Stickman Parkour Review

Stickman Parkour Review

Jan 18, 2018

Okay, admittedly, I have a major thing for parkour. There is something infinitely cool about the art of freerunning and its practitioners. Watch the action sequence following the opening credits in Casino Royale, with Daniel Craig’s Bond chasing S├ębastien Foucan and see if you don’t fall in love. Seriously.

But hey, when it comes to mobile games, stickmen still hold sway, and Stickman Parkour Platform melds the two concepts together.

So, it has a barebones look and presentation, allowing one to take cues from specific colors. A lot of the playing areas tend to be stationary and dark, and but when animations are called for, they are done well. The game is in 2D and is played in landscape orientation.

Basically, this is a platformer. Stickman Parkour is broken into levels; the core objective, as in most platformer games, is to get from the start point A to the level-ending end point B. To do so, you, the player must control the character stickman to climb, jump, shimmy, dodge and otherwise avoid obstacles that look to prevent the goal being met.


The controls consist of virtual buttons: a “pull” joystick to the left, and others for jumping and sliding to the right. Used together, it is possible to get our guy going, and with a little practice, the controls can become second nature.

As soon as the controls are understand, again, the whole idea is to move. It isn’t always from left to right, but following the general path is easy enough. After a while, it becomes clear to avoid specific dangers (hint: all about the colors!). There are optional dots to collect, and the obstacles do become craftier as you play on.

Alas! As of now, the game is quite short. Hopefully, more levels are on the way.

If you’re into stick figures — weird, maybe, but is there a reason not to be? –then you might as well check it out. Simple idea, and loads of fun. Stickman Parkour makes every one of us a free runner, and a potentially good one to

Vector 2 Review

Vector 2 Review

May 26, 2016

Tis the season for sequels. Vector 2 is here.

For those of us that were engaged in the original, this new game should be delightfully nostalgic. The game, again, is taken in in landscape, with dark colors taking precedence to give the game its core visual character. The main character looks shadowy in its black form, and the entire playing area looks believably futuristic, with plenty of smooth animated action that works in 2D. It’s easy to love the simulated parkour moves, and thesounds frame the gameplay well.

Think of this as a side-scrolling, platform adventure. The basic idea is to control the aforementioned silhouetted runner across an interestingly laid out running area, from right to left and hopefully all the way to the end of the level. Controlling the runner is done with the help of gestures, and these are fairly intuitive: swiping up initiates a jump, and swiping down invokes an evasive maneuver (like a slide); there are also times when one can swipe horizontally to create a burst of speed.


Now, navigating the running area is where the game creates the challenge. At the start of an episode, the runner begins to run, and continues to run forward continuously on his/her own. There are plenty of obstacles, and it takes a bit of care to get by them, as in knowing when to jump or slide or even stay pat. Jumping a pit early can create issues, as one can land in a bad area, and jumping needlessly can have negative effects too. The cool visuals take front and center; the runner will usually execute a parkour-ish move depending on the the type of obstacle presented.

The game allows for attributes and equipment to be upgraded using a dual system of game currency. Real cash can be used, but can be avoided with patience, as this one has an energy requirement.

Still, it is an enjoyable romp, and is capable of providing loads of entertainment.

Vector Review

Vector Review

Feb 19, 2013

In the interest of fair disclosure, I am a parkour fiend. There is just something cool about the free-running discipline, what with its athletic practitioners and the impromptu courses they bend to their will. I appreciate the skill used to make a hitherto immovable object a means of egress. If you’re not a fan, and don’t want to be, do NOT search for “parkour” on Youtube. Don’t say I didn’t warn you…

Vector is a side-scrolling running game based on the basics of parkour. It pitted me as an individual reluctant to conform to totalitarian regime in power, and with an understandable need to escape.

I started by picking a location… the first of three (Downtown) was opened b default. Each level had its own appropriately named sublevels, which had to be unlocked. Actual gameplay jumped directly into the storyline, with a built-in tutorial (which is always a big plus for me). I had the bad guys after me as I jumped out of a building. Using swipes, I had to conform to my environment to elude an equally skilled establishment thug intent on preventing my escape. While running, there were goodies to collect, and tricks to learn. Prior to the action starting, I was given a trick or two to pull off, which determined moving on to higher levels. Coins collected could be used to open special moves, as could real cash.

Finishing meant keeping him behind till the end of the level, and i was scored by combining time, bonuses and tricks landed. At best, I could get three starts, but just finishing successfully gave me the opportunity to move on to the next level, or redoing the level.

Graphically, it had an arcade feel to it, with minimalist imagery and relaxed music. It was a godd-feeling type of 2-D that worked well in the context of running from left to right.

Even though the monotone black colors of escapee and Big brother work, some more definition would be welcome. Also, some players would probably cherish faster gameplay. Despite these personal quibbles, I found Vector to be fun and refreshing, and quite hard to put down.