Apr 9, 2016
Pull My Tongue, a new game from Noodlecake, is all about playfulness.
From a visual point of view, Pull My Tongue is quite inviting, with gentle characterizations, and a fun use of color that helps underscore the gameplay. It is brightly laid out in portrait, and the animations do the deed.
The game is simple enough to understand, and even easier to get into. Our chameleon is the friendly-faced protagonist, and it has a great craving for — of all things — popcorn.
Armed with a powerful, flexible tongue, the main idea is to guide said tongue in such a manner that the popcorn kernel can be collected. Therein is the the core game task: collect the popcorn to complete the level and move on to a subsequently newly opened level.
There is one challenging, built-in element: the three star star system, whereby one can look to collect as many of three stars that are laid out in the playing area on the way to getting the popcorn at the end. So, one need not collect all starts to move on, but why not? It’s irksome to just leave them there. The tongue cannot be pulled endlessly though, so one wants to carefully navigate with it. Thus, th stars are laid out, with obstacles and barriers of sorts that one needs to work around to finish the level.
The game delightfully evolves into a series of pseudo-physics puzzlers, where one needs to wind the exhaustible tongue round in a quest to collect all collectibles, even while the levels increase the difficulty quotient.
It does feel a bit like Cut the Rope with regards to gameplay — and that’s not entirely a bad thing in the least, as there is a reason that game is so popular. The three star system is easy to get into, and the infinite replayability of the game is definitely a plus.