Bloody Monsters Review

Bloody Monsters Review

Feb 18, 2013

One of my favorite style of game is the physics-based game. Part of the reason I like them so much is because even though the levels are the same layout, the game can be just as hard the 15th time you play as it was the first time. Bloody Monsters is a physics-based puzzle game. The goal is to kill all of the monsters in as few shots as possible.

The game is all about the ricochet. The shooter is placed in a location where it is possible to kill all of the monsters with the allotted number of bullets. When the monsters are taken out with a single bullet (or the minimum number possible) 3 stars are awarded. Goals also part of the game. Some of the goals are pretty easy like killing 10 normal monsters while other goals will take a while to achieve. Shooting the monsters in the head vs. the body will earn more points.

In the first section of the game there are 120 stages to play. Each stage is incrementally more challenging. In some of the stages there are different targets to shoot at instead of the monsters. FOr example in one of the earlier levels, shooting at the barrels to knock them mover and they will fall on the monsters. Like I mentioned earlier, Bloody Monsters is all about playing the ricochet.

The graphics to the game are decent. The head on the shooter is a lot larger than that of the monsters. If the monster’s heads were that big the game would be a lot easier several stages into the game. As the game goes on, there are also weapon upgrades. After many of the stages, the games asks to be liked on Facebook or a review written in the Google Play Store. While I get what they are doing, it was a little annoying.

Jumping Electron HD Review

Jumping Electron HD Review

Dec 28, 2012

Simplicity in a game does not always mean it’s super easy. Jumping Electron HD has a very clean and simple design to it, but it is a game needing full attention. The premise of the game is to roll a ball down a lane to the finish line. To control the ball, it’s a matter of tilting the Android device to the left or to the right. To jump, tap on the screen.

The currency of the game is in volts, not dollars or gold. The monetary system works the same regardless. Using volts, upgrades can be purchased with real-world money; 5000 volts are $.99. There’s also an option to earn free volts by sitting through a video advertisement. The ads are about 15 seconds so it’s nothing too terrible. By completing the task, the reward is 300 volts.

The currency is used to purchase new balls, level boosters and even to opt out of ads. A new ball will range anywhere from about 500 volts to 5000 volts. Buying a better ball will help withstand bumping into other objects. With the original ball that starts the game, any impact ends the level. Purchasing the ball for 1000 volts can take a few more bumps and bruises along the way making it easier to finish the levels.

While rolling the ball down the lane, there are gaps to jump and was other items in the way. The ball will acquire speed as it travels meeting decisions will need to be quickly made towards the end of the level. Sometimes the gaps are hidden behind objects or blocks making it harder to judge the next action until the gap is right there.

While Jumping Electron is not the most complicated game I’ve ever played it’s still a lot of fun and it ranks up there with games like Teeter. Like I said I game doesn’t need to be complicated for to be fun and challenging.

Verminator Review

Verminator Review

Dec 27, 2012

I think physics-based games are some of the most fun and also some of the most challenging games out there. Verminator is a little on the easier side but a lot of fun.. The premise of the game is to eliminate the rodents. The beginning of the game has the rodents being drowned; later on other methods are used such as bombs.

The controls are very simple. Simply tap on the bait or weapon then tap the screen again where it should go. Because of the physics of the game, the placement of the bait or explosive is pretty important. Cheese is the main bait used. The bad cheese is green. It repels the rats away from it. Once the good cheese or bad cheese is placed, the scent will get out to the rats and they will act accordingly. Use the green cheese to push them in a specific direction. The yellow cheese will make them walk towards the scent. They will also eat the yellow cheese which keeps them in one spot for a little longer.

While driving the vermin, they can fall on unbalanced surfaces and tumble to their demise. In later levels, different types of cheese show up. One example is bouncy cheese balls. The cheese balls act the same way as the standard cheese wedge but because they are round and bounce, they get into hard-to-reach areas.

The levels are timed so there is some sense of urgency to solve the puzzles. Each level starts at 99 seconds. The score is based on how quickly the puzzle is solved. For example if the level of solved with 53 seconds left, the score received is 53.

The sound effects are great. As the rats are drowning, they can be heard screaming underwater as they fall to the bottom. The background music is different. Not in a a bad way, just something I wouldn’t expect in a puzzle game.