Stay Alight Review

Stay Alight Review

Dec 31, 2013

Stay Alight is a great physics-based game. The goal of Mr. Bulb is to free the very polluted world of the green microbes who took over the undersea where he lives. The quick explanation of the game is Mr. Bulb tosses a little bit of light at the little green guys. The direction and velocity of the light is user controlled. That’s the hard part.

Stay Alight-5The first couple of levels are a tutorial. I thought some of the directions were a little harder to understand. There are just fingers displayed on the screen indicating which way to tap the screen. Other than that, the controls for the game are pretty easy to use. As the game progresses, there are different weapons available. While this makes Mr. Bulb’s job a little easier, other obstacles make it more difficult. Things like bushes will actually absorb the light limiting the ability to get a ricochet like desired.

There’s only a limited number of light bursts available to throw. The less used the better and the more points earned. Many times there are ways to hit multiple green guys with one light throw. Sometimes it’s throwing a light burst at a barrel or corner of a platform will results in a chain reaction backing out several enemies.

I understand that they need to make money, but the ads interrupting gameplay are a little inconvenient. I would almost rather have them in a bar at the top or bottom of the screen. Or even if it placed the ads in between levels, that would be less intrusive. Where the advertisements are placed, it really wrecks the flow of the game. Making a purchase is the only way to eliminate the advertisements.

I really like the graphics and even the music in the background is not too bad. The controls are pretty easy to use, they are just a simple tap and drag style. There were few instances where placing a finger on the screen inadvertently made it hard to readjust the angle and power of the light burst.

This great physics puzzler is worth checking.

Naught Review

Naught Review

Jan 7, 2013

Naught is a very realistic physics-based game. The world literally gets turned upside down. The screen needs to spin in order for the character to move. Unlike most games where there’s a simulated gravity or effects, Naught truly uses gravity to move the character.

By tilting the Android device to the right the character will start to move in that direction. The reason being is that he is essentially following gravity. To slow the character down, the device needs to be tilted to the left. The character can also walk on ceilings by tilting the device 180° so the top of the screen is now at the bottom.

If this sounds like a little too much device spinning, other options for controls are available. Buttons can be used to control the character as well as using what they call drag controls. This is simply moving the screen by dragging the finger crossed it. This is the least responsive of the control options.

The goal of the game is pretty simple, reach the end of the level. Like many 2D scroller games, there is a set destination to be reached. Along the way there are items to be gathered. In this case, their diamonds and seeds. If all three diamonds are gathered, the level can be played in time trial mode. The seeds are used to create portals. The portals are essentially check points allowing a restart from that location is a character dies. Along the way, there are also seed activated doors.

While the Naught is simple in theory, the execution is surprisingly difficult. Getting used to the movement of the character will take a few levels to master. What it really comes down to is timing and paying attention to how far the screen is tilted. If the screen is tilted too far, the catlike character will either run or fall. If the screen is not tilted far enough, the little guy won’t run very fast and may miss an opening or moving platform.