May 7, 2014
What do you get when you place of peaceful ball on a grid, which wonâ€™t move until it is being pushed? A clever puzzle game called Motivation.
Meet Roland. Roland is a little ball that only moves when someone else tells him to. Because of its constant state of tranquilly, it cannot make a turn on its own. When Roland is pushed away from its stationary position, it goes on and on, and will only stop when it is at his next resting point. Roland is able to move to the left or right, of whatever way its needed; but he needs special arrows to guide him. They guide him on a grid which forms a puzzle for clever players of its game: Motivation.
And motivation is something youâ€™ll need playing this game. Itâ€™s a puzzle game without ground breaking gameplay concepts nor stunning visuals, but it delivers simply on being a clever puzzle game by presenting ditto clever puzzles. Usually, the solution to the puzzle is very simple. The grid always had a different shape of some sort and players get limited arrows to place on the grid, based on its form â€“ itâ€™s well directed gameplay from the developers at Oasis Studios.
It features more than enough puzzles to keep you playing for days, but offers packages filled with new levels to complete; all those levels are build upon the same, simple design. The catch behind each level is that you have to plan a lot. You have to visualize the path Roland will take when it is set free. And if you canâ€™t, you can give it a push and it will follow the path laid down for it. Within seconds itâ€™s if the presented solution for Roland is a success or a big failure.
Motivation is a clever puzzle game, perfectly suited for mobile platforms. It is a game players can play during the moments they wait on the bus or other random excuses youâ€™re willing to tell yourself so you can play this addictive game. Itâ€™s design is not ground breaking, but very clever. The graphics and music really suits the game by being gentle en jazzy, so there are no distractions whatsoever. If it goes wrong, itâ€™s your own fault. But another attempt is inevitable, because no puzzle is unbeatable.