Red War Review

Red War Review

Dec 4, 2014

Red War may look a bit like Clash of Clans but it is in fact a mobile clone of War Commander, a Facebook game that allows players to build a base and take the fight to other players.

Red War has the player take control of a basically non-existent base. After rebuilding some basic structures and receiving a small force of units the player must build a base, crank out more troops and generally roll over anyone who gets in their way. The game features a pretty familiar set of units. There are the ever useful rifle armed infantry, heavy machine gunners and snipers. Later on vehicles such as tanks and APCs come into play and medics and engineers round out the tactical options.

Screenshot_2014-11-30-01-50-47A nice change from the deluge of CoC copycats is that the player has full control of their units at all times. When hanging out at their base building stuff, players can directly station troops anywhere on their land. When attacking, players can order troops anywhere on the battlefield and to attack anything they want to instead of simply tapping on the field and sitting back as troops do whatever. This is a nice change and actually makes the player feel in control of the battle, something CoC sorely lacks.

Another plus is that players don’t lose troops after a victorious combat. Any forces that survived the fight return to your base to be used again, although they retain any damage so using medics or technicians is important.

As well as combat the game altos features extensive base building. Each building in the base can be upgraded multiple times unlocking new units and buildings. Oil and Metal are the resources here and building a whole bunch of extractors and storage facilities is all but required to field an effective force. Buildings and troops can be moved at any time and organizing your buildings and turrets smartly is essential to defending against enemy attack effectively.

Screenshot_2014-11-29-18-08-36Of course like any other Clash of Clans knockoff Red War is sprinkled liberally with a dose of freemium. Buildings and units both have timers and later upgrades are extremely expensive and require multiple storage upgrades just for the ability to store enough resources to even purchase the upgrade.

Red War is quite fair though as it constantly provides free units and resources every half an hour. A timer counts down and when it expires the player can receive a free card for troops or resources.

Red War doesn’t look good at all. It features primitive 2d graphics with little in the way of eye candy and most units are far too small. Infantry are little more than indistinct blobs. The game doesn’t scale well to phone screens either and thus the game’s interface is far too small to be read comfortably. There is no excuse for this for a game released in 2014. It looks very similar indeed to War Commander, right down to the building designs and the inability to zoom.

Red War is an interesting game and despite its freemium roots its deeper than average gameplay makes it pretty fun. Its interface problems and poor graphics hold it back however.

Modern Combat 2: Black Pegasus Review

Modern Combat 2: Black Pegasus Review

Jun 21, 2011

If you had to describe modern videogames in one phrase, you wouldn’t be too far off if you said “big, burly men shooting each other”. Sure, there are sports games and puzzle games and a billion other types of games, but a lot of the so-called big games all revolve around weapons, muscles and corridors. Modern Combat 2: Black Pegasus is no exception. Make no mistake, it might be on your phone, but this is a game with triple-A written all over it. A first person shooter with multiplayer modes, startling graphics and a bombastic soundtrack, Black Pegasus wouldn’t feel out of place on a home console.

The game sees you trotting around the globe, shooting terrorists and assorted “bad men”, either on your own or as part of a group of other soldiers. There’s a vague plot going on somewhere behind the action, but to describe it as nonsensical would be a disservice to nonsense. Just shoot everything that moves, that’s really all it tells you to do anyway.

You move your soldier around with an on-screen d-pad, changing the direction you’re looking by swiping anywhere on the screen and firing your weapon with a tap of the “shoot” button. Unfortunately, the shoot button sits exactly where the thumb that does the looking around would naturally settle, meaning quite often when you’re trying to sneakily peak around a corner, you let out a hail of bullets, announcing your presence to all and sundry.

Modern Combat 2: Black Pegasus is brash, loud, stupid and about as subtle as a stick of dynamite taped to a baseball bat. Still, if you don’t mind a bit of thumb-based discomfort, it’s an awful lot of fun as well. It may be a copy of a certain, hugely successful videogame series, but when there are things to explode, men to shoot and plots to thwart, who cares?