Hero Siege Review

Hero Siege Review

Dec 31, 2013

Hero Siege (not to be confused with physics puzzler Siege Hero) is a hack ‘n slasher with roguelike/procedural death labyrinth elements that feels like it’s not quite built for Android, but there’s some bloody fun to be had here.

Players control a hero of one of several classes, trying to survive in one of three arenas with multiple sets of levels. Players attack in one of four directions with their base attacks, attacking waves of enemies and periodic bosses. Enemies drop coins, which are used for in-game upgrades like stat boosts and health potions, and crystals, which can be used for a variety of things, including temporary boosts, crystal keys for valuable chests, and cosmetic upgrades.

Hero Siege is a game of frantic survival, as waves come in and players must fight them off while seeing what loot awaits on the level: getting potions which can help but also lower stats are important, and players who look around the levels will get the spoils. As a free hack’n slash game, it definitely holds up its bargain well, and crystals aren’t explicitly necessary – and can be collected in the game proper too.


The game doesn’t seem to be optimized all that well, as even on my Nexus 4, on the game’s “high” graphics setting, the game suffers from regular slowdown. It’s a fast-paced top-down 2D game, but it doesn’t seem as if it should be causing that much in the way of stuttering. Set the graphics to low if necessary. The art seems rather rough around the edges no matter what.

There’s support for MOGA gamepads, but it’s a bit buggy as of publication – the developer claims that this is due to the MOGA Pivot app, of all things. Oh, the irony.

Really, this feels a lot more like it’s structured as a PC/console-type game, a sit-down experience meant for lengthy play sessions, more than hat a mobile-friendly game would have. This can get players latched on to the game for longer than they might want to be, and it’s not just the “I don’t want to stop playing” sensation as much as it is the “I haven’t reached a good stopping point” sensation that makes it hard to jump in to and keep playing.

Really, I almost wonder if this is just a clever Steam Greenlight campaign for the game. There’s a PC version already available, and really, making mobile games is a risky financial proposition, especially on Android still. So, go free-to-play, get some attention that way, maybe make some side cash off of the game, but putting a big Greenlight button on the title screen might be converting those necessary votes to get on to Steam and to have the game be a financial success. This is mostly just speculation, but it seems like a rather clever scheme for someone to try.

Hero Siege is well worth the download for hack ‘n slash fans, though it definitely is far from game of the year material.