Crowdfunding Spotlight: Boss Monster: Dungeon

Crowdfunding Spotlight: Boss Monster: Dungeon

Aug 22, 2014

Boss Monster is a physical card game that was successfully funded on KickStarter, and has since gained a substantial following in the gaming community. The game is quite revolutionary and turns the traditional dungeon crawling genera on its head by putting the player into the role of the evil villain who is tasked with building as treacherous a dungeon as possible. These are then invaded by well-meaning adventurers at the end of each turn, and the winner is the player who has the last “Boss” standing.

While I have no personal experience with the game, it seems to be beloved by fans and because of its inventive premise it is something I could really see myself getting into. The crowdfunding project we are shining the spotlight on today is the attempt by the developer of Boss Monster, Brotherwise Games, to build a digital version for the iPad and Android tablets. Having spent considerable time with the Magic: The Gathering app for the iPad recently I understand how well these tabletop games can translate onto the large tablet screen.

It makes sense for Brotherwise Games to be creating this app at this moment, as the ubiquitous accessibility, as well as the spontaneous nature, of app stores can greatly increase their footprint and create a larger legion of Boss Monster fans. I will admit that I was not initially sold on the initial card game KickStarter, but with the addition of a cheaper and more convenient mobile app the odds of me investing in Boss Monster has definitely increased. Included in the game is the ability to battle against up to three AI opponents, and this feature is essential for a card game who’s main draw is head to head competition.

The first thing that struck me while perusing through the KickStarter page is how the app easily conveys the atmosphere of the retro dungeon crawlers it is based off of. The graphic design is spot on, and the audio, which is being recorded by a professional studio, is nearly indistinguishable from late-90s PC adventure games. As of the time of writing, Boss Monster is over halfway to their $85,000 goal; so please, considering supporting this innovative game and its incredible developers by visiting their project page and possibly earning some cool limited edition digital cards in the process.

Bloody Monsters Review

Bloody Monsters Review

Feb 18, 2013

One of my favorite style of game is the physics-based game. Part of the reason I like them so much is because even though the levels are the same layout, the game can be just as hard the 15th time you play as it was the first time. Bloody Monsters is a physics-based puzzle game. The goal is to kill all of the monsters in as few shots as possible.

The game is all about the ricochet. The shooter is placed in a location where it is possible to kill all of the monsters with the allotted number of bullets. When the monsters are taken out with a single bullet (or the minimum number possible) 3 stars are awarded. Goals also part of the game. Some of the goals are pretty easy like killing 10 normal monsters while other goals will take a while to achieve. Shooting the monsters in the head vs. the body will earn more points.

In the first section of the game there are 120 stages to play. Each stage is incrementally more challenging. In some of the stages there are different targets to shoot at instead of the monsters. FOr example in one of the earlier levels, shooting at the barrels to knock them mover and they will fall on the monsters. Like I mentioned earlier, Bloody Monsters is all about playing the ricochet.

The graphics to the game are decent. The head on the shooter is a lot larger than that of the monsters. If the monster’s heads were that big the game would be a lot easier several stages into the game. As the game goes on, there are also weapon upgrades. After many of the stages, the games asks to be liked on Facebook or a review written in the Google Play Store. While I get what they are doing, it was a little annoying.

Thumbzilla Review

Thumbzilla Review

Oct 31, 2012

Watching the video for Thumbzilla when I came across it in the Google Play Store, it took me about 5 seconds for me to decide I wanted to play it. The story for the game is there is a thumb monster, kind of like all those old Japanese monsters Godzilla or Mothra, attacking the city. Playing as the monster, try and rack up as many dollars in damage as possible.

To control the “monster” use 2 thumbs to make a walking motion. This will stomp on buildings and vehicles and anything else in the monster’s path. Swiping a finger back to front is like kicking. The kicking motion can knock over buildings and send cars hurtling through the air. Tap the screen to stomp on the cars or people or buildings.

There is only one power up. When kicking over random buildings, a question mark may appear. Stepping on this question mark will equip the thumb monster with, get this, ballerina shoes. The shoes are pink and dainty with some soft music in the background. While wearing these shoes, the damage inflicted is much greater. Most of the buildings will fall in two kicks vs. 3 or 4 without the shoes.

The city will be fighting back while the monster is ravaging the city trying to kill it. After receiving a lot of damage from the tanks and army shooting at it, the monster will die. It takes a lot though. A lot of the damage can be avoided by keeping moving. It didn’t seem like there was an end to the city so keep running and knocking things over and stomping.

I thought the game was a lot of fun to play. When I played it the first time I was giggling as I thumbed through the city and knocked stuff over. Aside from the cartoon blood, it’s easy enough for kids to play and hold their attention.

Death Worm Review

Death Worm Review

Jun 28, 2011

Destruction is the nature of the world. For change to happen, the old must crumble and decay. If that crumbling can be sped up a little, then all the better, especially if it can be sped up by introducing a player controlled giant man-eating worm into proceedings. Video games have long understood the primal desire inherent in most humans to smash things. Smashing things in a safe and controlled environment is fun. That’s the principle that Death Worm is built on, and it makes for a really rather satisfying experience.

In Death Worm, you play as the eponymous worm, bringing wormy death to anyone who dares to walk on the ground above your head. You control your worm with an on-screen d-pad, throwing him around in order to kill and blow up anything that moves. There are a variety of modes for you to smash your way through, as well as a couple of mini-games if you get bored of the constant slaughter.

There’s a remarkable sincerity to Death Worm that few other games can boast. It sets out its stall from the get go, and whilst it adds new layers and challenges, it never shies away from its core goal – making sure the player is having as much destructive fun as possible.

Some might be put off by the simple graphics, or might find the endless blowing up of things too repetitive, but these are small criticisms. Death Worm engages you with such aplomb that it’s difficult not to get swept along by the leaping, genetic horror that you play in game.

If you ever watched the film Tremors, and really wanted Kevin Bacon to lose, then Death Worm is the game for you. It’s fast paced, addictive and above all else, a stupid amount of fun. Killing innocent people, trucks, helicopters, birds, camels and tanks might be wrong if you’re a human, but if you’re an amoral worm, then it’s a riot.