Speedy Ninja Review

Speedy Ninja Review

Sep 11, 2015

Speedy Ninja packs a lot.

On the surface, it’s an endless runner. The main job is to get our hero — a sassy, excitable ninja with just a hint of stickman sensibilities — to go as far as possible. Running occurs in an intuitive left-to-right fashion, and once a run commences, the ninja moves forward continuously… until an obstacle of some sort says otherwise.

The obstacles will be somewhat familiar to ninja aficionados, and have a touch of the fantastic: bamboo stakes, spinning blades, homing spears and more. To navigate these, there is a handy jump button that allows one to vault and double-vault such run enders.

One interesting wrinkle is the ability to make the runner flip orientation, which basically allows our protagonist warrior to run upside down. This is great when it comes to avoiding topside dangers, but it’s far from a permanent solution, because the bottom side isn’t immune to killer obstacles. Still, switching gravity is a fun aspect that is indispensable. There are also power-ups and boosts which can be collected to increase one;s chances of going further.

Also lining the runway (top and bottom) are coins. They provide plenty of opportunity cost situations.


There are other pieces that give it a bit of an RPG feel: leveling up, crafting improved weapons, challenges/quests, training and even multiplayer interactivity. Real cash can be used to expedite progress, but isn’t mandatory. Different characters can be unlocked, and there is an upward progression on most weapons.

It is easy to like the game, as it does its core task well. Still, the crafting element does get a bit busy in parts, and the upgrade aspect isn’t as clear-cut as it could be. Overall, the sundry pieces do add a level of complexity that make it a cut above the norm and a bit convoluted at the same time.

To be fair, if running is one’s main love, it can be had in spades in this one, and in the end, that’s why it’s a compelling offering. It’s a simple game, but can be a bit more in the right hands.

Not much more one can ask for, really.

Yurei Ninja Review

Yurei Ninja Review

Jul 14, 2015

Welcome to Yurei Ninja, another game with the Bulkpix imprint.

The game is set much like Temple Run; it’s a leveled endless runner in the familiar three lane format. Our protagonist is a mystical ninja, decked out in what looks to be ninja attire, and handling ninja weapons. He’s got all the ninja moves, but most importantly, he really, really likes to run.

Revenge is a speedy endeavor.

Our running area is a creative environment, and pays homage to an imaginative cursed temple. The game artwork is vivid, yn1but not overly serious; a lot of the action depends on artistic perspective, and the developer employs this element quite well. The mood is somber, almost dark, and the animations are pretty smooth. The sound is sharp and even the howling has a creepy place. The portrait orientation works, and altogether, it is nice to behold.

All that looks to frame the action, and there is plenty of it. As with most three-laned runners of this type (and as underscored by the interactive tutorial that is part of the first level) there are obstacles to avoid. This can be accomplished by gesture swiping; up does jumping, to the left are right to make our runner hop to the corresponding lane, and down to invoke a slide. Easy to understand, and an endless runner staple. Where this game gets a bit more interesting is the addition of a few more elements. One are the enemy fighters that run towards the runner; because of the increased speed of of potential contact, one has to react faster.

But there is the option of combat, which is, well, cool. If in the same lane as an oncoming enemy, one can attack with a sword slash from close, or a thrown shuriken from further away. Also, there are moving traps, such that one has to react quickly to, say, a sliding wall of stakes or dropping debris, and the dangers increase the further one goes along.

As noted earlier, it’s leveled; there are objectives in each level… stuff like dispatching a set number of enemies, or surviving a set time period. Achievements have thresholds, and one earns stars for meeting them. Said stars can be used to unlock subsequent levels. Further, there are rubies which line the runway, and can they serve as in-game currency, for upgrading attributes and bonuses and the like.

Altogether, it’s a heady experience. Bosses, increased difficulty, RPG-ish leveling up and more. it’s easy to like and even get addicted to. Truth be told, we’ve seen runners. A lot. It takes a bit more to keep folks tuned in.

Yurei Ninja just might do it.

Amazing Ninja Review

Amazing Ninja Review

Jan 9, 2015

Ninja. Running. Swords. Enter Amazing Ninja.

Side-scrolling action is the name of the game. Our protagonist martial artist runs aggressively from left to right, looking to avoid or confront different obstacles that emanate from the right. The ninja is stick-figurish in appearance, is armed with a sword and has enviable ups at speed; jumping and slashing are his only means of recourse. Tapping on the left side of the screen invokes jumping; on the right causes a slashing motion.ninja2

The first type of obstacle are the blue-colored “deserters” that are seemingly fleeing the very conflagration that our hero is eager to get to. These terrified soldiers can be dangerous in their haste, and can end a run by making contact. Slashing the deserters has dire consequences, and as such, our boy has to jump over the blues.

The second type of obstacles are the enemy ninja. They are clad in red, and are quite adept with the swords they carry. They don’t respond well to our hero avoiding the issue by jumping over them; when they jumped over, they jump and deal a lethal blow, ending the run. The only way they can be dealt with is to slash at them while running.

So, these sequences define the gameplay. Jump over the friendlies and attack the enemy. The challenge is in the mix Red-Red-Blue-Red-Blue and so on creates quite the twitchy environment. Then, you have the gappy platforms,and timing of the jumps (and double jumps) becomes crucial. Timing is also a factor with regards to slashing at the enemy; slashing too quickly or too late can be fatal, ending he run.

Success is a function of how many baddies are cleared. Straightforward and easy to understand.

I liked the simplicity of Amazing Ninja, obviously. I also think the developer does a great job with the clean graphics. It melds a few elements into a fluid concept quite easily, and is a fine time waster. Fears of monotony aside, it is easy to get lost in it, which is its greatest strength.

Mr Ninja!! Fever Review

Mr Ninja!! Fever Review

Dec 31, 2014

Mr Ninja!! Fever is an endless runner with a difference. The player takes control of an agile ninja who must bounce frantically between rotating spheres, wiping out lines of enemies as they do so. Since the spheres are constantly rotating, a well-timed jump is necessary to avoid plunging to your doom.

Screenshot_2014-12-11-07-11-41Between the spheres hover lines of enemies that can be defeated with a well-timed jump. Timing a leap perfectly so that all enemies are skewered in a row adds bonus points and increments a multiplier for as long as no enemies are missed. Killing enough enemies activates a “fever” mode but this isn’t very exciting and simply boosts the player’s score for about five seconds, barely enough for one or two jumps. It is a mystery as to why this duration is so short as it makes Fever mode nearly useless and it really feels like an afterthought.

A tight time limit counts down during gameplay. While it is sometimes possible to grab time bonus powerups that add a few precious extra seconds the player is mostly limited to a minute of gameplay at a time. While this may seem to fit into the mobile game mentality of bite size gameplay it simply serves to annoy. You’ll be barreling along between spheres, slicing enemies and blasting out of cannons and suddenly the time limit expires and you’re pulled out of the game. This completely kills the flow and feel of the game. Obviously, the point of the game is to efficiently use your time to get higher scores and be smart about using items and characters to generate more points, but a time based endless runner is just not such a good idea.

Screenshot_2014-12-11-07-43-57Enemies also are quite boring. They are nothing but small, round creatures that are incapable of hurting the player and simply serve as point bonuses. A few more interesting obstacles like spikes that take time off the clock if they are touched add a bit of flair.

Supporting the fairly fun gameplay is a very large amount of characters that level up with use. Everything from ninjas, female warriors, robots and animals are playable with more unlocked by spending in game coins. These characters vary slightly in stats. Some might generate more points, while others may build Fever faster. Each also has a special move, like an extra big jump or the like. A multitude of items and other boosters are also available.

Mr Ninja!! Fever features some freemium elements but these aren’t very noticeable. The most annoying part of this is the dreaded energy system, but there are no annoying ads or nag screens.

Mr Ninja!! Fever looks very slick indeed. A great monochrome style gives the game a classy look and the vibrant orange and black palette really makes the game pop. The catchy music really gets stuck in your head too. The sound however is a bit flat. Every character has the same dull voice and enemies make no sounds.

Mr Ninja!! Fever is a competent runner that is held back by the somewhat restrictive way it can be played and a lack of variation. It is still worth a look for its slick graphics and decent gameplay.

Shadow Blade Review

Shadow Blade Review

Mar 10, 2014

I think it’s unfair that ninjas get to wield katana swords. These have historically and culturally belonged to samurai. Ninjas get shurikens, smoke bombs, climbing claws, sai, and ninjutsu. What do samurai get? Katana, harakiri and stupid haircuts. Remove katanas and what do you get? Bushido scene kids, that’s what. But there’s no fairness in pop-culture, so we’re up for another sword-wielding ninja in Shadow Blade. This in no way means he’s anything but awesome.

Shadow Blade‘s story isn’t important, as the game is an action through and through. The player-controlled ninja who goes by the name Kuro, needs to get through enemies and traps, keeping in mind that a single mistake means death. To get a maximum possible score, the player also has to collect all of the shiny sprites that are hanging around the level, and find two secret scrolls that will help him become a true ninja master. The controls are pretty Shadow Blade 4intuitive, even though special moves could very well be distilled into a couple of buttons, instead of requiring swiping.

Kuro can slash his sword to reduce the enemy’s health, and getting into a correct position near the enemy allows to kill him with one swipe. The battles aren’t exactly awe-inspiring, but completing a level, while one-hitting the enemies left and right does feel incredibly rewarding. The game identifies itself as a platformer, but it mostly comes up in form of traps. The player needs to time his runs and try to get through difficult places as quickly as possible, or get impaled, squashed, or killed in other unpleasant ways. There’s not much setting apart the platforming part of Shadow Blade from others. Kuro can jump, double-jump and jump from walls – the most frustrating part of the game – but there’s nothing too unusual.

I liked Shadow Blade, although I had somewhat higher expectations. Certain elements work better than others, but overall, Shadow Blade is a smooth, exciting action with lots of challenging levels and great graphics. Besides, it’s been a while since I’ve seen a great action with ninjas.

Shadow Blade Gameplay Trailer Is Out, The Game Soon To Be Released on Android

Shadow Blade Gameplay Trailer Is Out, The Game Soon To Be Released on Android

Jan 8, 2014

Shadow Blade 3

A very stylish platform runner published by Crescent Moon soon will grace Android devices via Google Play. It’s a really good-looking action game, where the player needs to run across the level, collect shiny stuff and kill bad guys with a katana sword. The trailer can be watched below.

Zombitsu Review

Zombitsu Review

Nov 22, 2013

In Zombitsu, we get a running game, a ninja sword and zombies.

Our ninja (Hiro) is outfitted with a sword to begin, and runs slicing up undead villagers and avoiding hazards that creep up along the way to stop progress. The view is an abbreviated top-down and behind angle, and this is affected by some game actions for brief moments. The zombies are all over, roaming on the sides of the running area and even directly in front. The base zombies are remarkably spry; there was a time or two I thought one was out of range only to have it knock me down behind some serious closing speed.

The controls are sparse, which is good. Tilting controls the direction of the perpetual runner, and there is an attack zom1button as well as an jump button. Now, the jump button can be used to avoid aforementioned monsters, but jumping over monsters continually has its drawback, especially with a zombie or two potentially waiting at the bottom. The built-in teacher shows how to double jump, and I found out in later levels that timing jumps can be very, very important.

The playing area is varied enough to keep players on their toes, with narrow bridges, huge bodies of water, walls and stuff like spikes making up a backdrop of helpers and dangers. Running into an immovable object or a zombie does damage, and this is denoted by a red glow around the fighter. Sustained safe activity can replenish the life bar though. There are also gold coins that line the running area and can be collected. As the game progresses, zombies get tougher, and the runway gets more treacherous.

The game employs the use of several arcade staples: upgradeable attributes, mini-challenges, diverse scenery and combo bonuses.

The game artwork is fun and functional, but I think the animations are a bit stilted. I think there could be more collectible gems and I feel the bigger the screen space, the more enjoyable it will be.

This won’t — it shouldn’t — distract from the understated charm of this title.

NinjSmash Review

NinjSmash Review

Oct 24, 2012

Ninjas are pretty stealthy from what I hear. Being that sneaky takes a lot of training and practicing ninja skills is what this game is all about. NinjSmash is a game that’s all about timing. The little ninja is off to the side of his sensei on a rope. The rope is moving the ninja up and down in a rhythmic motion. The goal of the ninja is to knock the blocks out from underneath his sensei.

The first few levels of the game are pretty easy. The key to the game is to time the swings just right. Different sized bricks are set underneath him. If a block gets hit incorrectly or the master is his, the sensei could fall off. The bricks are laid out in a way that some are hard to hit, this indicates a need for the stones to be taken out in a specific order.

Once few levels are played it’s not hard to figure out the timing and where on the bricks to have to be struck to knock them out cleanly. Some levels can be more difficult than others. Because of this, there’s different potions to be purchased. These potions can help to make the level easier in different situations. All of the potions can be purchased with the points earned by playing the levels. It takes a little bit to build up some points. After the points are earned, just head off to the store. Some of the potions are: a potion to help straighten the bricks again and another lets the difficult bricks be swept away with a finger instead of having to time and hit with a hammer.

The overall difficulty of the game comes from the timing of the swing. The levels need to be completed pretty fast so taking time isn’t really an option. Taking random swings is also not an option because knocking the sensei often breaks one way or another when the game.

Ninja Royale Review

Ninja Royale Review

Jun 4, 2012

Ninjas have come and gone in popularity over the years. Right now, there are a lot of ninja games to try out. Ninja Royale is one of the cool ones. There are some games that can be too complicated and graphically intense for a mobile device. Ninja Royale is cartoony (in a good way) and the controls are simple. This makes it fun to play on a break at work or in between classes.

When starting out, an account needs to be created, either by signing into Facebook or creating one through Mobage. There will be an app installed to your Facebook account if that route is chosen. Ninja Royale don’t seem to be one of those games that post to Facebook without permission, so that’s good.

From there, a player needs to be chosen. There are different clans, each with different abilities. By tapping on one, there is a bit of an explanation to help decide which one to choose. Once a clan is chosen, the only real option to start out is to choose the Mission option.. This is the training area for the game. It works on the basic skills needed to play the game well.

There are a few ways to control the actions of the ninja and weapons. In the main map-like screen, pressing the Go button or the special mission indicators to evoke action. Other levels require tapping or swiping on the target to create action. The special missions are in a first person view. Like any good game, there is a boss battles at the end of the level to put together all of the skills and weapons picked up throughout the level.

After the first level is complete the Battle option is opened. There are other fighters here who are fought for different treasures. When all of the treasures are attained, there is a gift awarded. The gifts help level up weapons and health.

The game could be a bit more involved for the map-like part, the battles are similar to the fruit slashing games so there is some quick thinking involved. Especially when the combinations of slash or tap depending on what or where the enemy is.

Clip Ninja Review

Clip Ninja Review

Feb 6, 2012

I love my phone; it’s with me everywhere I go. To be honest though, I am the world’s slowest phone keyboard typist. This is fine until I make a mistake and delete an entire email, long text, or awkwardly long URL; ten minutes wasted. Since installing Clip Ninja the amount of time I have saved retyping is immeasurable. Even if my typing speed never increases, I can still save precious time.

Clip Ninja keeps a record of everything typed on a phone in any application. The user can then copy the data to the clipboard and easily paste it elsewhere. Sounds pretty basic, right? There is more. Clip Ninja allows users to save snippets as “favorites,” filter messages by application, editing and create entries, and has unique sharing option. To top it all off, Clip Ninja gives the user complete control over security. No need to worry about passwords or personal information being stored on the phone or elsewhere.

Clip Ninja has an intuitive user interface and is quick and responsive but what really makes it a truly amazing app is it’s security features. The user has complete control over which applications Clip Ninja records from. The blacklist feature allows the Clip Ninja to ignore specified apps, like banking apps. Additionally the user has the ability to manually delete specific entries or set the program to clear its history automatically. Security is enhanced by only storing history natively; Clip Ninja does not even request Internet permissions upon installation.

When I think “what would improve Clip Ninja?” I do not come up with much in terms of functionality. The program runs smoothly and I have not encountered a single glitch.

Overall this app is amazing. The amount of time and frustration saved in the first day of use was well worth the purchase. How much is your time worth?