Big Cruise Ship Games Passenger Cargo Simulator Review

Big Cruise Ship Games Passenger Cargo Simulator Review

Oct 9, 2017

Driving is cool.

Not cars… not necessarily. Let’s talk about tanks. Big rigs. Trains, even.

Boats? No, cruise ships. Now we’re talking. Like in Big Cruise Ship Games Passenger Cargo Simulator.

It’s decently done from a visual point of view, with good graphics and relatively smooth animations. There isn’t too much

Playing this one is quite straightforward. You get to control a long cruise ship, as advertised, and the idea is to dock it some distance away. To accomplish this formidable task, you get a virtual ship wheel and throttle, the one for bearing left or right and the other for moving at speed.

Now, you need to get the ship moving from point A to resting point B, which is usually a red-marked “parking” area. Between that, you get other ships, interesting topography and a beastly structure to guide, which provides the challenge. As an added tweak, you also have an optimal path to follow, notated by stars. Collecting all stars is the secondary goal. Now, said stars can be a stubborn foil, especially in the later levels, when they appear perilously close to, say, boulders and icebergs. At first, it is a slow going, by the way.


The initial boat is fairly lowly rated with regards to speed handling, etc. Success yields coins, and these coins can be used to purchase ships that have better attributes.

If you are looking for something radically different from the host of vehicle manipulation games that are already on the Play store, you might be a bit disappointed; this one should be — has to be, really — accepted for what it is: a time waster first. The change of scenery makes for an interesting change of pace when compared to similar games, as does the type of vehicle.

As noted earlier, the speed and preciseness required probably prevent it from being a true furtive time-filler, but they pause button helps a bit. A wider array of ships (or some type of upgradability of a core ship) could really help with keeping folks coming back, but even as-is, it does possess a certain charm.

No Brakes Valet Review

No Brakes Valet Review

Jan 2, 2014

No Brakes Valet is a fun indie entry from Captain Games. It has humble roots, which make it that much more fun to try out.

With regards to playing the game, it is quite simple; use the controls to park the cars. You get turn buttons (one to the left and the other to the right), and the occasional brake button that shows up. All are pretty much self-explanatory. The turn buttons will turn a perpetually-forward moving leftward or rightward until it is released, at which point an non-braked vehicle continues on. The brake button does not show up in every level, but when it does, it acts relatively life-like in that it isn’t an instant brake; it slows down the momentum before effecting a complete stop.valet1

The physics kind of shapes how the game is to be played. One must account for the stopping time, or positioning won’t be precise. The cars come out from the lower parts of the screen, at fairly fast clip; the idea is to put the cars in neat order in the marked spots, which generates tips, but there also cash-reducing dangers to avoid. Eventually, a multitude of objects appear: pedestrians, livestock, bombs and more. Now and then, a car that does not have the expected brakes would appear, and it is necessary to guide the free rolling vehicle to a spot or an exit alley. By the way, it is possible to finish with negative cash.

The game comes in a few different flavors with some subtle tweaks, and most noticeably has a two player variant that allows for head to head battle on a local machine.

The game has basic coloration that doesn’t blow graphics records out the water, but it is able to convey the game’s spirit adequately. I like the bright greens and the overall representation of the parking areas.

Fun simple time waster that is just what one allows it to be.

Parqt Is Released To Help With Any Parking Space Problem

Parqt Is Released To Help With Any Parking Space Problem

Nov 15, 2013

Parqt 2

Parqt is a community-supported Bluetooth app that gives real-time information on available parking spots by asking users to mark them themselves in exchange for some small bonuses. The app is very unusual in overall functionality and I suggest checking it out at least for that. Download it for free from here: Parqt on Google Play.

Parking Mania Review

Parking Mania Review

Mar 27, 2013

I love parking games.

Park Mania was an interesting challenge. I liked how the developer strung together the sequences, and how there was a hint of realism in how they played out. They started out gently enough; at first, all I had to do was figure out how to use the accelerometer and movement slider in conjunction (more on controls later) to park a small sedan into an empty space. The aisles were wide, and spacing was liberal.

As the game progressed, the challenge became tougher. The driveways become thinner and maneuverability became more difficult. The parking areas started getting much tougher to get into. I liked the realistic challenges that I started facing: multiple cars, multiple stops, hidden rewards that upped the difficulty level, merging into traffic, sharp turns, bigger vehicles and more. The hidden rewards usually added to my cash haul at the end (I got cash for successfully completing challenges) and some seemed dependent on time. For every level, I had a set number of collisions before I “failed” the parking mission and had to redo the level.

The controls were simple. There was an on-screen forward/reverse pedal that was controlled by dragging. The survival controls were what really stood out.

I liked that there was a myriad of ways to control the vehicles: tilt controls, swipe/drag, virtual steering wheel or via flip controls. Part of the fun was trying out the different controls in difference scenarios. Giving folks options in this regard was a very good design decision in my opinion. In-app purchasing was available to buy attributes, but playing to earn cash was definitely not undo-able.

The graphics were nice and deliberate; the little things gave proof of the developer’s attention to detail. When I looked close enough, I could actually see the tires angle out when I turned, and when driving topless vehicles, the driver sat behind the wheel. The roadways, the barrier cones… even the flash of the headlights: they all tied in very well together.

And that, in a nutshell, is what made this game so much fun: all the pieces tied in well together. Chillingo seems to have a knack for doing this.

Park Me Right Uses Augmented Reality For Its Best Purpose Yet: Finding Your Car!

Park Me Right Uses Augmented Reality For Its Best Purpose Yet: Finding Your Car!

Oct 18, 2012

Park Me Right is a parking app with a neat twist: the ability to easily find where your a car is parked based on augmented reality. It starts out simply like a parking app works, by saving the GPS location of the car. Then, when it comes time to find said vehicle, fire up the app again, and use the “Find Car” button. This launches an augmented reality view that will point in the direction of the car. It can also show how long the car has been parked, in case it’s time to go feed the meter. When done, just un-save the parking spot, and presto. Technically, it could be used to find anything that can be precisely GPS located. The app also has a map view of nearby parking garages and buildings with parking, helpful for when out and about on the town. It’s also possible to share parking location, though we wouldn’t suggest sharing to Twitter. No one needs to know that. But what’s the best part? The app is available for free from Google Play.