Freak Tower Review

Freak Tower Review

Aug 5, 2013

I’ve always had a strained relationship with free-to-play economic simulators, or Facebook strategies, as I call them. They are always stretching gameplay in time so much that it requires weeks to make any significant progress, meaning they’re less like games, and more like really boring reality shows. But, since Facebook strategies tend to have common gameplay mechanics, developers need to try their best to stand out from the crowd. And what a better way to do it than making a totally insane premise, and fill it with insane characters? Okay, there are probably many better ways to do it, but Freak Tower is still an interesting game.

The goal in Freak Tower is to build a sky-scraper, as tall as possible, and fill it with various residents. Then they have to fight monsters off. The first part is quite understandable. The player starts out with a one-floor building, and needs to add floors on the top of it to make it higher and higher, filling it with residents. There are five different types of floors: one is an apartment floor, and it can contain up to five random residents, and the other four are production floors. Once inhabitants are assigned to those floors, they 0can begin production of various goods, bringing money. These money are then spent on purchasing new floors, and the process goes into a loop.

Freak Tower 1As for the monster part – well, as I mentioned, Freak Tower is a bit strange. The residents are actually randomly generated freaks and monsters of all shapes and sizes, and their mission is actually to defeat monsters of a lot bigger shapes and sizes. There are special missions, and sometimes – some Cthulhu will come to the tower on its own, once it reaches a certain height. The process of slaying the monsters is relatively simple, but nevertheless adds a nice variety to the monotone tower-building. The monster tries to climb to the topmost floor, while the residents throw their junk at it, as it crawls past their floor. The player can choose one of the four items to use on the monster, draining the special resource that refills automatically. If the monster is slain, the player gets a money, as well as a level boost for a particular floor, so it starts producing better-quality goods.

Overall, Freak Tower isn’t that much different from the other lot. Its unusual design and monster-hunting process are appealing at first, but hardly make it a lot better than other Facebook strategies. Although I’d recommend it to people who like this sort of game, it’s not appealing enough to draw the ones that don’t.