Hyperlight Review

Hyperlight Review

Jul 29, 2011

In the far future, spaceships will be made from geometric neon shapes that will drift around cornered off sections of the cosmos, causing havoc to any unsuspecting gamer who accidentally stumbles in. This future history lesson is brought to you by Hyperlight, a new tilt controlled Geometry Wars clone for your Android phone.

Hyperlight is a joy to look at, a mix of deep blacks and vibrant neon angles that really make the screen of your phone come alive. That visual stimulus is backed up by some pretty solid gameplay as well, although there are a few niggles to contend with along the way.

As with almost all tilt control titles, the tilting isn’t quite perfect. If you start a game with your device held at one angle, you’re not going to be able to change that base angle until the game’s over. More often than not, that shouldn’t be a problem, but it does mean Hyperlight can’t really be enjoyed in the cramped confines of a train or a bus.

Once you get past the controls, there’s an awful lot of fun to be had with Hyperlight. In some ways, it feels like tilt control is the perfect method for dodging around space, doing your utmost not to get blown into a thousand pretty, sparkly pixels. You move your spaceship around the screen, grabbing power ups and avoiding the angry attentions of the hordes of other enemies floating around the infinite vacuum of space.

Hyperlight is one of those games that manages to blend old school playability with modern good looks and sharp programming. Even the tilt controls, once you’ve got used to them, aren’t as difficult or cumbersome as they are in other titles. If you’re looking for a good, old fashioned space-faring sim with a twist, then you could do a lot worse than downloading Hyperlight.

ArkDroid Review

ArkDroid Review

Jul 6, 2011

Breakout clones have been around ever since Breakout was invented. Anyone who’s ever dabbled in game making has probably built a Breakout clone. I know I have. That said, just because a game is a copy, doesn’t mean it’s terrible. If you manage to get the balance between familiarity and new concepts just right, you might make something special.

ArkDroid is a touch screen controlled block smasher. You slide a bar along the bottom of the screen in order to bounce a ball to the top of the screen and clear all of the coloured bricks from the level. Some smashed bricks drop power ups and power downs that ranged from turning the ball into a flaming death bomb, to shrinking your bar to a minuscule size.

You can only move your bar using a space at the very bottom of the screen, indicated by a finger print. Whilst this means your fingers aren’t obscuring the play, it’s quite a small space and your finger doesn’t always register, meaning you’ll sit in anguish as yet another ball drifts past you.

It’s not the best looking game out there, either. It’s solidly built, but there’s a clunkiness to everything the game has to offer that makes it look decidedly old fashioned next to the bigger boys available on the Android Market. Don’t get me wrong, there’s fun to be had with ArkDroid, but it sometimes feels like it’s not quite finished, like it needs a little bit more work before it’s ready to be unleashed onto the public.

Put simply, it’s a Breakout clone that offers nothing particularly revolutionary, and doesn’t play quite as well as you might hope. There’s nothing massively wrong with it, and it’ll keep you entertained for as long as you play it, but ArkDroid just can’t shake the fact that it’s a clone, and a clone that’s not that much more impressive that its 25 year old progenitor.