Nuts! Review

Nuts! Review

Jul 21, 2014

If you haven’t checked out the aerial runner Nuts!, well… you get the gist.

A tree that makes legendary Hyperion seem stunted is our running path in this one. Our squirrel starts off at a running clip up the tree; it’s pertinent to note that there are coins and other goodies that are spread out around, and one of the goals is to collect as many of these coins and goodies as possible; this is facilitated by the controls, which are tilt-based in nature. Using the controls, it is possible to run around the tree and collect as many pieces as possible with the squirrel, which moves up continuously once a run is initiated.nuts1

Or, it should be noted, it runs up continuously unless it comes in contact with an obstacle; as it’s a tree, there are plenty of branches that can be a bit dangerous to our swift, upwardly mobile rodent. The branches start to appear after a bit, and their placement increases the challenge the higher up the player travels, so quick reactions become key to survival. To begin, the squirrel can survive two hits; the third knocks it down and ends the run.

Outside game cash, there are other things that can be collected. There are power-ups, such as a speedy fireball, that, when collected, gives the squirrel super speed and branch invincibility for a limited time. The game coins can also be used for a bunch of different upgrades, like extra life, which allows for the squirrel to survive more than the standard three hit before the run ends. There’s also extra value coins, and more. These upgrades are staggered an increase with each higher level. Real cash can be used to expedite upgrades.

The game also incorporates in-run achievements, giving the player an extra element to work on while running. These tasks run the gamut, from doing hings like traveling a particular distance or collecting a special piece a set number of times. There are also leaderboards for those that connect with Google Games.

The game’s greatest attribute is that it just works. It’s as intuitive as the come, with simple extras that don’t complicate or distract from the main gameplay.

And it’s almost never, ever wrong to root for the squirrel.

KickStarter Spotlight: Puzzle Nuts 2

KickStarter Spotlight: Puzzle Nuts 2

Feb 5, 2014

Fans of puzzle games are always on the lookout for their next vice, and that very well might be this week’s KickStarter Spotlight; Puzzle Nuts 2. A sequel to the very highly rated iOS and Android game of the same name this installment aims to expand on the core gameplay while still delivering a tight and immersive experience.

For those who are not familiar, Puzzle Nuts is, as the name suggests, a puzzle game that revolves around manipulating physics and the in-game world to get a handful of nuts into a basket. With so many different available items Puzzle Nuts definitely kept players on their toes and delivered a solid experience that is truly worthy of a sequel. As with most games of its ilk, the main objective is not to simply pass the level, but to complete it perfectly; earning three stars in the process. While this might not be the most revolutionary way to design a game, there cannot be much of an argument against its success, and the original Puzzle Nuts pulled it off as well it has been done.


Not much has changed from before, and most of the improvements are decidedly aesthetic with additional animated backgrounds and higher quality, 3-D graphics. Changes to the gameplay include a handful of different nuts with different traits such as weight and hardness. The gameplay region is supposed to become much larger with support for horizontal and vertical scrolling which should make for much more complex level design which should definitely improve re-playablitly. There are going to be four distinct themed worlds in this game with different backgrounds and styling to keep things fresh, and looking at the initial artwork I am very impressed by graphic designer Eric’s ability to render some gorgeous tranquil scenes.

Their project has been up for over 4 days and has only generated a measly £4.00 out of a £10,000 goal. With 22 days to go, I think that now is as good a time as ever to help out these wonderful developers who have put so much effort into creating a solid sequel that ensures to improve upon the original in every facet. So, for those who have not stopped by their KickStarter page be sure to do so and consider aiding in the continuation of the Puzzle Nuts saga.