Wipeout Review

Wipeout Review

Aug 27, 2014

Years ago, I was flipping through the TV, and stumbled across a show that forever changed my TV watching habits: Most Extreme Elimination Challenge (MXC). The show itself was a irreverent Americanized version of the Japanese obstacle course show Takeshi’s Castle. The original show was a funny in and of itself, kind of like American Ninja Warrior on funny steroids; the added layer of deliciously re-edited and re-dubbed footage from the original took the show to hysterical heights.

A “true” American-centric version of the show popped up on the scene a few years ago called Wipeout. It is very similar to the original Japanese shows, down to the pain inducing obstacles and the zany commentary by the hosts. It was only a matter of time for the game to hit consoles, and it has since come to Android.


Wipeout will be comfortably familiar to fans of the console game and/or show; the basic premise is to make it wipe1through the obstacle course to the end in a reasonable time. The controls are pretty much all virtual in nature; the left side controls moving and running, while he right side can be used to invoke jumping and, with extra dexterity, diving. The obstacles run the gamut, and ae right in line with those from the real life game.

The action generally moves from left to right, and the player will want to jump and time movements so as to avoid being knocked or bounced into the water that is usually the only substance available to break one’s fall. If one falls or gets knocked off, one has to start right from the last section started. If one makes it the end in the time allotted, one qualifies for the ability to unlock the succeeding level with game cash.

Virtual pain gains game money (as does success); the two types of currency gained can be used in the in-app store to unlock characters, equipment and, as already mentioned, to formally unlock available levels. Equipment upgrades makes gameplay easier. These become important the further one gets in the game, as obstacles get harder. Of course, real money can be used.

It’s a fun game; I actually prefer it to the console version. The additional IAP after $1.99 purchase might give some pause, but I was able to play without going for real money. As such, the game represents the franchise well, and gives folks a relatively safe way to live life on the edge.

Max Awesome Review

Max Awesome Review

Mar 19, 2013

Some of us fly motorcycles over the grand canyon; others live vicariously through games like Max Awesome from Chillingo/RebelCrew Games. The game is a side-scrolling action game that introduces us to a funky-haired wanna-be motorcycle daredevil named Max.

The very first challenge doubled as a tutorial. I learned hot to do flips, to duck and jump. The controls were placed well; I had forward and backward movement buttons oriented for my right thumb, with flip buttons and jump/duck buttons to the left. The basic premise was to finish the courses and tasks as quickly as possible, which was interesting, as it was quite a challenge to keep Max alive to finish the course at times.

I raced from left to right on different type of tracks, having to use the skills I learned. I found it hilarious that collisions caused a winged Max to leave his physical manifestation and head upwards as a spirit prematurely freed by death. This was a fun little twist that gave the game a whimsical character.

The gameplay was spread among three categories: Max, The Rising Star, followed by Humble Beginnings and The Final Showdown, each with twenty levels. The levels were varied, and I got to re-do the completed ones. the challenges had rolling totals (except for the “challenge” levels, where I had to complete all the challenges in one run). Further levels had to be unlocked by performance.

There was stuff like golden helmets to collect, and the in-app store had a lot of accessories and attribute-increasing items. Additionally, earned fame points could be used to unlock levels. I was able to enjoy the game without an in-app purchase, but they clearly expedited progress.

Max Awesome is the game Evel Knievel would have played had he grown up with a tablet today. In a way, i think we are glad that he didn’t.