Alto’s Adventure Expands to Android TV and NVIDIA Shield

Alto’s Adventure Expands to Android TV and NVIDIA Shield

Aug 4, 2016

Alto’s Adventure is certainly a charming game. It’s easy to get into, has a calming manner and is fun to look at; we certainly loved it when we took it for a formal spin earlier this year.

Developer Noodlecake is expanding the game’s reach; starting today, the game is available on Android TV and NVIDIA Shield.

Additionally, with this version, the game is taking a different route with regards to monetization; the game, like its iOS port, will be premium in nature, and priced at $3.99. This is a single payment, and the experience is ad-free.

Excerpts from the presser:

We’re big champions of mobile play, but it’s hard to deny: there’s something a little magical about playing games on your television. Curling up on a cold night or a lazy weekend afternoon and letting the sights and sounds of an imaginary somewhere fill the room.

Phones and tablets let us take miniature worlds with us on the go, but playing something on the TV? That’s when games take us somewhere instead.

That’s why we’re especially excited for today’s announcement: Alto’s Adventure is now available on Android TV and NVIDIA’s Shield TV! Thanks to the wonderful teams at Noodlecake Studios, fans of Android games on big screens can enjoy Alto at home for the first time – and with full controller support.

Like our other set-top versions of the game, Alto on Android TV will be something you can purchase once, and own forever. We’re proud to offer Android players a premium, ad-free experience, tailored meticulously for big screen play.


[Our Alto’s Adventure Review]

Nvidia’s Cutting the Shield’s Price and Offering Exclusive Content, but Selling Games and Devices May Not be Their Future

Nvidia’s Cutting the Shield’s Price and Offering Exclusive Content, but Selling Games and Devices May Not be Their Future

Mar 31, 2014

The Nvidia Shield and what the company is doing with it is really quite intriguing as the Tegra 4 and Android gaming flagship device nears its first year of public availability. Nvidia’s continuing to promote the handheld with price cuts and now quasi-exclusive content to try and sell it. But based on the context of the device, the news, and what I’ve seen and heard straight from Nvidia, the Shield seems to be more Nvidia hammering down the nail for their efforts with internal hardware and services, by providing consumer products that showcase it.

This runs much in contrast to Intel’s efforts with Android, which they were happy to talk about at GDC 2014, but were lax to discuss in a consumer context, it seemed. Sure, there are Intel-powered phones and even the that they promoted at their booth. But there’s just no flagship Intel Android device, one that screams “This is an Intel Android device!”

Nvidia has been in that lofty position before. The Tegra 3 was ubiquitous for a while in 2012, and while it felt like the Tegra 4 has been less-used, or at least more under the radar, there are still devices that use it. The most prominent, of course, is the Shield. And it may not just be a one-off device if all the continued promotion is a sign.

Nvidia decided, probably quite smartly, to save two of their big announcements for the Nvidia Shield for after GDC, what with all the announcements regarding game engines, VR headsets, and the like. First, the Shield has gotten a price cut to $199 from its current $249 price point, putting it well within the price range of other Android tablets but also the Vita and 3DS as the hardware relatively ages.

But what’s really fascinating is that Nvidia seems to be really pushing for console-quality content on the Shield – or at least Android as large. This isn’t just with the announcement of Portal for the Shield, which is a rather cool game to have on mobile, being one of the best games of this millennium, and one that as many people as possible should play, even if many already have.


But Nvidia is also dipping their toes in game streaming, and their GDC booth flaunted it. They had what looked like Ultra Street Fighter 4 being played on a big screen TV and a couch, with a Shield hooked up. Various Shield units were streaming games, including one example where one of the Batman Arkham games was being streamed from a local machine with imperceptible latency, and another Shield streamed the same game from over a machine in Houston via Moscone Center’s wi-fi. There was perceptible latency, but not so much that the game was unplayable, a minor technological miracle given the situation.

Nvidia of course has announced their Grid technology for streaming games over the cloud as well, but representatives indicated to me that they want this to be more of a backend service than one that they provide themselves, even though they are doing so for the beta.

And really, it seems that their approach is just that: they want to be the man behind the curtain, but they’ll bring down the hammer on their efforts in public when necessary – and exclusivity is only a limited option. After all, The Shield is functionally not much different than an Android phone in a clip on a MOGA controller. Portal was announced for Tegra devices, not just the Shield. Even WayForward’s recent Shield-exclusive release was more “it’s optimized for Shield and Tegra 4, anything else is gravy.” The Shield controller uses the HID protocol that they helped develop.


Really, there’s no reason why Nvidia has to make hardware at all other than to be reference hardware, like with the Tegra Note. But it helps to have these devices that are out there that have actual, real-world consumer applications.

It’s a fascinating approach because Nvidia seems to want to have their cake and eat it too, while being perfectly fine to just have the cake, they’ll only eat it if they feel the need to. It’s a metaphor that doesn’t quit pan out. But their goal seems to be to elevate Android gaming by any means necessary: by providing the hardware from the internals, to the externals, to the peripherals, from software solutions to software itself. And perhaps that’s what’s necessary: it’s easy to be like Intel and talk a big game, but Nvidia is ready to talk and play the game when it comes to powerful gaming on Android.

Namco Bandai and Shantae Creators WayForward Release Wonder Momo: Typhoon Booster Exclusively for Nvidia Shield

Namco Bandai and Shantae Creators WayForward Release Wonder Momo: Typhoon Booster Exclusively for Nvidia Shield

Mar 28, 2014

Namco Bandai and WayForward have released Wonder Momo: Typhoon Booster for Android, but under odd circumstances: the game is $14.99, a price rarely seen for Android games not released by Square Enix; it’s also designed to only support the Nvidia Shield. While it appears other devices might be able to work with the game, they’re unsupported as the game is built for gamepad controls and the Tegra 4 processor. However, the Shield uses just HID controls and there are non-Shield Tegra 4 devices, so it’s not hopeless for those interested in the game without the requisite hardware. Still, caveat emperor. So, only a few will get to play this beat ’em up featuring a magical transforming schoolgirl…for now. The game is available now from Google Play.

Nvidia Shield Gets Major Update With Gamepad Touchscreen Mapping and More

Nvidia Shield Gets Major Update With Gamepad Touchscreen Mapping and More

Oct 28, 2013

The Nvidia Shield, the Tegra-4-powered Android device with a gamepad form factor, has gotten a major update that brings some great new features to it, according to The Verge. The killer new feature? The new Gamepad Mapper which allows for touch areas to be mapped to gamepad inputs, making more games theoretically compatible with the Shield’s HID gamepad. As well, a 1080p native display output, full microSD support, and the vaunted GameStream feature leaving beta are part of the system update, available now to Shield owners.

Mobile Core Gaming’s Biggest Shots Are Fired Next Week with OUYA and Nvidia Shield’s Launches

Mobile Core Gaming’s Biggest Shots Are Fired Next Week with OUYA and Nvidia Shield’s Launches

Jun 21, 2013

Next week is a big week for Android gaming, especially for core gaming fans as two controller-based Android systems make their public debuts: the Ouya and Nvidia Shield.

Ouya hits retail on Tuesday, June 25th, and not without some degree of concern and controversy: earlier Kickstarter and backer units were shipped with controllers and hardware plagued with issues. However, the retail versions have addressed these issues: controllers are supposedly far improved, the firmware has addressed a lot of issues both technically and quality-wise, so on the 25th, the general public will get to try out the system and its current library of 150+ games for themselves. Best Buy and Gamestop are among the retailers that will be selling the systems.

On the 27th is when the Nvidia Shield will be hitting stores, and it comes with a price drop to $299. Toting Google Play, it will have a much wider library, along with the vast number of HID gamepad titles on Google Play. However, that will still be much smaller than the number of touchscreen-only games, so the Shield still won’t play everything.


Will consumers respond to either Android device? We’ll find out starting next week.

Nvidia Shield Coming This June for $349 – Will It Succeed?

Nvidia Shield Coming This June for $349 – Will It Succeed?

May 28, 2013

Project Shield, Nvidia’s Tegra 4 reference device that boasts an attached controller, has an official name and a price point. Meet the Nvidia Shield, releasing this June for $349.

That they would keep the Shield name seemed apparent based on the design of the device, where the screen flips down to form a shield over the controller. And changing the name didn’t make much sense given all the attention paid to it, so it’s just a mild change to “Nvidia Shield.”

The price point is interesting: it’s definitely higher than the price of most subsidized phones, entry-level tablets, and even the PS Vita and 3DS. This could threaten to make it a tough sell, but it’s not like it’s in entirely uncharted pricing territory. As well, its unique features could make it stand out at its price point, and possibly even to an expanded gamer audience with the PC streaming features and exposure to Android gaming with a real controller. That it’s also using top-of-the-line hardware could be a selling point for it too over the decreased build quality of the $199-and-below tablet market.

However, there is the threat of it just being a niche device, and with more manufacturers using Snapdragon chips, Nvidia threatens to be a minor part of the Android scene just a year after being in the Nexus 7. So, a successful launch for the Shield could help Nvidia tremendously.

People interested in pre-ordering the Shield for its June launch can do so now from Nvidia, or from other retailers like Newegg.