Lost Yeti Review

Lost Yeti Review

Apr 1, 2014

Lost Yeti is an fun retro-ish game that is really, really easy to digest.

It’s an interesting title with regards to gameplay; getting started is easy enough once the playing area is understood. It appears in abbreviated, somewhat pixelated 3D form. There is a grid with cubes placed in a good portion of the space. Our protagonist yeti is stuck in this created maze, while really wanting to make it to the checkered square that marks the level-solving destination. The playing area is decidedly stark and utilitarian in feel, with a preponderance of soft colors used to create the background imagery.

When there is space, our yeti is continually moving; when restricted to a single square, it remains in a state of lost1sleep. The cubes have different attributes. Some are stationary, and some can be slid via gestures in tandem, line by line. The key it to take advantage of the yeti natural, default clockwise movement and the slideable line of cubes to guide the yeti to whenre it needs to be to solve the level. Oh yeah, and speed of solution is important, because the number of steps the yeti takes to get to the end point is recorded; less steps is always better.

So, with this template, the leveled gameplay comes together. As progress is made, the puzzles get notably harder, with valuable ice cones that can be collecetd at the risk of peril. There are also dangerous predators afoot, from relatively simple beings that move in a similar manner to the yeti that must be avoided to active creatures that leap over cubes to empty spots and kill our dear yeti by contact. Fortunately, there are collectibles that help with solutions, and all levels can be redone to break “step” records.

The game boasts 60 levels and three worlds, with retro music and appropriately stilted animations. because of its nature, it feels best on bigger screens in smaller chunks.

It’s hard to beat free, and that’s why this is one reason the game is easy to enjoy.