ngmoco:) Inks Deal to Bring Mobage Games to AT&T Subscribers

ngmoco:) Inks Deal to Bring Mobage Games to AT&T Subscribers

Aug 5, 2011

AT&T and social gaming publisher ngmoco have announced a partnership that will bring Mobage social games (from ngmoco’s parent company DeNA) to AT&T Android customers. The app will apparently be available through the Android Market, but may be restricted to AT&T customers. Carriers have the ability to restrict the display of certain apps on the Market to users, and to display certain apps to certain carriers. This may be the groundwork for games like Pocket Frogs, previously announced for Android via Mobage’s tools, to be released to Android owners for the first time. As well, over 100 other games were promised through Mobage when Pocket Frogs was announced, so AT&T owners may soon be getting their hands on a bunch of these titles. AT&T has been making a bigger commitment to gaming, as evidenced by this, their partnership with OpenFeint, and the upcoming release of the Xperia Play on their network.

Source: Android Central

Pocket Frogs Leapfrogging on to Android

Pocket Frogs Leapfrogging on to Android

Jun 28, 2011

One of iOS’ most original and popular freemium games is hopping over to Android. Pocket Frogs from NimbleBit is coming soon to Android, in association with ngmoco and the Mobage tool kit.

The game, a spinoff of NimbleBit’s iOS game Dizzypad, which featured frogs of different designs, is based entirely around collecting frogs. They must be caught, raised, and bred with each other to birth newer, prettier frogs, and the cycle thus continues! Tadpoles must be fed and raised to become adult frogs, and the adult frogs must be fed, so they can be bred with other frogs to make new frogs with rarer designs. The game features actual gameplay to it, as there are segments where players can hop around lily pads to collect food, and mate with other frogs. NimbleBit’s strength with freemium games is to not make users feel like they have to spend money on the game; both this and their recently-released Tiny Tower on iOS both succeed at this aspect, particularly in that they actually give out the purchasable currency through in-game tasks. This isn’t just another farming sim that is designed to extract money straight from users’ wallets.

The game is being brought to Android through ngmoco corporate parent DeNA’s Mobage tools for porting games to Android. The press release claims that over 100 other games are coming to Android through the Mobage tools. Ian Marsh of NimbleBit says “An Android version of Pocket Frogs has been one the most requested things from our fans. Working with ngmoco and the Mobage platform allows us to bring Pocket Frogs to a larger audience with a streamlined publishing process.”

The iOS version authenticates via Plus+ and Game Center, so similar to StarDunk, it likely won’t support loading of iOS user profiles. No release date has been given for the game, but this is one to be excited about.

Source: Android Central

Ngmoco + Android + Rumors = “We Rule”

Ngmoco + Android + Rumors = “We Rule”

Sep 22, 2010


Last month, sources reported that Google Ventures (money, money) invested somewhere in the realm of $3-5 million dollars into popular iPhone/iPad game developer Ngmoco. Why would they do this? I’ll let you guys ponder that. Of course, Google Ventures denies any direct correlation between money-money and Ngmoco’s recent announcement to start developing for Android but I’m not buying it (Google is buying it, ba-da-bump). Either way, it’s more good news for Android users.

Has anyone else noticed the recent influx of game developers jumping on the Android bandwagon? One would see it as the next logical step for game developers but why all of the sudden? This brings me to another rumor floating around. The one about Android supporting in-app purchases in the next couple of months. Now these rumors are starting to add up. It just makes sense that highly popular and profitable game developers such as Ngmoco (who rely heavily upon in-app purchases) would be flying over to Android. Another recent addition to the Android gaming market is that of EA Mobile who coincidently develops games that support in-app purchases. You get my point.

Another plausible explanation for this rush of new development could be due to Apple’s recent launch of its new online social gaming service “Game Center” We now see developers of popular Apple iOS games such as Ninja Fruit (which integrate social networking platforms like OpenFeint) heading over to Android. Ngmoco is another huge player who integrates its own social networking platform “Plus+“. It could be possible these once juggernaut social gaming networks are foreshadowing their own demise on iOS and are smartly deciding to search for other ways of survival. More speculation but sensible in my opinion.

What does this mean for us Android users? It means now we too can enjoy the once iOS exclusive games and no longer have to settle for the cheesy knock offs that litter the Android Market. If rumors are true it also means more free games which will support in-app purchases. The only constant I keep hearing is “More Games”. I don’t know about you but every time I say that I get goose bumps.

With that said, I would start working out those game fingers and prepare for the onslaught of gaming greatness that should be hitting the Android market very soon. Rumor also has it the first game Ngmoco will be releasing for Android will be their hit title, “We Rule.” How’s that for an obvious reference to Android and its users. *wink*

So what have we learned today. We’ve learned that some simple math + some reliable rumors = Android awesomeness.

Sources: MobileCrunch, mocoNews