â—‡ Blast through 50+ challenging, gravity-bending levels
â—‡ Discover a variety of dangerous new planets and obstacles
â—‡ Use your jetpack to navigate asteroid fields and avoid deadly comets
â—‡ Unite and ignite 14 cute crew members, each with their own personality
â—‡ Track achievements and compete with your friends on Google Play
â—‡ Astronauts, catstronauts, and a dog named Moosetracks
You control the captain of a spaceship that is suddenly struck by a comet and destroyed. With no way to get home, the ship’s crew is forced to face reality. They’re doomed to die. There’s no way out. But no matter what their fate may be, one thing is decided for certain. No one dies alone.
It’s your job to navigate through the universe as the captain and reunite your crew. Hop, blast, and drift your way from planet to planet using your trusty jetpack. Reunite the crew, making sure not to run out of oxygen and leave them to drift in the void. Beware of molten planets, speeding comets, and deadly gravity wells. And when everyone in the sector is reunited, make your way to sun.
You just might wanna give Noodlecake’s new joint Beatdown! a gander.
It comes to us in familiar beat-em up style: side-scrolling action with baddies piling in, mostly from the right, but quite willing to bend that rule in their quest to demolish our lone protagonist.
Our lone protagonist isn’t your regular psychotic rager pounding on folks for no reason; nah, this cat has backstory that brings to mind Enron-induced meltdowns and other sad situations: after several years of faithful service, our guy is let go. By email, no less.
They’ll get their collective comeuppance. Physically.
The game comes in two modes, and the one we spent the most time in was the leveled gameplay. In this, there are waves of suited thugs to get through, and this is accomplished by using the punch button to the bottom right. Also nestled to the right is a jump button, and the left part of the screen is a generous joystick that controls movement. As to be expected, the basic premise is to hit not avoid being hit in a continuous war of attrition. A lifebar at the top helps the player know how much vitality our protagonist has left; if these is completely depleted, he is felled, and the level is failed. Unfortunate, as subsequent levels are unlocked, this is never good.
There are boss levels to enjoy as well; there are objects to destroy and even weapons to help with close action melees. There are a bunch of different characters to deal with, and some with special powers.
The other mode is a non-scrolling in version that pits our dude against waves of enemies. Not a lot horizontal movement, just a lot of contained action.
Action aside, I am not a big fan of the control options, and wish there were more actions to invoke. Still, for a new game in a well-traveled genre, it is quite enjoyable, especially in small morsels over time.
If you’ve ever wondered what it would feel like to be inside of the sloppiest game of Tetris ever, The Blocks Cometh provides such an experience. It’s a small platformer with a surprisingly difficult gameplay that requires quick reaction and a bit of forward thinking. The player chooses between a roster of varied unlockable characters, and three different game modes, and then is thrown under a barrage of falling debris. His task is to climb as high as possible, jumping in-between the pillars of boxes that are forming around him. This seems like a simple task, but there’s not a lot of place to maneuver, so the game consists of lots of close escapes and risky jumps. I’ve found myself failing quite a lot in the beginning, and getting better at it feels pretty satisfying â€“ especially when you finally figure out how to jump in-between falling boxes, and stop forgetting that you can destroy them with your weapon, if you get trapped.
Besides beating a high-score, there’s a number of challenges in The Blocks Cometh that allow the player to unlock additional characters. The characters are quite different and provide the game with some much needed variety. Some of them can perform double-jumps, others can destroy boxes with a single blow, and others are just fun to play. A lot of them are also alluding to other games or persons, like Destructoid‘s famous reviewer, Jim Sterling.
While all the characters differ from each other, the game modes aren’t really. They only differ in the speed of the falling boxes and the number of lives a player gets per run. Basically, the difference is negligible, while it would be highly beneficial for the game to have more of that variety. The Blocks Cometh can definitely become repetitive after a while.
Overall, The Blocks Cometh is a fun platformer that’s definitely worth checking out. Don’t get fooled by its simple, arcade-like appearance, as it packs a lot of challenge. It only takes a second of distraction to get crushed in-between the damn boxes.
Nowadays, it’s all about the difficulty. Twitch gaming rules the roost, and it feels that reflex-driven games like Jupiter Jump shamelessly looks to move in on the throne.
As already noted, it’s all about the reflexes. The 2D environment unfurls just like a runner, with several graphical odes to a generic space motif. The color works well within the the design of the game, and does a good job of proffering a story line, which has to do with a space traveler of sorts ejecting from a crash-landing space vehicle.
The action ostensibly starts with the eject button being tapped; the game action moves from right to left, and it’s the movement controls that are somewhat unique. As the pilot is ejected, he/she naturally bounces off the ground in wide arcs that continue unabated unless obstructed by something unsavory. To avoid these type of objects, a tap to the screen forces the leaping protagonist to dart straight down. This adjusts the natural path of the arc, and as such, alters the direction either above or below the dangerous object. It takes a bit of timing and quick reflexes to master the avoidance technique, and that is part of the games charge.
To add to the challenge, there are good, green channel gates that are beneficial to pass through; thus, the gameplay has elements to avoid and elements to collect in one continual, non-ending sequence. Hitting one of the baddies ends the run. Additionally, there are some cool arcade-type enhancements, like encouraging players to get as close to the bad bombs without touching them to get valuable score multipliers.
The simple, old-school feel and simple gameplay make it an interesting diversion, but I do think some more play modes could add to the overall experience.
Simplicity is always welcome though, and as such, this game mostly delivers.
Pivvot from Whitaker Trebella’s Fixpoint Productions was his Android debut, but the first game he released was Polymer, a sliding puzzle game released in 2012. Now, thanks to porting maestros Noodlecake Games, Android players can take on this puzzler where the goal is to build polymer shapes from assorted connecting pieces for high scores across a variety of game modes. The game is available now on Google Play.
Mikey Shorts is a unique game. Part platformer, part race and with a name so weird you have to play it.
Mikey Shorts is an old school platformer at heart, with plenty of running, jumping and sliding under low walls to be done.
The story is that Mikeyâ€™s friends have been turned to stone and can only be restored by being touched. Restoring his friends to flesh gives Mikey energy, which is then used to break though barriers blocking his progress. Saving all people in a stage wins the stage. Short story scenes take place between levels.
Along the way Mikey can grab coins that can be exchanged for amusing costume items like glasses, makeup and hats. There are no gameplay boosts or other such things to be bought with coins, so Mikey Shorts is all about skill.
Mikey Shorts uses a 3 star system common in games since Angry Birds. Getting three stars is all down to speed. Coins and other gameplay elements donâ€™t factor into the ranking. Getting three stars then almost always leads to an enjoyable frantic dash though a stage where one mistake means the stage might as well be restarted. There is no real benefit to getting three stars, but it is sure fun to try.
A really neat feature is the way the game clocks the player through each section of the stage and how much faster or slower they are compared to their own personal best, this is great for knowing if the player is going to beat their best time or not.
Google Play Games is supported so there are achievements to shoot for and the costumes are fun to buy, even though they have no real gameplay impact.
Mikey Shorts is a very fun game. The frantic gameplay and the gameâ€™s cool retro vibe really make it worth playing.
A problem however is the lack of challenge. Levels are far too easy and some serious Mario style platforming challenges would be welcome. The challenge in Mikey Shorts comes from doing the levels quickly, but they still feel too easy much of the time. This can lead to a lack of replay value as it doesnâ€™t take long to blow though all of the stages.
Mikey Shorts looks great. Pixelated retro graphics give it a clean look and itâ€™s full of old school charm. Levels are full of colour and great to look at.
The sound however doesnâ€™t really match up to the graphics. Jumping and collecting statues makes the same sound only with different pitches and the coin collection sound is nearly identical to Mario. A lot more could have been done with the sound.
Whatâ€™s striking about Mikey Shorts is how high quality it is. The graphics and controls are smooth, there are no nasty ads or grabs for cash and it just comes off as a solid, quality game.
Mikey Shorts is an enjoyable game. While it lacks challenge, it still has a lot of fun gameplay on offer.
Punch Quest, the hig endless puncher from Rocketcat Games and Madgarden, published on Android by Noodlecake Games, has gotten an update on Android along with a new price tag: free. Yes, the game is dropping down to the free price that it is at on iOS, so if a dollar was too low to enjoy Punch Quest, then, good news! This update also brings along snakes, new Power II abilities, incentivized video ads for coins, and other tweaks and fixes. The update is available now on Google Play, Amazon Appstore, and soon the Humble Bundle version, which was made without IAP, will be updated as well.
BeaverTap Games has teamed up with Noodlecake Games to bring their critically-acclaimed speedrun platformer Mikey Shorts to Android very soon – like next week, around the 20th or 21st. Featuring immacluate controls, this is one of the best speedrun games on iOS, and should be a hit on Android as well. Check out a trailer below.
They’re also publishing The Adventures of Small Fry, and Another Case Solved in the next few weeks.
Fans of Rocketcat Games will be glad to know that Android is getting some love. Punch Quest will be updated with all its latest iOS goodies very soon. Mage Gauntlet will be coming to Android later this year, and a game that started as a spinoff of it, Wayward Saga, will be published by Noodlecake as well.
Plus, the iOS to Android ports will continue with Pivvot creator Whitaker Trebella’s Polymer, and both Mikey Shorts and Mikey Hooks. Plus, there’s hope for a new Noodlecake first-party game too…
This should prove to be an incredibly busy year for Noodlecake Games, and a rather interesting one for fans of their games.
Now it’s time to slow things down. League of Evil creators Ravenous Games have teamed up again with Noodlecake Games, fine purveyors of games that start on iOS and then go to Android, or sometimes launch simultaneously on both platforms, to release Random Heroes for Android.
It follows a similar tack artistically to League of Evil with its pixel art, but the gameplay is very different. Where that series is full of fast-paced twitch-based action, Random Heroes is a slower experience, featuring longer levels to explore and hunt enemies down in, while still being bite-sized chunks of gameplay. As well, collecting coins to unlock new characters and more powerful weapons is key. Plus, there’s boss fights. Everyone loves (or hates) boss fights!
While its pacing and levels may not strike a chord with some, Random Heroes is interesting in the way that it takes a familiar starting point and goes a different direction with it. Watch me tackle the first world below, and then get the game on Google Play.
The most interesting thing about The Blockheads is that it’s more of a strategy game than an action-survival one like Minecraft and the like, thanks in part to the fact that players essentially give commands to the blockhead that they control, and can eventually control multiple blockheads. It’s a different take, and it actually works great for mobile because it’s possible to queue up multiple actions.
Unlike most iOS-to-Android ports, The Blockheads comes fully-featured. In fact, the game launches with the 1.4 update that the iOS version is getting on the same day today – this includes a new HD texture mode, trains, new crafting recipes, and more. Check out the first moments of the game below, and then download the game for yourself from Google Play.