Monster Smash Squad Review

Monster Smash Squad Review

Feb 23, 2016

Dispatching monsters with extreme prejudice almost never gets old, and that’s probably why Monster Smash Squad starts off well. Nobody — no one — ever complains about shooting monsters.

It has a zany look, with deliberate characterizations and fun music and sound effects. It doesn’t take itself too seriously, and that works for it, with darkish colors that pay homage to its undead storyline.

The game concept is simple enough to understand, but enjoyably less easy to master; the core goal is to take out bad creatures, and to do so with as little ammunition as possible. One, in the persona of our game protagonist, usually “enters” a level from the left and beholds one or more creepies stationed. The players job is to take them out.

The key trick is in the shooting mechanism. In this one, the players touches the screen and activates a virtual bullseye. Said bullseye can be moved around, as long as one does not lift one’s finger off the screen, as doing so causes the gun to fire. Now, there is a limited amount of bullets, but the bullets have one valuable gimmick: they ricochet a set number of times. So, if one uses angles just right, it is quite possible to take out more than one monster with a shot.


The gun-fu thingie has other uses. The game is leveled, and as one goes further, the game unfolds like a puzzle with increasing difficulty. Soon, it’s nigh impossible to get a direct shot on a monster, so one will have to bounce one of a wall or the ceiling to get it to the intended target.

Getting all the targets allows one to open the subsequent level; being able to do so with a prescribed number — remember, less is better — allows one to be awarded stars, like Angry Birds; three stars is the best. Failed levels (or levels that were completed with less than three stars) can be re-attempted.

It all comes together fairly well. The physics aspect is a nice addition in that it is fairly intuitive, and allows for different solutions to be tried by overachievers. It isn’t overly gory either, so the game can be enjoyed across the board. Still, the shooting mechanism could probably use more sight lines, and more boosts could be earned.

It’s easy to like the game, as the good all but annihilates any supposed negatives, and as a free game, it’s tough to argue against a look.

Go ahead. You’d be killing baddies after all.

Montowers 2 Review

Montowers 2 Review

Dec 17, 2014

Before moving on, it has to be said that Montowers 2 is really little more than a semi-automatic game about looking at cute girls with few clothes and in sexy positions. Whenever its goblin girls on their knees licking daggers or spell slinging wizards showing off their panties, Montowers 2 is not a game for kids. Lacking much real gameplay, most of the fun of the game is seeing what sexy or strange monsters will turn up next. If this kind of thing bothers you, avoid Montowers 2.

Screenshot_2014-12-14-09-30-58Montowers 2 is a sort of mix between a card battler and a collection RPG. The player begins by harvesting a few gems from a “field” which is simply a menu option with things to tap on. These gems are ingredients used to summon monsters. Despite their name, these after often not so monstrous and range from dwarven warriors to a large selection of various girls bereft of clothes.

The player then uses these warriors to fight their way up a tower, which is simply a series of battles. Each battle is more difficult than the last and a boss waits at the top of each tower. Finishing a tower unlocks the next one. There are also daily towers that change each day to finish and “raids” which are battles that involve multiple players to take part in.

Combat in Montowers 2 is very simple and mostly automatic. The only input the player has is to tap at the right time to stop a slider. Stopping it at the right time allows the player’s team to attack first and adds bonus damage depending on how close to the centre it is stopped. Battles don’t have anything in the way of strategy and are simply slugfests of the player’s team vs the enemy one.

The crux of Montowers 2 is buffing up your team of monsters to defeat harder opponents. New monsters can be created from gems and monster coins gained during battle or from events can be used on monsters to train them. Monsters can also be evolved into stronger forms using rarer items. This isn’t really different from any other game of this type. What makes it fun is seeing what kooky monster design will appear next.

Screenshot_2014-12-14-09-35-55Montowers 2‘s art looks really excellent. The art for monsters and enemies is top notch and as said above is overtly sexual, which may or may not be a good thing depending on the player. The game doesn’t have much in the way of animation however and battle is a boring affair with coloured flashes and not much else.

The sound however is pretty basic; some rather nondescript music hums away in the background and combat sounds are limited to generic thudding sounds.

Montowers 2 isn’t much of a game, but it does have very nice graphics and plenty of cute girls if you like that sort of thing. Players looking for actual gameplay should look elsewhere however.

Dungeons Of Evilibrium Review

Dungeons Of Evilibrium Review

Jul 30, 2014

Dungeons of Evilibrium is part exploration, part card battler. Players select a dungeon to enter and begin with the entire area covered with tiles. Tapping a tile removes it and reveals whatever is underneath. This may be money, a chest with an item or a battle. Money and items are used to evolve creatures. Once the player finds the exit they proceed to the next dungeon. This part of Dungeons Of Evilibrium isn’t particularly interesting. Since there is nothing to see in dungeons but random objects that block the player’s path, monsters and chests any excitement to discover the unknown is lost.

Screenshot_2014-07-23-19-49-36Like most games of this type cards can be evolved to strengthen them. This requires certain items and these can be found either by randomly finding them in chests or buying them from the in-game shop using gems, the premium currency. Cards also level up slowly, but this only adds a minuscule amount to their strength.

Dungeons Of Evilibrium’s combat is completely random and doesn’t involve the player at all, save for selecting a target at the start of the battle. Creatures take turns attacking each other depending on their speed and their skills activate (or not) purely by chance. Battles are generally either very easy for the player’s team to beat or impossibly hard.

Screenshot_2014-07-23-20-28-23Since the player has no control over battle and evolving creatures is also completely down to luck, due to items being randomly found, there is no reliable way for the player to strengthen their party. Unfair, impossible to win battles also pop up seemingly at random, which feature much stronger enemies. These battles exist apparently to force the player to use gems to revive their creatures at periodic intervals.

Enemies that are defeated have a chance of being captured. Not only is there only a small chance of a creature being capturable, there is only a small chance of actually capturing the creature unless the player – again – pays gems. A normal capture attempt still costs money and has a small 35% or so chance to get the creature. Getting any creature to even a halfway useful state will require buying gems as well, without enormous amounts of grinding.

Dungeons of Evilibrium doesn’t look good. About the only interesting part of the game is the way cards change as they are evolved. Small cats suddenly transform into panthers and snakes evolve into mini dragons. Combat is a very dull affair involving sprites sliding into each other and the dungeon itself lacks any interesting design.

Dungeons Of Evilibrium is unlikely to last players long. The core idea just isn’t very interesting and the game either plays itself or forces the player to fight unwinnable battles.

Dungeons Of Evilibrium is an extremely disappointing game. It is not enjoyable to play, lacks any interesting gameplay and is loaded with annoying freemium elements. There are far, far more enjoyable card battlers on Android. For a good simple RPG with autocombat try Heroes of Atlan. for card combat try Deadman’s Cross.

Gesundheit! Review

Gesundheit! Review

Apr 10, 2014

Gesundheit! is the perfect antidote to sneezing.

Brace yourself, because green snot from green piggies make up a big part of the game. The playing area is simulated 3D, with zoom-able top-down look. The artwork is soft and purposefully exaggerated; it works within the concept of the game while ensuring it does not take itself too seriously.

The creatures are interesting enough in and of itself, smaller pigs that are terrorized by bigger monsters that are seemingly only distracted from catching up with the little guys is, well, boogers. Green, slimy, projected boogers.


It’s broken down into levels; at the root, our green protagonist has to roam around, collect yellow stars and avoidg1 the big bullies to make it to successive levels. Soon, toggled gates make an appearance, either blocking general egress or walling off the stars. To lower the gates, there is generally a button switch of matching color, and a couple ways to activate it: by guiding the green guy to “step” on it, by shooting some snot at it, or by tricking the monster to stand on it. Movement is performed by tapping intended locations; gesture pulls control projection of snot.

To finish the level (and solve the puzzle), it is necessary to trick the evil monster into stepping into a trap. This can be accomplished because the monster, which ostensibly stays asleep, wakes and follows little creatures who come within range. With strategic movements can be used to guide the enemy just where one wants.

At sometimes, when no obstacles exist between our protagonists and a monster, and all out chase can occur; squirting snot is the only way to get the monster off one’s back. This strategy aspect is engaging, and sets the game apart.

Extra pops for a free game with no ads; the first few levels are free, and the entire game can be unlocked via in-app purchase.

Terraria Review

Terraria Review

Sep 26, 2013

Outdoor survival, nicely-rendered 2D graphs with whimsical monsters and… wait for it… zombies?

People: Terraria is here!

The gameplay takes familiar survival staples and rolls them into a fairly complex system involving manipulation, combination and strategy. The tutorial underlines the basic stuff quite well; the first grand explains how to use the left-set control to move on either direction, as well as how to jump, scale downward… and instinctive movements, like directing jumps in either aerial direction are logical. The tutorial goes on to walk through collection of materials, protection, creations and dangers.

Survival boils down to, well, staying alive. There are bouncy monsters of differing colors that can do damage, and the game shows how to use the standard sword to beat them. Collecting materials invokes using a pickaxe to dig into the ground and getting metal ores of different kinds. Wood is a valuable resource, and to procure this, you can use the axe to chop down trees.

One of the the most urgent tasks is to create a shelter to protect from the undead prowlers that roam as soon as the sun goes down. Using the wood within set parameters, it is possible to build a structure with walls and a ceiling. But a house and walls do not a house make; a door needs to be crafted, and for this, the anvil needs to be activated. terr1

Thus the game goes. There are plenty of situations that demand problem-solving skins and combining tools, like making torches for nighttime use and making iron tools to access other things.

I suspect that what makes this game such a hit with some folks — the logical complexity — could probably be a barrier for others. There are some things that don’t appear intuitive in the gameplay, so I was constant researching gameplay. The pixelated graphics I adored somewhat obscured the identity of some items, so it took a bit more time to figure out what was what. The tutorial is probably the most valuable asset, and the lack of multiplayer is distressing.

Still, it is an exciting game that clearly shows why Terraria continues to be a hit across several platforms.

Angry Heroes Review

Angry Heroes Review

Nov 9, 2012

I love games that are a little different. When things have a little twist to them or kind of a parody of how things normally would be. That’s how I see Angry Heroes to be. Watching the promo video below was what gave me that impression. That same feeling is throughout the game too. Angry Heroes is more about fun than serious hardcore action.

Initially there is a character setup. Each type of character has its advantages and disadvantages in battle. Each of the character types can be male or female. Their look and outfit can be customized to make a unique character. Keep in mind this game is an online game and all of the online players are the opponents in the arena, not the computer.

There is a brief tutorial explaining the basics of how to buy some of the ridiculous weapon and armor upgrades. I mean really, a paper bag and a plunger will really help in the arena of battle? The answer is YES!

Angry Heroes is a MMORPG game so that means there are A LOT of people who are willing to battle at any given time. When entering the arena, there are 3 different categories of people opponents; weaker, equal strength or stronger. When fighting a person equal or stronger, bonus points are awarded. The battles are not all that involved. Once the battle with an opponent begins, things are pretty hands off. It’s a turn based battle so just sit back and watch.

There is a really different way to make extra money in the game; guard duty. Basically the job is to stand guard for an hour. The beauty of guard duty is it can happen in the background. A notice will show up in the notification bar when guard duty is done.

Angry Heroes is not just an arena battle game, there are also quests to go on. The quests are similar to guard duty and another way to earn money besides fighting.

Fruit Rocks Review

Fruit Rocks Review

Oct 29, 2012

Physics-based games are, in my opinion some of the most fun and challenging games out there. While most of the time physics-based games look easy at first, they usually get pretty hard really fast. Fruit Rocks is no different.

The game begins with fruit on trees and aliens on the ground. The goal is to hit the aliens with the apples. To shoot an apple at the purple alien, touch and pull back on the fruit, aim and let go Angry Bird style. A dotted line will appear to show the path of the soon to be tossed fruit. The screen is constantly scrolling. The farther the tree holding the fruit gets to the left, the less distance the fruit will fly toward the alien.

As the game moves on, rocks can be seen swinging from balloons in the sky. Slash the string holding the rock to hit the enemy on the ground. The is where a lot of the physics comes in. Some of the enemies are hiding behind barricades of wood. Using the fruit or rocks to hit the barricades will do two things; knock down the barricades and hurt the alien. Only 6 of the enemies can be missed before the level must be abandoned and started over. Some of the enemies take more than one off centered hit to be killed so accuracy is really key.

A few other things are placed in the game to help win the levels. In the sky, look for clouds to rain down fruit on the aliens. Also, tapping the ground near the enemy will make a small explosion. Use this to make the enemy walk in a desired direction.

The controls are pretty simple but slashing the string of the swinging rock at just the ring time can be challenging. The swings are pretty rhythmic, but the combination of the moving screen, the walking target and the swinging rock make for a difficult time. Take some time and walk through the tutorial at the beginning of the game right after the intro story.The tutorial will show how the game works and run through all of the motions needed.

Monster Life Review

Monster Life Review

Aug 17, 2012

Monster Life is a city-building game with vibrant, paper-inspired 3D animation. In the village of Numa, all monsters where killed by the evil creature, Chaos. Little did he know that a monster keeper kept his monster hidden and secretly built a safe place for them.

Monsters are born in the village’s barn. To prepare them for battle, a monster has to be fed, played with, and trained to fight. All these actions allow the player to earn gold coins and add XP points. When it’s time to fight, simply tap on the map icon and travel to the fighting grounds. Battles are not that complicated, as all one has to do is wait for the monster’s turn to attack. When battles are won, there is a specific reward, given in gold coins. There are 36 battle grounds in four different islands.

One can generate more money by putting up structures like a shop or a fountain. These structures generate a specific amount of coins in several time intervals. Buildings and structures are accessible from the Shop, along with purchasing more monsters or habitats which become their home. There are over 20 monsters to collect. However, one needs to be at a certain level before one can buy a certain monster from the Shop.

The game also has a function for sharing in social networks, Facebook and Twitter. Although the game itself does not require Internet connectivity, it will require it to connect to social networks.

One can also play the lottery by tapping on the bell by the beach, at which point a boat will prompts to choose which type of lottery one would like to bet on.

Monster Life is obviously more of a casual game than anything else, with its cute and easy game play. Being so, this game appeals more to young children than adults. Although the characters are supposed to be fierce monsters, their appearance is extremely kid-friendly. Because of the need for monsters to be taken care of, this can also help kids foster a sense of “responsibility” that hopefully translates to their real world activities.

The 3D quality of the graphics renders itself well during gameplay, except for occasional lags which was probably caused by too many apps running in the background. Navigating in the virtual world is an otherwise smooth and fascinating experience. Not only are the graphics superb, they transition smoothly as one goes in and out a certain area of the village.

The only issue I have with this game is its slowness in getting anything done without running out one’s resources. Even skipping certain tasks requires gems. For gold coins, one has to wait a specific number of minutes before a structure can produce more. This makes the game something one can’t play for a long period of time, and is best for several, short sessions within the day.

Overall, Monster Life‘s brilliant and endearing graphics make for a fun intermission from a hectic day. It may not be for all adults out there, but kids and kids at heart alike who are drawn to paper-like illustrations will find this game worthy of a download.

Defender Review

Defender Review

Jan 23, 2012

I think we all have days when we feel besieged. Wave after wave of setbacks try to keep us down, and we soldier on. I may be going out of a limb here, but I think that’s why, subconsciously, defense games are so popular. A horde approaches to knock down your tower, and you are all that is standing between Good and Evil. It can be cathartic to take that feeling of overwhelming odds and turn it into a challenge to beat. And, specifically, to fire arrows at.

Defender is a game with a simple title, and a seemingly simple objective: stop monsters from destroying your tower. You are the tower’s archer, and you use your bow to hold back and destroy the creatures that appear in waves, bent only on breaking through your walls. The instructions are also simple and straight-forward: tap the screen to fire arrows, long-press for continuous fire, and drag-and-drop your spells onto enemies to trigger them. You earn gold killing enemies and crystals for successful level completion. Gold and crystals are them used to upgrade your weapons, defenses, and spells.

One of the things I like about Defender is that when you die you don’t actually lose anything. You start each round with full health and mana, and you also keep any gold you may have earned despite dying. You don’t earn crystals though, so it is still a challenge to increase your strengths without the mana boosts necessary. The game does offer you the option of purchasing extra gold or crystals. Ordinarily I hate the idea of paying extra for game-components, but considering the fact that the game is free…it’s actually completely fair for the developers to try.

I do wish though that they would tweak the attacks mechanics a bit. You have the option of single-firing arrows, but since every enemy needs at least two shots to take it down, you’ll find yourself exclusively using continuous fire immediately. And the problem there is that you end up essentially dragging your finger all over the screen, blocking your own view. As well, the game can’t fire arrows and cast spells at the same time. This is a problem because when you’ve been in continuous fire mode for too long and try to cast a spell the game needs a second to catch up. It doesn’t lag, it just delays your spell cast. This can give enemies the time they need to get past you and score some costly points.