Gravity Duck Islands Review

Gravity Duck Islands Review

Feb 21, 2017

It’s a rough and tumble world, and plenty of mobile games that mimic it. Battling, strategy… heck, even simulated “reality” games. Pick your poison, eh?

Still, there are times when we all wanna just be like the Commodores on a weekend day… this one just about gets you hummin’.

At first rip, Gravity Duck Islands looks and feels like your regular platformer. The cavernous pathways, gaps to jump and the the like allow it feel familiar out the gate; the core idea, presented in leveled fashion, is to avoid all the potential stoppers and get from the entrance door to the stage-ending exit.

The obstacles start out being relatively easy, and start getting harder by type and manifestation: endless gullies, good old lethal spikes, animals and more. To navigate his, first, we have a the ubiquitous jump button; there is also movement buttons that allow you to control the left/right movement of our protagonist duck. Running with the jump button creates a leap and all that hood stuff.

But the main gimmick in this game is the gravity button. This allows the player to literally simulate the reversal of gravity — the ground becomes the ceiling and vice versa. Now, it’s a fine tool from the get-go, as it becomes apparent from the first level that it is impossible to move on without looking to switch perspective and path to a fixed piece of play area.

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And the challenge then becomes timing jumps, gravity swaps and avoiding obstacles, while collecting collectibles and moving on. As you move on in the game, you will discover that our traveling duck does have a few more tricks up it’s wing feathers, like the ability o engorge itself with air like a balloon, and a funky teleporting skill.

It comes together fairly nicely, and overall, it’s a relatively enjoyable experience. premium, one-time pricing with no ads is the cherry on top.

Island Delta Arrives on Google Play

Island Delta Arrives on Google Play

Feb 17, 2017

And now we get a new one under the Noodlecake banner, courtesy of Finnish developer Mantisbite: Island Delta.

The game hearkens to the good old old shooters like Portal, though at the look at the visuals makes one look forward to the assumed whimsical nature.

Island Delta is an exciting action filled adventure game where you wield a powerful anti-gravity weapon to defeat dangerous enemies, solve puzzles and overcome hazardous traps. Explore this retro-futuristic world with heroes, Zoe and Baxter, as you set out on a daring rescue mission and face the evil Doctor Gunderson and his mechanical minions.

Per the presser, Island Delta does not currently support gamepads; the developer doesn’t completely shut the door, as it notes that the game might gain such support in the future.

Price? $2.99, with no ads or IAPs.

Check out the trailer below.

[via Island Delta Press Page]

Ravenous Games and Noodlecake Partner to Release Gravity Duck Islands

Ravenous Games and Noodlecake Partner to Release Gravity Duck Islands

Feb 4, 2017

Ducks!!!!!!!

Gravity Duck Islands is a new game that just launched on the Play Store.

The new game is a platformer that splits 80 levels across 4 locales, each of the locales (islands) adds new movement mechanics.

Per the presskit:

As the Gravity Duck you will travel across 4 islands with unique mechanics while flipping gravity to help you reach the end of the level. Do this while avoiding obstacles in this silly puzzle platforming game!

Features:
– Flip gravity and walk on walls / ceilings
– Unique abilities for each island – Jump, Float, Teleport and Phasing
– Collect rubber ducks to buy hats
– Tricky puzzles

Gravity Duck Islands is available for the one-time price of $2.99; we’re looking forward to checking it out!

Check out the trailer:

[via Gravity Duck Press Page]

RealMyst Review

RealMyst Review

Jan 30, 2017

Wow…

It’s a beautiful environment, distinctly island-y, with quiet paths,stone outcropping and interesting looking buildings.Go forward? Backwards?

Hmmm…

This is pretty much how realMyst, the classic PC-borne puzzle game, unveils itself on Android.

And yes, the visuals are the a great intro. The graphics do underscore the PC roots, with plenty of attention to detail in the varied environments. Sunlight cuts to darkness appropriately, and the fantastic objects almost adopt a ring of truth. The game is all about discovery and exploration, and the game eye candy is clearly privy to this. The game is taken in in first person, just as it is in the original iterations.

The default controls make use of touchscreens, and the in-game helper gets one going fairly quickly; in short order, one learns how to move forward, normally and at pace, as well as going backwards. Swinging one’s view up and down and from side-to-side is fairly intuitive.

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The action gets going. Immediately. Right from the start, the player is invited to move around, and interact with objects. Nothing is too obvious; one has to take in information, and look for patterns, and, every now and then, double back to find something missed. The puzzles are quite interesting; without playing spoiler, it pays to pay attention to shiny things and buttons. As already noted, exploration is the name of the game, and there are several mechanical solutions that become apparent when sequences are figured out.

It comes together quite well. It doesn’t deviate too far from the source ports, and the puzzles do provide a good deal of challenge. The combination of artwork and fantasy tales work well together, and the narrative is pretty decent. There are achievements to garner, and the game even packs an onboard guide (psst: if you get stuck, there are walkthroughs online. I think).

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Still, those controls probably could be tweaked a bit, and the unilateral nature of solving puzzles might be a bit of a drag.

Nontheless, this is a fun one. It is very easy to get into, and the relaxing nature of the game is a great draw.

Cyan and Noodlecake Studios Collaborate to Launch realMyst

Cyan and Noodlecake Studios Collaborate to Launch realMyst

Jan 26, 2017

You might wanna check this one out… realMyst is here!

realMyst is all-things Myst, but amazingly more real. You can explore anywhere, unfettered, and in realtime! Pick your own path through the forest on Myst Island. Look lazily upward into the Channelwood Age trees. Relax next to the rippling fountain as the sun sets in the Selenitic Age. Spin around for a full panoramic tour of Sirrus’ throne room. Seek shelter from the thunderstorm in Stoneship Age.

Cyan head Rand Miller is excited about the partnership. “We’re thrilled to be partnering with Noodlecake Studios on introducing a new generation of mobile gamers to Myst and Riven,” he says.

Noodlecake operations chief Ryan Holowaty is equally thrilled. “Getting to work with Cyan on realMyst is about as surreal as the game itself,” he says. “Myst was such a huge part of our gaming histories that never in our wildest dreams did we ever think our small studio in the middle of nowhere Canada would work on such a storied franchise. Rand and Robyn’s work has had a huge influence on us and we’re excited for our fans to discover this magical game.”

The game is available now for $6.99. Check out the trailer:

Bitcoin Billionaire Set to Receive Major Content Update

Bitcoin Billionaire Set to Receive Major Content Update

Oct 11, 2016

Everyone’s favorite virtual money clicker Bitcoin Billionaire is set to receive an update that brings new areas and platform specific features.

A major part is a new era called Dungeons & Bitcoins.

Also, the new update brings the ability for players to move back and forth between eras without having to unlock new ones first.

Finally, iOS users get a special treat: a themed sticker pack for iMessage.

Get ready… the update rolls out tomorrow (October 12th).

Upcoming Game ‘Flappy Golf 2’ Due Out this Month

Upcoming Game ‘Flappy Golf 2’ Due Out this Month

Sep 12, 2016

Looking to build on the residual success of hit game Flappy Golf (and current popularity of recently launched Super Stickman Golf 3), Noodlecake Studios is set to release the sequel to former — aptly named Flappy Golf 2.

According to the press release, the game includes a lot of goodness from the aforementioned Super Stickman Golf 3, and a lot of new content.

Per the presser, the game description is as follows:

Play our famous Race Mode either online against your friends or locally for some serious fun! Or flap your way to the hole in as few flaps as possible to earn all the Gold Stars. Can you get them all and unlock Super Star Mode?

Features:
– Online and Local Multiplayer
– 29 Courses with More Coming!
– Simple flap controls

The game, like its predecessor, will be be free and ad-supported; the actual due date is September 22nd.

The trailer is below:

[Our Super Stickman Golf 3 Review]

Noodlecake’s Upcoming Game ‘Fired Up!’ Gets Release Date

Noodlecake’s Upcoming Game ‘Fired Up!’ Gets Release Date

Sep 1, 2016

Fired Up! is a new game that is due out soon. Very soon.

The gameplay of Fired Up! is quite simple. One tap of the screen sends a blast of water out of your fireman’s hose (no real other way of writing that) and rockets your hero higher and higher up the building.

Your hero automatically moves from right to left and then left to right as he bounces off the edges of the screen. It is up to you to strategically time the blasts to move up and down, avoiding the fires above climbing higher and higher. For every story of the building you climb you get a point.

However there are also innocent victims who need your help. Put out fires along the way and save the residents of the burning building. For every 3 you save, the chopper gets called in and douses all the flames in your path, giving you a free burst of points. You can also unlock new residents to save as you play.

September 15th is the due date; the game will be free (with ads). Check out the trailer below.

Super Stickman Golf 3 Review

Super Stickman Golf 3 Review

Jul 12, 2016

When it comes to making mobile game sequels, I imagine its tough, especially if the preceding game was a hit of sorts. Building something that is familiar, but also compelling enough over its predecessor can be a difficult proposition. On the one hand, creating a whole new title does give a developer an opportunity to put something out that is current with regards to trends, but on the other hand, we gamers can be very tempermental. Do NOT mess with what works.

Sequels to sequels? Oh my.

Super Stickman Golf 3 is finally here, and it has a lot of legacy to live up to and, hopefully, build upon.

Once again, the player takes on the persona of the ubuiquitous stick figure; again, it’s armed with clubs and is tasked with navigating some very interesting designed golf courses.

The graphics make the game, really; the game utilizes a lot of telltale green to begin, plus other colors that provide nice contrast further on. The animations are clean and effective, and altogether, the game looks familiar with a dash of the whimsical.

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The control mechanism remains virtual; one button serves as a shot power meter, and is crucial with regards to getting the right amount of force on a shot. There are direction buttons that one can use to be the perfect flight path, and other visual tools as well (such as spin).

The gameplay is easy to get into, especially versus the game engine: get the ball into the hole in as few strokes as possible. The fun is in the getting there, because, as noted, the courses almost defy physics in places. There are nooks and crannies to to avoid, and some that one might actually have use. The game incorporates “bux” in places, and these are great to get, but are not always conducive to the main goal of minimizing strokes. Cards can be collected, and the “hat” system is pretty cool. There are a few multiplayer options one can get into, and extra courses one can access.

It’s a sequel’s sequel, in that it stands on its own, but is a pretty compelling franchise extender too. It needs little by way of tutorial, and is playable on the go.

For all those closet golf savants, this is it.

‘Super Stickman Golf 3’ Gets Firm Launch Date and Full Trailer

‘Super Stickman Golf 3’ Gets Firm Launch Date and Full Trailer

Jun 27, 2016

Yay!

Super Stickman Golf 3 is nigh, and has a firm launch date too: July 7th!

Some features, per the website:

SPIN IT TO WIN IT!
Apply spin to the ball mid-flight for unprecedented control.

CARDS!
Collect cards to unlock Golfers, Hat, Trails, Game Modes and upgradeable powerups.

DAILY RACES
Compete against other golfers in a Daily Race for a Daily Reward.

NEW GOLFERS, HATS, POWERUPS & MORE!
Customize and Dominate!

We hear that the game will be free, with an in-app option to unlock more content and remove ads. The previously announced level editor won’t be included at launch, but will be added when it is ready.

By the way… a trailer is below:

Tiny Rogue gets ported to Android

Tiny Rogue gets ported to Android

Apr 21, 2016

Tiny Rogue is launching today on Google Play and the Amazon Appstore courtesy of Ravenous Games and Noodlecake.

In Tiny Rogue you will descend as deep into the randomized dungeons as you can. Strategize your turns moving through the dungeons collecting treasure, using potions and spells, slaying foes, earning experiences and levelling up your hero. Can you compete on the high-score leaderboard?

Features

– Random maps
– RPG styled upgrades
– Potions and spells
– Main missions and collectable treasures
– Achievements & Leaderboards

Tiny Rogue costs $2.99; the trailer is below:

[via Tiny Rogue Press Kit]

Chameleon Run Review

Chameleon Run Review

Apr 13, 2016

Tis the season of lizard games. Add Chameleon Run to the mix.

If one is looking for a visual treat, one need not look much further; Chameleon Run is veritable mix of glossy graphics and high-end animations that seemingly splashes color with every collision of virtual bits. In the default landscape presentation, the 3D imagery really pops. After a few goes, it’s hard to imaging playing the game in any other way than the angled view, and overall, it is a very becoming visual experience.

Extending into the gameplay, our protagonist animal is an agile being, and looks to get through the leveled action as quickly as possible. The opening tutorial level allows one to understand the basics of gameplay: the running area initially has gaps, and one taps o jump over the gapped or black areas. Secondarily to that, our running thingie has to match the color of the running area beneath it (the platforms change colors periodically). Thankfully, our chameleon can — yes, you guessed right — has the ability to change colors.

So, tapping on one side causes our hero to jump and tapping on the other side allows it o change color. To begin, the core idea is to navigate the holes and change colors quickly, back and forth as needed, and make it to the end of the run.

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As one progresses, the gameplay becomes a bit more complex. One will find the need to double jump, look for aerial obstacles, take risks by dropping, etc to move on. There are collectibles as well, so one has to figure what is worth getting. There are tasks, including time trials, and each becomes a bit tougher as the levels become more intricate.

It’s a lot of the same — on paper. The way it is structured allows for levels to not only be repeated, but relatively evergreen with regards to advancement. It is an engaging experience that tests one reflexes on the way yo infinite pain and/or satisfaction.