Ubisoft Launches Movie-Based ‘Trolls: Crazy Party Forest!’ on Google Play

Ubisoft Launches Movie-Based ‘Trolls: Crazy Party Forest!’ on Google Play

Oct 20, 2016

Trolls is an upcoming DreamWorks animated movie, and now — as is becoming commonplace — we get to play with a companion game based on the movie. This one is called Trolls: Crazy Party Forest! and is being brought to market by Ubisoft.

This one allows players to create their own individual Troll villages, with interesting food crops and the like. There are movie elements to interact with and stuff to unlock.

One can also throw parties so as to recruit more creatures to one’s village; it also allows for play between friends.

Ubisoft Mobile Executive Director Michel Detoc doesn’t hide the team’s excitement with regards to working with DreamWorks.“Our team has been incredibly enthused to work with DreamWorks Animation on such an entertaining property,” he says. “We wanted to create a gaming experience that would immerse audiences into a colorful vibrant world where Troll happiness keeps the village alive, and feels entirely authentic to the IP. Each aspect of the game has been designed for players to enjoy ‘Trolltastic’ elements from crazy hair, amazing Troll talents and many possibilities to host unique themed-parties!”

Trolls: Crazy Party Forest! is available for free (with in-app purchases); check out the trailer:

LEGO Star Wars: TFA Review

LEGO Star Wars: TFA Review

Aug 18, 2016

Two things I hold dear: Star Wars and LEGOs. The former opened a world of imagination, and the latter gave me the tools to physically build it.

The continual amalgam of virtual LEGO characters and major franchises is almost always welcome, as is the new LEGO Star Wars: TFA, based off the latest Star Wars movie, The Force Awakens.

As with most LEGO-themed games, this one relies somewhat on the relevant source material to cobble together an adventure that encompasses more than one movie period. The imagery is quite LEGO-ey, with adjusted looks and interesting constructions. The animations are quite smooth, and the game does an engaging job of creating several different type of playing environments with the same template. It looks fun, relives the movies and pops visually.

Controls-wise, a simple gesture system makes things happen; a big part of the game is exploration and interaction. There are a lot of things to research, and this allows the game to take on a bit of an adventure path. Beyond the crafting aspect, one sees opportunities to battle enemies.


If getting involved with movie characters is one’s thing, this game shouldn’t disappoint; starting with Poe, there are quite a few to invest in. I found the different type of fighting enjoyable. Dogfighting, gun battles and the like. Interestingly, there are new fighting mechanics included that further set this iteration apart from early stablemates.

All content isn’t available for free though; a paid All Season Pass unlocks everything, plus feature additions. The game is Family Library-eligible.

All in all, it should be a visual feast — even for folks who are used to LEGO entries. It doesn’t try to match the movie plot point for plot point, and I think that serves it well. It stands on its own, and that’s all someone can ask for.

Suicide Squad: Special Ops Review

Suicide Squad: Special Ops Review

Aug 9, 2016

Summer is the season of the major motion blockbuster and — as an increasing norm — the major motion blockbuster companion mobile game. DC Hero spawns the anti-hero flick Suicide Squad, and from that, we get Suicide Squad: Special Ops.

Yes… the joy of living.

It action comes in first-person style, and landscape is how it is taken. The game is decidedly dark, with visual tools that give it a bit of an ominous look. Our three characters are easily identifiable: the keen-eyed Deadshot, the incendiary El Diablo, and the spooky Harley Quinn. Overall, the artwork and animations work well.

Each of our heroes has a representation of their telltale powers, and via use of cutscenes and an interactive tutorial, one gets to understand the basic idea which gets us here: the city is overrun by, uh, creatures, and the players job is to survive the wave of attackers and make progress.

The controls are pretty liberal: one side to swing the targeting module, and the other side moves the character. Shooting/attacking is done when the target has the movable sights on it and is close enough, so all one needs to do is be nimble enough to keep the baddies in front. The baddies do attack if they close enough, so it makes sense to keep them at arm’s length. One can select which hero to use every so often, and there is an opportunity cost associated with such a choice.


There are checkpoints and ammo depots and health packs to pick up; at certain junctures, one might be invited to upgrade an attribute which makes battling easier. There is plenty of city space to check out as well.

It’s all about survival.

It’s a simple, energetic romp, one which boils down to a first-person wave shooter; it has the benefit of having relevant characters, easy-to-understand gameplay, and the current movie tie-in definitely doesn’t hurt. It manages to squeeze in a usable task, a replenishment system, RPG elements… and more.

In some aspects though, it might be short of fulfilling. While it has the benefit of diving right into it, folks looking for a bit of a tangible backstory might be a bit miffed. The targeting system feels a bit rudimentary at times, and the controls could be a bit more reactive in the combat scenes.

The timing is great, and in the end, that’s the biggest asset; it looks to be a veritable companion game, and we won’t — can’t — complain about that.

Fifth Journey’s Upcoming Game ‘Kubo: A Samurai Quest’ Gets Firm Release Date

Fifth Journey’s Upcoming Game ‘Kubo: A Samurai Quest’ Gets Firm Release Date

Aug 8, 2016

Kubo: A Samurai Quest is an upcoming match-3 puzzler from Fifth Journey with movie tie-in sensibilities, and we are happy that we know it’s official Google Play due date.

The game is somewhat inspired by the animated feature Kubo and the Two Strings.

Game details:

Players will help Kubo use his extraordinary samurai abilities, including his musical shamisen, to bring origami animals to life and unlock powers beyond imagination– all via an intuitive match-3 control scheme.

Game Features:

Collect majestic origami creatures, evolve them into powerful allies
Conquer challenging and engaging puzzles
Navigate a beautiful story which includes several exciting adventures
Encounter colorful characters and explore iconic locations inspired by the film

Kubo: A Samurai Quest will be free-to-play with optional microtransactions.

The game is slated to be free (wih optional in-app purchase opportunities); it is set to be out August 17th.

Injustice: Gods Among Us Adds Suicide Squad Content: Video of the Day

Injustice: Gods Among Us Adds Suicide Squad Content: Video of the Day

Aug 4, 2016

Warner Bros’ DC Superhero-laden Injustice: Gods Among Us is adding in some new content — notably, Suicide Squad peeps — just in time for the major motion picture based on the antihero group.

The new goodies (including characters, in-game events, etc.) are coming to the game via an update which is rolling out currently.

The latest update is the largest to hit the game in over a year, bringing fresh content for both new and returning players. A variety of Suicide Squad-themed playable content are featured in the new update including a new character and skins, special in-game events, rewards and more.

Players can now assemble an all-star team of Super-Villains with the first playable debut of the assassin Deadshot and Suicide Squad skins of fan-favorites The Joker and Harley Quinn. Challenge, Multiplayer and Survivor mode have also been updated with exclusive Suicide Squad rewards including new companion cards.

The game remains free (with in-app purchasing opportunities) on Google Play.

Checkout the updates art and video below:


Independence Day: Extinction Review

Independence Day: Extinction Review

Jul 4, 2016

They’re back…

Just in time for Independence Day (holiday and movie), we get Independence Day: Extinction.

The graphics are earthy, with controlled use of color that works well the abbreviated top-down view. The game uses a series of visual highlights to move the gameplay along.

To get started, one gets to pick a side; you can fight for earth, or live it up and take a go as a dastardly alien. The game then proceeds with a text box warning fro President Whitmore, informing the player about the return of the aliens via wormhole.

Now, the first thing one gets to do is to prepare Area 51 for war.

The game then helps the player figure out the game by means of a hands-on tutorial. A sniper station is set up, and one sees it in action against an alien scout team. From there, a bit more of the game unfolds; one needs to build other buildings, and a lot of the purposes are logically interconnected. Titanium creation and storage here, plasma for upgrading and repairing ships there, and so on.


On the other hand, one also needs to get on the offensive; this is accomplished by assembling squads of one’s own. These can go out to collect useful loot and special awards. An attack is performed by taping and dragging the squad onto the enemy target. Profit.

The game proceeds to be a mix ‘n’ match RPG, where one has to continually look to improve one’s attributes to be competitive. The game is self-paced to a degree, which allows one to take part on their own terms; allowing one to play as hero or villain is a nice touch that expands the gameplay a bit.

We did get a couple of crashes; this was an unfortunate damper, but for the most part, the game remains interesting over time. It is rich experience, based on an enduring franchise and flanked by a new movie, so it should appeal to the imagination.

Happy Independence Day!

Blood Brothers 2 Adds Ghostbusters via In-App Event

Blood Brothers 2 Adds Ghostbusters via In-App Event

Jun 24, 2016

Blood Brothers 2 is getting Ghostbusters characters in an in-app event starting the day before the the official release of the new Ghostbusters movie.

Through a license with Sony Pictures Consumer Products, Ghostbusters buffs and Blood Brothers 2 players will take on iconic Ghostbusters villains in the Blood Brothers’ homeland of Arnashia! Three new villains, Slimer, Rowan, and Mayhem, will make their debut in the game, with more characters to come in a following event. Running from July 14-21, the first event will see Galbraith’s escape from the Netherworld unleash a wave of undead activity across Arnashia. A second event featuring additional fan-favorite Ghostbusters characters and a new storyline will run from July 28 through August 3.

The new event starts July 14th, the game remains free (with in-app purchases).


Major Motion Picture ‘6 Bullets to Hell’ Gets Companion Game

Major Motion Picture ‘6 Bullets to Hell’ Gets Companion Game

Jun 9, 2016

6 Bullets to Hell, a movie starring Crispian Belfrage that came out a couple years ago, is getting to relive its glory time in the form of a new game on Google Play.

Called — appropriately — 6 Bullets to Hell, the game is a first person shooter that loosely follows the movie storyline.

Award-winning film “6 Bullets to Hell,” announced today, the adoption of its first mobile video game now available on Android and iOS. The action-packed first person shooter game follows the life of Billy Rogers (Crispian Belfrage) and his journey to find the ruthless bandit who murdered his wife. On the quest to avenge your wife’s killer in the arcade-inspired game, players will experience historic Western locations brought to life including frontier towns, treacherous mountain passes packed with epic gunfights and battles.

“6 Bullets to Hell” offers a classic arcade inspired style of game play that is uncomplicated on touch screen devices. Users touch-and-shoot to neutralize threats and can reload their gun by touching one of the sheriff’s badges. Fight to survive as you hunt down the ruthless outlaws who stole your life and avoid shooting innocent bystanders or pay the price.

Sounds interesting; the game costs $0.99 on the Play Store.


LEGO Jurassic World Review

LEGO Jurassic World Review

Apr 8, 2016

Jurassic World lives on… via LEGO Jurassic World.

The graphics will be familiar to anyone who has played a LEGO-based game on mobile or console: blocky, lego-ey characters superimposed on imaginative and rich backgrounds, plus smooth animations and popping sounds. There are a lot of cutscenes that tie the action together, and the visual attributes of this game underscore its specific franchise roots. Jurassic World comes to life, with the block-inspired amalgam of jungle and high technology, and it all comes together in a very engaging way. Toss in the iconic score, and it’s a party.

The control set is adjustable, as one can use touch controls or floating/fixed virtual joystick to get the characters do what they are supposed to do. There are other actions buttons, which allow the character to jump, use a weapon/melee attack, and to act on objects.

The game starts with a bang — almost literally; the player takes on the persona of a protagonist in a section called “Raptor Transfer”. This section allows one to get comfortable with the controls as described, and is great to get the lay of the game. A lot of the action involves exploring and, in essence, solving puzzles to complete tasks. Secondary to that, one can collect studs — easily dispensed by breaking up stuff — and use this procure other stuff.


In short order, one gets another character with complementary ability and tools, and it becomes necessary to switch out to get things accomplished. In the end, by trial and error (and a keen eye for visual cues), it becomes possible to initiate the sequence that leads to the sections end… and then it is on to another section in another area, with a new batch of characters.

The game manages to keep one’s attention; though the core concepts don’t change, the specific tasks and locales do. There are dinosaurs, and even poop to sift through. Pig rodeo, Jimmy Fallon’s voice etc…

It’s yet another fine LEGO game, and this one does an admirable job of being great for fans of the franchise and ALSO being capable of having its own standalone following.

Batman v Superman Who Will Win Review

Batman v Superman Who Will Win Review

Mar 23, 2016

We noted it before: with regards to major motion picture movies, the somewhat simultaneous release of a companion mobile game — or two — isn’t much of a novelty anymore; in fact, it’s all but expected. It is simple, and it’s smart… leveraging handheld gaming to build and maintain mindshare that can help propel a movie from “popular” to “must-see” makes a lot of sense on many levels.

DC is definitely trying to sew together its superhero offerings like its main competitor has been, and the merging of two of its latest franchises, Batman and Superman, has been a foregone conclusion for quite some time. In Batman v Superman: Dawn of Justice (which opens this week), we get to see the Dark Knight take on the Man of Steel in movie form.

And we also get Batman v Superman Who Will Win.bvs3

No, not a lot of battling here; we should get that out now. It’s a simple three-laned runner set in a city environment that allows one to run as either iconic character.

Still, the game features rich graphics, even within the, uh, tried and true game paradigm, and is especially easy on the eyes. it features two gameplay sides that correspond to each hero, and each reflects an indentifiable color scheme. The visual pieces pop when they need to, complement the action at other times and even help serve as a conduit for the somewhat chaotic music.

The game plays in portrait, and one runs through the aforementioned cityscapes, looking to avoid stationary obstacles (like barriers) and the numerous moving ones (like vehicles). The vehicles move towards the running hero, so a bit of timing is needed to avoid those.

Avoiding the obstacles is performed by gestures: swiping to either side makes the hero dart to the corresponding side, while swiping up causes him to jump. There are gold pieces (fashioned to look like either hero’s crest) that line the runway and can be collected; there are also boosts. The goodies almost always create opportunity costs situations, and the efficacy of the boosts can be improved by collected gold.

One notable element is the ability to create a continue opportunity by quick tapping to beat a clock; ultimately, success is a measure of distance traveled and gold collected. Real cash can be used, but doesn’t feel necessary.

If one is able to get beyond the perceived disappointment of what the game could have been, they’d most likely find this one to be a decent running game that is easy to get into.

And it is Batman and Superman, after all.

Edge of Tomorrow Review

Edge of Tomorrow Review

Jan 28, 2016

All hail the continued extended experience that major motion picture companion games bring.

Looks like they’re here to stay for the foreseeable future, and we sure as heck are not complaining; what’s not to love in games that are based off of movies and animated shows that we are going to see anyway? It makes sense for all parties involved, plus we get to see new games that are mostly commissioned by studios that have loads of cash to throw at mobile development.

Games like Edge of Tomorrow, based on an interesting movie that came out a while back featuring Tom Cruise and Emily Blunt.

The opening cutscene is a direct cut from the movie, which should be a boon to fans of the movie, as it does a great job of the mimicking (see what I did) the opening battle scene, with plenty of explosions, crashing ships. landing troops and enemy creatures. The artwork is pretty engaging; one practically can feel the kicked up sand in one’s mouth, and feel the fear.

The method here is fairly easy to understand; it comes in FPS/portrait, and swiping across the screen swings one’s view and the gun sights. A generous virtual joystick is provided on the left side, and the main idea is to avoid hazards (especially the blighted Mimics) and make it to a waypoint. When the sights land on a Mimic, the gun auto-shoots till it is out of ammunition, at which point one generally uses another weapon, or is killed by the eventual Mimic.


There are goodies to be picked up, yes, so the game is able to feel a bit like an arcade title.

There are several enjoyable elements that make the game stand out. For one, the shooting mechanism is fairly easy to get with and use. The auto-fire makes it easier to wield, and the system works very well with the first person view. Then, the way the game incorporates the reincarnation aspect from the source movie is fairly seamless — not exact, but close enough to be noted.

On the other hand, the gameplay’s innate action creates quite the chaotic experience, and sometimes, it feels overly busy… almost as if the game is being forcibly restrained by the source material.

All in all, it comes across as a pretty great companion game, and is strong enough to survive as a standalone FPS adventure.

Maze Runner: The Scorch Trials Review

Maze Runner: The Scorch Trials Review

Dec 31, 2015

At this point, color me spoiled; yes, I admit it… when new movies come out, I actually expect a companion game… or two. It’s becoming standard practice, especially with dystopian movies. We saw The Maze Runner, and with the sequel to the movie it was based on out now, it’s nice to see a companion game has just been released for it.

Welcome to Maze Runner: The Scorch Trials.

From the get go, one is forced to waste too much time with backstory; potential spoilers aside, it leads the player beyond where the original left off. Past the maze, one is greeted with artwork that underscores the underlying concept mr3of the source material: humanity has hit a snag, and this is clearly reflected in the wrecked landscape that frames the game.

On the surface, this is a three-laned running game, presented in portrait orientation, just like the original game, but this one doesn’t try to hard to emulate the original exactly. This works well, because the game gets its own identity in the way it is laid out, with hills and dropping cars. The swiping mechanism of control moves the protagonist runner in darting left and right, as well as jumping and sliding underneath obstacles. There are collectibles and even a crafting element tossed in

This one is interesting in that it is clearly a sequel, but still somehow manages to be quite unique. The source material is clearly there, but the way the developer manages to create said dystopian, uneven world within a three-laned runner is, for lack of a better term, pretty cool. The sun-drenched roving hills and scattered remnants of civilization make for a compelling background and challenging gameplay, as one is forced to adjust to a seemingly 3D environment that changes in unexpected ways. If one is expecting a clone of the original tile, one should be pleasantly surprised.

It comes together nicely, with a simple concept framed within a familiar game genre, and still manages to have some tricks up its sleeve.