Dawn of Titans has been making quite a stir of late; it’s only right that we took it for a spin.
We do get some fantasy back story: long, long ago, large behemoth beings called Titans roamed the earth, and helped protect it. Then, one of the Titans decided to, well, consolidate all that power. Yep, Almarand did what folks who are stronger than everyone else do: he took on the other Titans.
Korthan, the noble king of the Titans, took it upon himself to stop Almarand, and sacrificed himself to do so. As a result of that defeat, all Titans disappeared from the world.
Until now. Looks like the Titans are back.
The action opens via tutorial; here, we begin to see the lush fictional world that makes up Dawn of Titans. Aerial kingdoms, huge castles, medieval-type soldiers and more. The game employs deliberate animations, and the in-battle audio gets intense.
The game also incorporates a very hands-on tutorial. This guides the player along and through the games’s complex gameplay via visual highlighting and pop-up screens. The main goal? Gain stuff by force, and repel efforts by others to get yours.
It’s a pretty engaging saga which starts out with the player under siege from a powerful rival; at this time, you also find out from trusted advisors that Titans are not a myth; they are here, and hey, can be used to repel and beat the enemy. There is a process to select troops, train them and such. And there is battling. A lot of battling and raiding.
The battles are were strategy is of a premium. Having well trained, varied troops is great, but nothing beats a good plan. At first (with the help of the tutorial, fighting is a matter of mapping out troops and winning a war of attrition; secondarily to that, it is necessary to have the materials to train them with and move high enough XP-wise to unlock better troops and perks. Even when numerically outnumbered, it is possible to win a PvP battle via superior tactics.
There are a lot of elements, and they are all interconnected. To, say, upgrade one’s base, there are pre-requisites that must be met. In this way, one grows somewhat evenly. As one goes on, other elements get opened up, like alliances, and the need to protect ones accumulated lands. Titans can be collected, and XP and VP are important measurements.
It is a pretty interesting game, with a lot of depth, and one that is hard to explain adequately in a review. For folks looking for quick sagas, this might not be great; it demands a good deal of involvement to be successful.
No matter what type of things we get into, a lot of gamers have a soft spot for racing. CSR Racing takes us to a place where pinks are the currency and adrenaline is never in short supply.
The tutorial was pretty cool; I learned how to rev up and get a good jump, and also how to shift gears. The mechanism for the latter seemed well designed, felt fairly intuitive and made sense. The graphics were sharp and appealling, and the racing sequence animations were superb.
I started my actual racing career started with a donation of $25,000. I was prompted to pick from a selection of affordable cars. As expected, the starter cars were relatively bare-boned, and it was clear I’d have to race o earn game money to upgrade and increase my garage. I liked the quirky little nuances, like cars taking a while to be delivered unless I paid for the privilege. Shortly after this, I got to go to a regulation race.
The race was standard night-time drag racing fare; one opponent, winner-takes-all dash over 0.25 miles. Win or lose, i got stats at the end, including a quick detailing of my start, shifts, bonuses and, of, course, time. I won a flat rate for the victory, which I banked towards upgrades. There were several types of races of varying difficulty.
One of the things that set this game apart was the selection of racers and the customization options. Much of it was only accessible via in-app purchasing, but I truly loved seeing European cars and homegrown cars, from BMWs to McLarens. And when upgrading cars, logic had to be applied with regards to equipment. Picking the wrong wheels, for instance, could make it hard to compete in one piece. In-app purchasing could be used to expedite development, but was not needed; I could upgrade and level up on my own.
I found CSR Racing to be vibrant, fun and reasonably realistic. It brings out the Vin Diesel in all of us, allowing us to “live life a quarter mile at a time.”