Tomb Raider on SHIELD TV: Essential Tips to Get You Started

Tomb Raider on SHIELD TV: Essential Tips to Get You Started

Mar 7, 2017

The award-winning reboot of Tomb Raider is now available to download on NVIDIA SHIELD TV, delivering one of Lara Croft’s most thrilling adventures to date. Developed by Crystal Dynamics and brought to SHIELD TV by Lightspeed Studios, the game allows players to travel the world and outwit dangerous mercenaries while uncovering all-new mysteries. To make the most of your time with the game, however, you’ll want to follow a few important strategies. The following tips will help you succeed during your adventure in Tomb Raider.

A Tale of Two Camps

Lara isn’t exactly on a camping trip, but she can use campsites to make her adventure go more smoothly. Though it might not be obvious at first, there are two separate types of camp. The first is the day camp, where Lara can improve her skills and equipment. Those are useful options, but you’ll need to find a base camp if you want to take advantage of an even more impressive resource: fast travel. You can use it to quickly warp from one discovered base camp to another, as if by magic, avoiding lots of unnecessary backtracking in the process. Look for new camps first, and then fill in the unknown regions around them once you know that a return trip won’t take as long.

For Every Obstacle, an Approach
Along the way, you’ll come across piles of debris, wooden barricades, doors secured by rope, stouter metal barricades, and even the occasional cement wall. It’s up to you to find a way around them, but there are general solutions to each puzzling obstruction. Look no further than your inventory, which should include a torch or flaming arrows (good for debris), a shotgun (it makes quick work of weak wooden doors), a grenade launcher (explosives can destroy metal) and your rope arrow (because the best way to get past a cement wall is to find a way around it). If you can’t immediately find a way in, don’t fret: in many instances you’ll have the opportunity to revisit and gain entry into these locations later on in the game.


A Girl and Her Gear
Lara is a resourceful hero, bringing along plenty of equipment that suits the dangerous life she leads. Many of her supplies prepare her for encounters with more than just abandoned ruins and unhelpful doors. She must also deal with a human element, and that means guns. The weapons she finds early in her adventure won’t be nearly as effective by the time her journey concludes, though, which also means lots of upgrades. As Lara finds scrap, she can use it to improve features such as ammo capacity and accuracy, allowing her to become a more lethal treasure hunter.

The Cover Story
Although Lara eventually gains the skills necessary to survive dangerous confrontations with the assorted goons that are working to make her life miserable, there’s no point in going in with guns blazing if it leads to her getting killed. Lara must use the surroundings to her advantage, ducking behind boxes, crates, and walls whenever they are available. She can always pop out for a minute and squeeze off a few rounds, but she’ll be thankful for the shelter when things get frantic. A little extra breathing time might be just what she needs to mount a successful counter-attack.


Bow to the Pressure
In a lot of artwork for the new Tomb Raider, Lara is shown equipped with a bow and arrows. There is a reason for that: the bow is too useful to ignore. Lara can upgrade it, as she can the other weapons, but it’s a more versatile tool than is first evident. Rope arrows allow her to get around some of the obstacles noted above, plus she can pull some objects toward her and even create makeshift bridges over treacherous gaps. If you ever find yourself stuck, ask yourself what Lara would actually do in that situation (and keep in mind her fondness for that precious bow).

Tomb Raider is an unforgettably satisfying chapter in the series that has kept gamers enthralled for decades, and it’s a natural fit for SHIELD TV. Give it a shot today and discover the treasure you’ve been missing.

This article is sponsored as part of Steel Media Preferred Partner’s.

Stream the Wonders of the Universe with No Man’s Sky on NVIDIA SHIELD

Stream the Wonders of the Universe with No Man’s Sky on NVIDIA SHIELD

Jan 18, 2017

What’s on your list of New Year’s Resolutions? A pledge to find a more fulfilling job? The usual promise to eat healthier and get into shape? That’s all good stuff, if a little pedestrian. Why not aim to explore the uncharted corners of an alien galaxy, explore endless planets, and name the plants and animals you find in your personal Garden of Eden?

It’s an achievable goal if you pick up No Man’s Sky for NVIDIA SHIELD. Hello Games’ utterly massive space exploration game is available through NVIDIA’s cloud-based game streaming service GeForce NOW for $59.99. It’s just what you need if the hectic holiday season has left you aching for a quiet and serene gaming experience.

No Man’s Sky drops you in a game world teeming with billions of undiscovered planets. While your mission is ultimately to find the center of the digital universe, you should definitely take time to smell the space-roses (just be careful; some species give off poisonous spores).

No Man’s Sky is mainly a game about seeing what you can see: Its procedurally-generated planets range from lush jungle worlds to barren irradiated hellscapes, and there’s an endless supply of flora and fauna waiting to be discovered and named.


As you planet-hop, you’ll also need to harvest resources, survive attacks from hostile creatures, and learn how to communicate with alien traders.

If you own an NVIDIA SHIELD, No Man’s Sky can be purchased for unlimited streaming via GeForce NOW. If you buy the game on GeForce NOW you will also get a free code to download and enjoy the game on PC, too. A GeForce NOW membership is free to try out for one month and just $7.99 a month after that.

This article is sponsored as part of Steel Media Preferred Partner’s.

Alto’s Adventure Expands to Android TV and NVIDIA Shield

Alto’s Adventure Expands to Android TV and NVIDIA Shield

Aug 4, 2016

Alto’s Adventure is certainly a charming game. It’s easy to get into, has a calming manner and is fun to look at; we certainly loved it when we took it for a formal spin earlier this year.

Developer Noodlecake is expanding the game’s reach; starting today, the game is available on Android TV and NVIDIA Shield.

Additionally, with this version, the game is taking a different route with regards to monetization; the game, like its iOS port, will be premium in nature, and priced at $3.99. This is a single payment, and the experience is ad-free.

Excerpts from the presser:

We’re big champions of mobile play, but it’s hard to deny: there’s something a little magical about playing games on your television. Curling up on a cold night or a lazy weekend afternoon and letting the sights and sounds of an imaginary somewhere fill the room.

Phones and tablets let us take miniature worlds with us on the go, but playing something on the TV? That’s when games take us somewhere instead.

That’s why we’re especially excited for today’s announcement: Alto’s Adventure is now available on Android TV and NVIDIA’s Shield TV! Thanks to the wonderful teams at Noodlecake Studios, fans of Android games on big screens can enjoy Alto at home for the first time – and with full controller support.

Like our other set-top versions of the game, Alto on Android TV will be something you can purchase once, and own forever. We’re proud to offer Android players a premium, ad-free experience, tailored meticulously for big screen play.


[Our Alto’s Adventure Review]

Nvidia’s Cutting the Shield’s Price and Offering Exclusive Content, but Selling Games and Devices May Not be Their Future

Nvidia’s Cutting the Shield’s Price and Offering Exclusive Content, but Selling Games and Devices May Not be Their Future

Mar 31, 2014

The Nvidia Shield and what the company is doing with it is really quite intriguing as the Tegra 4 and Android gaming flagship device nears its first year of public availability. Nvidia’s continuing to promote the handheld with price cuts and now quasi-exclusive content to try and sell it. But based on the context of the device, the news, and what I’ve seen and heard straight from Nvidia, the Shield seems to be more Nvidia hammering down the nail for their efforts with internal hardware and services, by providing consumer products that showcase it.

This runs much in contrast to Intel’s efforts with Android, which they were happy to talk about at GDC 2014, but were lax to discuss in a consumer context, it seemed. Sure, there are Intel-powered phones and even the that they promoted at their booth. But there’s just no flagship Intel Android device, one that screams “This is an Intel Android device!”

Nvidia has been in that lofty position before. The Tegra 3 was ubiquitous for a while in 2012, and while it felt like the Tegra 4 has been less-used, or at least more under the radar, there are still devices that use it. The most prominent, of course, is the Shield. And it may not just be a one-off device if all the continued promotion is a sign.

Nvidia decided, probably quite smartly, to save two of their big announcements for the Nvidia Shield for after GDC, what with all the announcements regarding game engines, VR headsets, and the like. First, the Shield has gotten a price cut to $199 from its current $249 price point, putting it well within the price range of other Android tablets but also the Vita and 3DS as the hardware relatively ages.

But what’s really fascinating is that Nvidia seems to be really pushing for console-quality content on the Shield – or at least Android as large. This isn’t just with the announcement of Portal for the Shield, which is a rather cool game to have on mobile, being one of the best games of this millennium, and one that as many people as possible should play, even if many already have.


But Nvidia is also dipping their toes in game streaming, and their GDC booth flaunted it. They had what looked like Ultra Street Fighter 4 being played on a big screen TV and a couch, with a Shield hooked up. Various Shield units were streaming games, including one example where one of the Batman Arkham games was being streamed from a local machine with imperceptible latency, and another Shield streamed the same game from over a machine in Houston via Moscone Center’s wi-fi. There was perceptible latency, but not so much that the game was unplayable, a minor technological miracle given the situation.

Nvidia of course has announced their Grid technology for streaming games over the cloud as well, but representatives indicated to me that they want this to be more of a backend service than one that they provide themselves, even though they are doing so for the beta.

And really, it seems that their approach is just that: they want to be the man behind the curtain, but they’ll bring down the hammer on their efforts in public when necessary – and exclusivity is only a limited option. After all, The Shield is functionally not much different than an Android phone in a clip on a MOGA controller. Portal was announced for Tegra devices, not just the Shield. Even WayForward’s recent Shield-exclusive release was more “it’s optimized for Shield and Tegra 4, anything else is gravy.” The Shield controller uses the HID protocol that they helped develop.


Really, there’s no reason why Nvidia has to make hardware at all other than to be reference hardware, like with the Tegra Note. But it helps to have these devices that are out there that have actual, real-world consumer applications.

It’s a fascinating approach because Nvidia seems to want to have their cake and eat it too, while being perfectly fine to just have the cake, they’ll only eat it if they feel the need to. It’s a metaphor that doesn’t quit pan out. But their goal seems to be to elevate Android gaming by any means necessary: by providing the hardware from the internals, to the externals, to the peripherals, from software solutions to software itself. And perhaps that’s what’s necessary: it’s easy to be like Intel and talk a big game, but Nvidia is ready to talk and play the game when it comes to powerful gaming on Android.

Namco Bandai and Shantae Creators WayForward Release Wonder Momo: Typhoon Booster Exclusively for Nvidia Shield

Namco Bandai and Shantae Creators WayForward Release Wonder Momo: Typhoon Booster Exclusively for Nvidia Shield

Mar 28, 2014

Namco Bandai and WayForward have released Wonder Momo: Typhoon Booster for Android, but under odd circumstances: the game is $14.99, a price rarely seen for Android games not released by Square Enix; it’s also designed to only support the Nvidia Shield. While it appears other devices might be able to work with the game, they’re unsupported as the game is built for gamepad controls and the Tegra 4 processor. However, the Shield uses just HID controls and there are non-Shield Tegra 4 devices, so it’s not hopeless for those interested in the game without the requisite hardware. Still, caveat emperor. So, only a few will get to play this beat ’em up featuring a magical transforming schoolgirl…for now. The game is available now from Google Play.

Nvidia Shield Gets Major Update With Gamepad Touchscreen Mapping and More

Nvidia Shield Gets Major Update With Gamepad Touchscreen Mapping and More

Oct 28, 2013

The Nvidia Shield, the Tegra-4-powered Android device with a gamepad form factor, has gotten a major update that brings some great new features to it, according to The Verge. The killer new feature? The new Gamepad Mapper which allows for touch areas to be mapped to gamepad inputs, making more games theoretically compatible with the Shield’s HID gamepad. As well, a 1080p native display output, full microSD support, and the vaunted GameStream feature leaving beta are part of the system update, available now to Shield owners.

Mobile Core Gaming’s Biggest Shots Are Fired Next Week with OUYA and Nvidia Shield’s Launches

Mobile Core Gaming’s Biggest Shots Are Fired Next Week with OUYA and Nvidia Shield’s Launches

Jun 21, 2013

Next week is a big week for Android gaming, especially for core gaming fans as two controller-based Android systems make their public debuts: the Ouya and Nvidia Shield.

Ouya hits retail on Tuesday, June 25th, and not without some degree of concern and controversy: earlier Kickstarter and backer units were shipped with controllers and hardware plagued with issues. However, the retail versions have addressed these issues: controllers are supposedly far improved, the firmware has addressed a lot of issues both technically and quality-wise, so on the 25th, the general public will get to try out the system and its current library of 150+ games for themselves. Best Buy and Gamestop are among the retailers that will be selling the systems.

On the 27th is when the Nvidia Shield will be hitting stores, and it comes with a price drop to $299. Toting Google Play, it will have a much wider library, along with the vast number of HID gamepad titles on Google Play. However, that will still be much smaller than the number of touchscreen-only games, so the Shield still won’t play everything.


Will consumers respond to either Android device? We’ll find out starting next week.

Nvidia Shield Coming This June for $349 – Will It Succeed?

Nvidia Shield Coming This June for $349 – Will It Succeed?

May 28, 2013

Project Shield, Nvidia’s Tegra 4 reference device that boasts an attached controller, has an official name and a price point. Meet the Nvidia Shield, releasing this June for $349.

That they would keep the Shield name seemed apparent based on the design of the device, where the screen flips down to form a shield over the controller. And changing the name didn’t make much sense given all the attention paid to it, so it’s just a mild change to “Nvidia Shield.”

The price point is interesting: it’s definitely higher than the price of most subsidized phones, entry-level tablets, and even the PS Vita and 3DS. This could threaten to make it a tough sell, but it’s not like it’s in entirely uncharted pricing territory. As well, its unique features could make it stand out at its price point, and possibly even to an expanded gamer audience with the PC streaming features and exposure to Android gaming with a real controller. That it’s also using top-of-the-line hardware could be a selling point for it too over the decreased build quality of the $199-and-below tablet market.

However, there is the threat of it just being a niche device, and with more manufacturers using Snapdragon chips, Nvidia threatens to be a minor part of the Android scene just a year after being in the Nexus 7. So, a successful launch for the Shield could help Nvidia tremendously.

People interested in pre-ordering the Shield for its June launch can do so now from Nvidia, or from other retailers like Newegg.