Apr 15, 2014
Lost Light is a game from Disney with a familiar feel that sill manages to surprise in a pleasant way
It’s a matching game with a twist. Instead of matching by color as a lot do, Lost Light puzzles the player by incorporating numbers into leveled gameplay, with success at the opener of further levels.
The tutorial lays it out with its helpful squirrel by going through some of the sequences and playing methodology. The playing area has a darkish background, with numbered squares rising to the top gradually from the bottom. Using gestures, one looks to swipe groups of numbered squares to dissolve them as long as needed; if the column makes it to the top, the level is failed, so even if the the wanted sequence isn’t available, blasting squares to prevent the column from getting to the top might be good strategy from time to time.
With regards to the gestures, swiping adjacent sets of the numbers is the general idea. If the game spits out a “4” to collect, the player must then swipe through four lines of adjacent four squares to meet the goal. As the levels progress, the challenges (and associated time limit) get a bit tighter, with sequences that become a bit more varied. Of course, quick thinking and pinpoint connections are needed. There was the one where a point threshold has to be met in a set time. I loved the occasional ability to multi-swipe past the number needed to do more at once (this almost needs to be done to be understood).
There are powerups to help with the arcade feel.
All in all, it’s a simple game with plenty of puzzling and potential strategizing that makes it worth the sub-$2.00 price. Unfortunately, the game information states not all levels are free, which might cause some consternation, but it’s a good game nonetheless.