Oct 10, 2016
If you have heard us say it before, you’ve heard us say it dozens of times: yes, give us a batch of challenging sagas, but we also want our simple time-wasters. By simple, we mean the quick hitters that can be played for seconds, minutes or even hours.
Six! is a game from Gram Games that looks to be on the carefree side.
The concept is simple: Go lower. And lower.
It plays in landscape, which makes sense considering the main game element; to begin, the playing area has a hexagon perched on top of looks like a wall. Now, this “wall” is made up of 2D shapes: squares, trapeziums, rectangles and the like. Not all are the same size, even within shape types, but, at the onset, they all are packed in tightly to create the tight wall-ish platform.
The core idea is to drop the hexagon? How, by tapping on a shape underneath to remove it, and allowing the hexagon to drop into space. Tapping a shape pops it into nothingness, vacating the space it occupied. Think of as 2D jenga, with an object at the top of the assembly. The challenge is to prevent the hexagon from toppling off the structure. For every piece dissolved, points are garnered.
See, the simulated physics is really what makes this tick. The whole structure acts in a “natural” manner, such that it can tip, and gain momentum, and otherwise cause the hexagon fall off. Once it has fallen off, the run ends, so you have to try to pull out the supporting pieces oh so carefully. It gets interesting when, say, the hexagon straddles two separate pieces. Oh my…
There are also challenges and leaderboards.
The game succeeds in part because of the simple motif, light on the backgrounds and easy on the sounds.
And so it goes, a battle to get low; not much deviation, but the game still has its own charm.