Oct 13, 2015
The are hardly any unchangeable truths in gaming.
At, least, not anymore. There are new genres. Quality, console -level experiences are becoming more and more mobile. Mobile gaming transcends generations. Games can be be big business — and the reverse can be equally true. In the end, with regards to mobile gaming, I have learned to never say “never,” and to keep an open mind, because things change. Heck, my likes change on a weekly basis. Games I like today may not catch as much of my fantasy next week.
The reasons are numerous, I guess. It was a game I literally grew up with. It showed me — and the rest of the world — that there was indeed life beyond space shooters. It gave me a reason to save pennies. I learned everything I know about smack talking due to it.
It has graced us in many, many forms and spin-offs since its debut, and with PAC-MAN Bounce, Bandai Namco manages to hit us up with yet another made for the small-small screen of one’s mobile device.
This one gets played in landscape, and visually, presents a colorful, varied experience. We do get the diversity of hues we’d expect, but it is a decidedly more modern representation of the classic. A lot of the characters are familiar, starting with are hero, and the animations are generally straightforward. The sound is especially cheerful, and shamelessly reminiscent of the original.
The gameplay is quite different from the arcade version; this one employs a leveled progression that requires success in one to unlock a subsequent level. In each level, there are three starts and a key. The main idea is to consume the key, and consuming the stars earns extra credit.
A main tool to effect this are direction arrows. Some can be turned to redirect PM to a desired direction. He also bounces of solid walls. Thus, the idea is to use fixed and movable arrows to get the key, and if possible, the three stars and move on.
The playing areas do evolve with complexity, with gaps, ghosts, red herrings and more; even the elements (like arrows) become a bit more interactive. Down the road, the game even plays more like the original, with deviously moving enemies.It is interesting fare, with plenty of mind-bending puzzles. Levels can be retried, but there is an energy requirement that can be overcome by patience and/or real cash.
Altogether, a cool adventure that is easily consumed in small morsels.