Cross Horizon Review

Cross Horizon Review

Jul 18, 2013

Yes, I know: there are a LOT of RPG titles for Android. Can Cross Horizon be one that is worth checking out?

The dialogue cutscenes were okay, but where the game really excels is in the “live” action sequences. These graphical representations highlight the fantasy world in rich three dimensional form, with perspectives done quite well. The greenery is not too green, and while the shrubbery won’t be confused for a live wallpaper, they work in the context of the game. The mythical creatures look suitably gruesome, and the animations (especially attacks) are relatively life-like. The entire art presentation makes the game stand out in a positive way.

I liked the customization options. At the beginning of the game, I got the opportunity to create a character. Face, skin color, hair type… even the shape of the eye can be tweaked. In a post-racial world (stop and dream with me), options like this signal, to me, the work of a developer that has an eye on details.cross1

The gameplay does not wander too far from standard RPG fare; the backstory lends itself to the adventure, and lets our created hero/heroine understand that he or she, along with two friends are the only hope against a meanie head known as the Bandit King. To procure this type of information, challenges generally have to be accepted (for example, to earn the trust of locals at the beginning). For example, one was to defeat a specific beast in battle.

The game tosses out hints in between level loading, and they work well in conjunction with the surprise in-game fighting tutorial. Success yields different types of rewards, and these rewards can be used as in-game currency to buy upgraded equipment, or to increase attributes, or for revival powers. And of course, real cash can be used to expedite leveling, though I didn’t find real money to be overly necessary.

RPG games are literally a dime a dozen on Android, but this one is most definitely worth an extra look or two.

iBomber Review

iBomber Review

Apr 29, 2013

As far as iOS games go, iBomber had always been one of the more coveted titles for me. Well, the Android version just dropped, so there.

Once the most rabid Android nationalist gets beyond the iMoniker, they are likely to find an interesting WWII-themed game that proves to be challenging and rewarding at the same time.

The name somewhat takes care of the mystery; I served as a bombardier on a WWII Allied bomber, with plenty of missions to accomplish. The top-down action looked realistic enough to someone like me who never graced the bomb bay of even toy planes. Using radar and bomb sights, I had to destroy a lot of stuff on the move. Controls were ultra-simple: tilting mostly, and a few touches to catch bonuses.ibomber1

It took me a few runs to get used to the movements. I was able to move quite well, in fact; it was moving and hitting targets that was not easily done. After figuring out how to adjust airspeed by tilting back, my accuracy increased. To make the bombs count, accuracy was needed. I liked that the game had finite missions that were mostly logical, like keeping cargo ships from leaving the bay, destroying fuel supplies, or a flotilla-themed form of tower defense. There were also plenty of anti-plane mechanized weaponry around, which meant that I couldn’t tarry too long in the air.

And the damage did come. After going down in a swirling haze of shame a few times, I settled on a strategy of living by power-ups. I learned that if I went quickly over the best defended areas, I could procure power-ups like health and upgraded weapons by tapping the revealed symbol.

I liked the gritty, untouched feel of the graphics, though the inelastic borders of this game drove me batty; it seemed tragically unfinished to me in that singular aspect. The Papaya integration was there, so for fans of that specific social networking community, there’s even more to like.

I thought iBomber is an excellent game that thrusts both WWII buffs and casual gamers into the the same boat headed to glory. Mostly.