Dec 4, 2014
Red War may look a bit like Clash of Clans but it is in fact a mobile clone of War Commander, a Facebook game that allows players to build a base and take the fight to other players.
Red War has the player take control of a basically non-existent base. After rebuilding some basic structures and receiving a small force of units the player must build a base, crank out more troops and generally roll over anyone who gets in their way. The game features a pretty familiar set of units. There are the ever useful rifle armed infantry, heavy machine gunners and snipers. Later on vehicles such as tanks and APCs come into play and medics and engineers round out the tactical options.
A nice change from the deluge of CoC copycats is that the player has full control of their units at all times. When hanging out at their base building stuff, players can directly station troops anywhere on their land. When attacking, players can order troops anywhere on the battlefield and to attack anything they want to instead of simply tapping on the field and sitting back as troops do whatever. This is a nice change and actually makes the player feel in control of the battle, something CoC sorely lacks.
Another plus is that players donâ€™t lose troops after a victorious combat. Any forces that survived the fight return to your base to be used again, although they retain any damage so using medics or technicians is important.
As well as combat the game altos features extensive base building. Each building in the base can be upgraded multiple times unlocking new units and buildings. Oil and Metal are the resources here and building a whole bunch of extractors and storage facilities is all but required to field an effective force. Buildings and troops can be moved at any time and organizing your buildings and turrets smartly is essential to defending against enemy attack effectively.
Of course like any other Clash of Clans knockoff Red War is sprinkled liberally with a dose of freemium. Buildings and units both have timers and later upgrades are extremely expensive and require multiple storage upgrades just for the ability to store enough resources to even purchase the upgrade.
Red War is quite fair though as it constantly provides free units and resources every half an hour. A timer counts down and when it expires the player can receive a free card for troops or resources.
Red War doesnâ€™t look good at all. It features primitive 2d graphics with little in the way of eye candy and most units are far too small. Infantry are little more than indistinct blobs. The game doesnâ€™t scale well to phone screens either and thus the gameâ€™s interface is far too small to be read comfortably. There is no excuse for this for a game released in 2014. It looks very similar indeed to War Commander, right down to the building designs and the inability to zoom.
Red War is an interesting game and despite its freemium roots its deeper than average gameplay makes it pretty fun. Its interface problems and poor graphics hold it back however.