Huey Review

Huey Review

Nov 20, 2014

Huey is an old school platformer featuring cute monkeys! What’s not to like?

Huey has all the elements of a classic platformer. Players guide Huey along precarious platforms, jumping over deadly pits, avoiding traps, bonking enemies by jumping on their heads and grabbing coins on the way to the stage’s exit.

Screenshot_2014-11-17-05-38-26Huey lacks any kind of tutorial. While the titular monkey can grab coins to trade for extra lives or even the ability to skip levels, it’s unclear what the eggs are used for.

Hey is quite tough. Like most old school platformers, one wrong step generally results in death and enemies aren’t pushovers either. The challenge is engaging without being overwhelming and makes Huey a tense experience. For players that really get stuck the ability to skip levels with coins might come in handy.

The game does have some pretty cheap moments however. Snails and hedgehogs fire nearly impossible to see projectiles and there are quite a few very cheap obstacle courses involving instakill spikes. With the way the game allows skipping of levels it is tough to tell sometimes if these puzzles are designed solely to frustrate players into paying for coins. The game is never impossible however.

Screenshot_2014-11-17-05-41-13Huey looks average It feels a few years old and lacks the sharp pixel art found in other games of its type. It certainly looks 16 bit and has some personality. There are plenty of enemies to fight and besides the aforementioned hard to see projectiles the game is easy to see.

The sound could be a lot better. With nope speech at all and very muted sound effects Huey feels a little amateurish. The music suits the game well though.

Huey controls well enough. The stick works fine, although sometimes I could have sworn I pressed the jump button an instant before it responded, resulting in me falling onto spikes. The game does not support external control pads, which is a pretty big oversight in this age of mobile gaming.

Huey has a lot of levels and the game’s stiff challenge will ensure it will take a lot of time to work through them. The game makes reference to future updates as well so expect more levels in the future.

The game has a few ads bit these only appear between levels and are very short. Coins can be spent to remove ads.

Huey has few surprises, but it is still a competent platformer, if nothing too amazing. Players who grew up with 16 bit games should check it out.

Tiki Towers 2: Monkey Republic review

Tiki Towers 2: Monkey Republic review

Apr 14, 2011

Developer: GameHouse
Price: US$2.99
Version: 1.2.0
App Reviewed on: Motorola Droid X

Tiki Towers 2: Monkey Republic could have been a really fun game. It’s a bridge/tower/structure building game where you’re trying to help monkeys reach a certain point on each level. Along the way, you collect all the bananas, use the fewest number of pieces possible, and voila, you’ve won the game. Unfortunately, it suffers from a number of critical flaws that really suck the fun right out of it.

First among the most egregious of problems is the unresponsive control scheme. Here’s a typical scenario: I’m trying to scroll the screen so I can see where I need to put the next building piece, except the game thinks I’m trying to insert a bridge piece and acts accordingly. I delete the piece added by mistake and try scrolling the screen again, except, this time, it’s not responding at all. I tap all over the screen, trying to find a spot where I can get it to scroll. This happens again and again until it finally works. Mission accomplished, or so I assume.

I complete the structure and turn the monkeys loose. They screech and hoot and jump all over the place, tearing the structure apart until it crumbles into nothing and I fail to pass the level. So, I rebuild, unleash hell and watch the monkeys either become confused or fall to their deaths, again. At this point, I gently place my phone down on the desk and invoke the healing powers of “Scream Therapy.”

When Tiki Towers 2 is on, it’s really on. The well-designed characters and wild antics of the monkeys are cute and funny. You really get into the game and have a great time. Then you just hit a little snag here and there, like, where did the sound go? Why can’t I erase these pieces? Why did the monkey go off in THAT direction? The banana is RIGHT THERE, just grab it! Why are you monkeys so stupid? WHY?

Strangely enough, I can see how the monkeys jumping around and ripping your hard work to shreds could be considered an extra challenge, and not just a cruel joke. That is, until after redesigning a tower 3 or 4 times, running out of pieces and gently weeping as I realize, I’m going to have to rethink the entire plan. Sometimes, though, the game just works. The structure survives, the monkeys get their bananas and I can move on.

Tiki Towers 2 offers 30 levels of physics and monkeys. You’ll find challenges galore, items to help you on your way and levels with multiple solutions leading to branching paths on your way to the end of the game. It’s a “World of Goo” clone that, in the end, just makes me wish I were playing “World of Goo” instead. If you have enough patience to see past the flaws and embrace the extra challenges, you might have a lot of fun. As for me, I found little to enjoy as I worked my way through the game.