Bad Hotel Review

Bad Hotel Review

Jan 22, 2014

Bad Hotel is a truly unique take on tower defence. It lets the player build a huge, musical oddly shaped hotel bristling with guns and mines. What other game does that?

Screenshot_2014-01-17-11-52-01Bad Hotel is at its heart a tower defence game but it looks nothing like one. Basic rooms that generate money form the basic body of your hotel. This money pays for additional rooms.

A constant stream of weird enemies, such as waves of kamikaze birds, strange clouds and random people charge in to smash the hotel down. Luckily, like any TD game the player can place defences such as gun turrets, mine throwers and rooms that heal other rooms next to them. The catch is that defensive rooms do not make money, which is needed to keep adding more rooms to get a higher score. Thus the player needs to find balance between money generating rooms and enough defences to defend them from the feathered threat.

Screenshot_2014-01-17-12-00-03Bad Hotel awards points not only on the number of rooms that survive a level, but also how tall your hotel is. Building upwards is something that hasn’t really been done in TD before. This unique angle doesn’t really change the actual mechanics of TD too much as the gameplay is mostly about placing defences in ways that kill off enemies in the least amount of time before they can actually reach your structures. The way that enemies can come from anywhere and the money angle forces a very different strategy from most tower defence games.

Bad Hotel has some unique graphics that really give the game a look all of its own. Strange angular characters mesh well with bright colours to give Bad Hotel a great look that really stands out. The garish color paltte looks like it shouldn’t work but it melds together very well.

The sound is equally surreal. A great touch in Bad Hotel is that each room placed plays a note every few seconds. Placing rooms at different heights and positions create different notes. Thus building hotels different ways makes different songs. This is a great addition and makes it fun to experiment with room placement to see what tunes can be created.

The game’s dialogue is a fun read too before each level an angry hotel building Texan tells you what to expect and tis soon clear he’s simply trying to have the hotels you build destroyed to claim the insurance money. Funny stuff.

Bad Hotel is a surreal, enjoyable take on tower defence and anyone looking for something a little different should have a great time with it.