  • Total Recoil Review

    Total Recoil Review

    May 29, 2013

    Ah… every now and then, a game comes along and sucks you dead in the jaw. Total Recoil it’s one of those games, and it is chock full of lippy attitude. It’s an arcade shooter published by Thumbstar Games that brings to bear cool features, awesome graphics and raw gameplay.

    The 3D environment is gorgeous. From jump, it is hard not to admire the succinct amalgam of motion and animation. From the very first explosion to the smooth rotation of the firing soldier, everything just worked. The environments are fun without being overly silly, and the graphic design reflects the arcade roots of the game. There is little to complain about with regards to the artwork.

    Vin Diesel would adore the gameplay, because this action is fast and furious. As soon as the “play” button is tapped,total1 shooting and destruction starts. The dual control system is fairly intuitive, with one button guiding movement, and the other controlling the rotation of the perpetually shooting soldier. The action comes in a few different play modes, including wave, operations and basic challenges. One thing I especially like is the full-fledged tutorial that makes up a part of the game; it gives plenty of pointers with regards to the goals and activities.

    At its core, a lot of the progress depends on successful wave defense and the defeat of the big bad bosses. As expected, it starts off fairly easy and gets harder. Destruction releases coinage that can be accrued to garner valuable upgrades. For those frothing at the mouth to go big even faster, in-app purchasing is available, though I didn’t find it to be necessary. Of course, it wouldn’t be an arcade sim without destruction-induced weapon upgrades, streak rewards, war birds, choppers and more.

    All in all, it is a fantastic offering that is hard to put down. I enjoyed it immensely.