If you’re one of the masses that is captivated by Pokémon GO — weird sleeping patterns, a new-ish propensity to walk around with a phone to your face, knowledge of what a “vulpix” is, etc — then this news is for you.
Nintendo and Niantic’s hit augmented reality game just received an update; version 0.31.0 adds a number of enhancements, like the ability to make adjustments to your avatar from the profile screen, updated screens and refined gym animations — and a bit more.
Trainers, Pokémon GO has been updated to version 0.31.0:
– Avatars can now be re-customized from the Trainer profile screen
– Adjusted battle move damage values for some Pokémon
– Refined certain Gym animations
– Improved memory issues
– Removed footprints of nearby Pokémon
– Modified battle damage calculation
– Various bug fixes during wild Pokémon encounter
– Updated Pokémon details screen
– Updated achievement medal images
– Fixed issues with displaying certain map features
– Minor text fixes
Pokémon GO remains free (with in-app purchases) on the Play Store
Client Release Notes
Join the investigation to uncover the truth behind the portals at http://investigate.ingress.com.
Checkout upcoming Ingress events at http://www.ingress.com/event
* Based on player feedback, the location of Lawson powercubes has been reordered
* Bug fixes
Ingress, Google/Niantic’s augmented reality thriller, continues the drive to get better with its latest update, which adds the ability to pause missions.
Misions is a new feature that was recently added.
The new build also brings bug fixes.
Ingress remains a trailblazer in its genre, bringing new features and interesting tweaks to its outstanding gameplay just over two years into its life. In that time, it has gone cross-platform and increased play area significantly. In many ways, it has far transcended a “simple capture the flag” adventure.
We had the opportunity to look at Ingress shortly after it launched, and loved it; it remains free on the Play Store.
Google/Niantic Labs’ augmented reality title Ingress is getting a new update with an interesting new feature called “Missions.”
Missions look to encourage players to visit portals and completing specific actions, like hacking or capturing, and may then ask the player to use clues to solve a puzzle required to move on to the next step of the mission. The new missions can be accessed via a new Missions tab in the Ops section.
In a move that simply makes sense, the developers have also further merged functionality sets of Ingress Missions and its other app Field Trip. Using the this dataset allows for the potential to direct Missions players to Field Trip locations.
Additionally, to start, a select number of users will have the ability to create their own Missions and share with players. The plan is to eventually open up the feature to players level 5 and above.
Ingress has a way inserting itself into conversation.
I was at an informal reunion of my wife’s class, held at a restaurant last winter. As the evening wore on, I happened to over hear one of my wife’s old classmates talking about “hacking” with his wife.
Boom. I lost track of time. We talked about strategies, local hotspots, the challenges of playing as a couple and making friends with the “enemy.”
Some of the others at the table were curious about what elicited such engaged conversation. As anyone that plays Ingress can tell you though, you almost have to play it to get it. Google’s Niantic Labs’ augmented reality thriller is especially interesting, but also quite hard to explain. Thus, we probably sounded like a few techno geeks on a smartphone high.
We probably didn’t do a good job of recruiting, but I blame the developer.
Thankfully, Niantic Labs has released a new video that helps in situations like this. This new video does a great job at discussing gameplay basics:
We were all mostly wowed by Google/Niantic’sIngress. At the time, it was arguably the best mobile augmented reality experience. Ever.
Without any improvements, well into its second year, it would still be the best game adventure of its type. Thankfully, Niantic has not rested on its laurels, and has continued to add a bunch of improvements and refinements that improve the gameplay and logic.
At the root, Ingress is still a pick-a-side battle that involves factions of players either accepting otherworldly intelligence, or working to thwart it.
Since we last looked at Ingress, big changes have occurred, especially in the area of portal mods. The pieced here have grown significantly past just shields. Heat sinks, link amplifiers and multi-hacks help with offensive output, while tweaks like force amplifiers and turrets can be formidable tools that prevent successful attacks.
Adjustments to the logic with regards to greater XM usage also called for other unique hacking rewards like power cubes. Power cubes act like portable XM banks that can be accessed when a player is low, as long as he/she has a cube of the appropriate level. Two other powerful, interesting tools are somewhat faction-specific; ADA Refractors allow portals to be flipped from green to blue, and a Jarvis Virus does the reverse. Both can be used to do things like break links and otherwise cause mayhem.
The UI has been improved as well. The Android phone-based app itself — scanner, in Ingress parlance — has received plenty of usability updates, adding in more information and making it a more graphically pleasing. In real life, Naintic has done an excellent job of driving meetups and real-life faction events in different cities. The backstory tie-ins are a stroke of genius too.
All in all, Ingress remains the penultimate mobile game. Amid rumors of iOS expansion, we say go all out: WP8 and BB10 too? We can’t wait to see what else Ingress comes up with.
The furor surrounding the unveiling ofÂ Google’s augmented reality thriller Ingress might have calmed down a little. It’s a bit easier to get in to play and more players are topping out.
Sill, the folks at Niantic Labs seemingly remain hard at work on it, and the improvements to the overall gameplay and app reflect this.
New elements and tweaks to the existing gameplay are being introduced; in recent weeks, subtle changes to things like XM consumption and new items help to make the game become even more challenging and enjoyable.
For one, destroying enemy portals needs to be better planned now, as firing bursters on enemy portals costs a bit more in XM. To counter this, a new item, Power Cubes, have been introduced. They are kind of synonymous with portable XM juice packs.
In my area, which wasn’t necessarily bereft of interactive portals, there has been a tangible increase in the number of portals. It’s no coincidence that the updated process to submit locations for consideration as portals as been greatly simplified.
The tweak I like best is one I have wanted to see for a very long time: push notifications. The former method of notifying involved emails, and was not reliable or time-sensitive. The current method, which involves a unique Ingress icon, is far more effective and more, well, Android-like. The Comm center was also adjusted to allow for that allow for “@mention” notifications.
There are a whole lot more invites to dole out, but I’d like to see a better process for high level players. If my area is an indication, a lot of Lvl 8s quit playing out of boredom. There has been rumors of advanced levels and even a special faction for high-level players forever, but I wonder if a bigger mentoring role can be created to increase their importance to the game.
Still, when it’s all said and done, Ingress is still the big man on a block not too many blokes dare to hang out.
In true Google style, entry into the closed beta has been tough, creating massive request threads and spawning art and limericks on Google+ that reportedly helped increase the odds of scoring invites from impressed Niantic Lab developers. It didn’t help that the beta selection process was not fully understood; I know someone who got three invites in his Hotmail, so the tried and true method of email bombing the Niantic request page probably wasn’t a surefire way to get in.
One of the most criticized aspects of the game — the inability to invite people to play — has been somewhat fixed. Starting today, players who have achieved Level 6 in either faction can invite one new player each to get into the game. So, if you have a bunch of 6, 7 or 8 players, your local faction can be impacted positively.
I think this is very timely. A lot of the folks who started playing last year are at higher levels, and in our playing community, a couple hit the top levels and retire. This keeps the big boys and girls involved with the game. It also allows for the more dedicated area factions to tip local portal ownership to their favor by doing meaningful recruitment of newbies.
It’s great to see the continued development and extension of the Ingress brand. A bunch of new e-books is about to be launched as well, and some recent tweaks to the app itself indicate that Google is putting in some work to get the game polished enough for real world adoption.
If you know someone who is at level 6 or higher, and have been hungering to get in, now is the time to do something sweet… like filing off bunions and such.
Ingress, Google/Niantic’s augmented reality conflict adventure continues to build its userbase and it continues to be exciting. I’ve met local players, developed new acquaintances and generally have had a blast playing it. I was out in freezing weather trying to blast Enlightenment resonators just the other day. I have tropical blood, so being out there in the cold is major development.
Still, here is my Ingress wishlist:
Enhanced use of Google Maps on the handheld: yes, you run the risk of oversimplifying the game, but could be helpful. I’d also love to see a more functional overlay on the phone… stuff like being able to zoom out to city-level would be useful on the go.
Better faction-building rewards: we now get rewarded for doing stuff like recharging resonators owned by others… but doing so may not be worth the XM expended to do so. In fact, it is almost better (selfishly) to allow all the infrastructure to deteriorate and claim it for yourself. Better rewards for recharging resonators may help kill the temptation to put self over faction. Also, if a player does the work to create a farm, an automatic reward for same-faction hacking of portals in that farm might be a cool idea.
In-game notifications: I dislike the email notifications. By the time I get them, my portal/resonator/link is pretty much history. Push notifications on the device might help.
More organic bartering of materials: I don’t necessarily dislike the current system, which entails “dropping” resource(s) so that it/they can be “acquired” by (hopefully) a faction-mate. I actually like the risk involved: if there is a time buffer, anyone in the area can pick them up… including the opposing faction. Maybe an easier transfer method with specific parameters (like a direct send/gifting option from higher level players to lower level players) could help encourage newer players.
Opening to other platforms: the joke is that Android players are beta testing for future iOS players… well, let’s get them in!!!!
Just a short while ago, we were all wondering about Ingress. Now, thanks to an early beta invite, we had an opportunity review it in-depth.
Ingress is the secretive brainchild of Google’s Niantic Labs, and debuts as an augmented reality thriller. A world-wide conspiracy is at the center, and I could choose to decide what side of the battle lines I wanted to be in.
Quick summary: The National Intelligence Agency has created the Niantic Project to prepare for the arrival of Shapers, who, we assume may or may not do something bad to humans. Two factions form: the Enlightened, that aligns with the NIA, and the opposing Resistance, that looks to sabotage these plans. Ingress’s charm is its admirable attempt to meld the real life with the game; in other words, you had to use your reality to supplement the developer’s imagination.
After getting the emailed beta invite, I was prompted to download the accompanying app from the Play Store to turn my phone into a Scanner. Upon starting the app and inputting the activation code, I got to the tutorial. The dialogue was terse, and the action sequences even terser. It did seem a bit mind-boggling at first blush, but I did obtain a good idea of what to expect by working through the simulated scenarios. The app (which relied heavily on GPS) also contained Communications, (adjustable for distance and faction) and an Ops tab. The Ops tab had my Intel, collected Items, Missions and more. The interactive map was impressively detailed, and the graphic zooming animation was eye-catching.
Gameplay consisted of finding and claiming portals in the real world. Monuments, buildings, landmarks… they had hidden qualities which I had to claim for my faction. I was able to tag unclaimed ones, and could attempt to attack and reclaim those of the opposing faction, which the phone-based app had labeled appropriately (SPOILER: the object of the game is to accumulate as much real-world real estate by claiming, upgrading and connecting portals; the faction with the most eventually wins).
The app had a futuristic feel. Call me easily amused, but I did feel like a covert operative. I did find some glitchiness with regards to sign-ins, but in my limited forays, the app worked well in the wild. Sound effects were great, but I would prefer better sound notifications when in the vicinity of the ever-important portals. Also, tighter integration with Google Maps (a drive-to function perhaps) would encourage movement.
Overall, I thought the creativity far outweighed the glitches and the temporary but pertinent inability to invite people at this juncture. Ingress seems slated for some very great things.
What is Ingress? It’s a new augmented-reality game from Niantic Labs in private beta. But there’s something odd about it: it’s a Google-backed game.
Named after the ship that brought people from around the globe to San Francisco during the time of the Gold Rush, NianticLabs@Google is an internal Google studio that’s currently working on geolocation-based mobile projects, including this and Field Trip.
Ingress is shrouded in mystery: the objective appears to be to find sources of energy that are harvested from real-world locations. As well, there’s the ability to capture territory for one of two sides: the Enlightened or the Resistance. Players will be able to team up with others in order to try and advance their cause.