Into the Dead 2 Review — the sequel

Into the Dead 2 Review — the sequel

Oct 31, 2017

Into the Dead 2, from Pik Pok, looks to give us another reason to revel in zombie-mania.

Graphically? It’s a slick affair, with shadowy looks and amenable first-person stylings. The animations are just as smooth as we’d expect them to be, and the sound effects are quite apocalyptic.

The game incorporates short clips to advance the storyline and frame the gameplay; essentially, basic zombie trope is used, and you have to guide the player character to make it through infested space to rescue other survivors… as well as living to see another level.

As already noted, the main action is taken first person, you are armed with weapons, and you run forward by default, continuously, as soon as the level is started.. As you run through, zombies rise and/or walk towards you, and you can shoot or avoid them somewhat — as you should, as they will kill you if they get a hold of you. If you’re able to make it to a specific distance, you complete the level, and open up a new one.

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The game goes on as such… make the distance (hopefully), get the rewards, build up and improve your arsenal, rinse and repeat. To be fair, it doesn’t plod along; there is something to be said for the need to approach each run with a willingness to strategize. As noted, the ammunition is limited, and it probably isn’t prudent to depend on running through munition crates that may or may not have a troop of undead around it; as thus, you might wanna look to pick and choose engagements versus looking to dart and pick the better part of valor.

With regards to the upgrades, they do essentially become very necessary as you progress, because the flesh eaters get craftier, and the run thresholds get higher. Real cash can be used to expedite your ability to get ahead faster, but with some patience, real money need be used, especially since completed levels can be replayed for extra goodies.

The extras are done well too, with special levels, goodies crates and more spread throughout.

Simple, tried and true, yes, but enjoyable nonetheless.

Turbo FAST Review

Turbo FAST Review

Feb 25, 2014

PIK POK usually spawns interesting games, and as such, having a look at Turbo FAST could hardly be looked upon as an imposition. Loosely based upon DreamWorks movie and television series, it highlights the tale of snails who dare to dream to live a life of speed.

It’s a racing game, and a good portion of the ambiance is based upon the creative prowess of the developer. The snail raceways are quite intricate, and rendered with three lanes of windy, challenging “road.” There are natural slow-down areas, and also boost sections built in. These boost sections are reminiscent of the speed boosts in Mario Kart in placement and functionality. It’s a colorful explosion of color, with fairly believable physics and animations that will have players mentally skidding.

It incorporates different choices with regards to controls: tilting, tapping, virtual joysticks and touch; I like this attention to detail.turbo1

Another key element are the tomatoes that line the raceway. These tomatoes can be collected by contact, and are valuable as they serve in-game cash. The placement of the tomatoes makes for collecting them a bit harder, as more risks need to be taken.

Racing proper is all about beating other jet-pack toting snails while competing in leveled “cups” so as to graduate to higher licenses which allow one to race against tougher competition. This career mode type of gameplay just works, as it allows one to race in chunks. Tomatoes are key, as upgrading equipment and attributes are important with regards to being competitive. There are pre-game boosts that can be bought (like extra speed or opponent inhibitors) and then it’s off to race. The races are quite enjoyable, and some actually end in photo-finishes. Tomatoes earned and accrued benefits are tallied at the end, and winning always provides the best payout.

I like that the game isn’t miserly with the tomatoes; it doesn’t feel necessary to shell out real cash, and the ads show other means of accumulating tomatoes (the game is compatible with Tapjoy). I think the menu is a bit busy, but hey.

All in all, it a solid entry, and has that rare ability to be companion game that encourage folks to watch the movie/show that inspired it.

Good job, PIK POK. Well played.

Robot Unicorn Attack 2 Review

Robot Unicorn Attack 2 Review

Aug 6, 2013

For most of my life, I have been able to blissfully avoid creative trips to the wild side. I was unaware of things like My Little Pony, Care Bears, and any show that featured any colors outside the primary ones.

I have daughters now, so that has all changed. I can’t help but wonder how easier the transition would have been had I stumbled on a game like Robot Unicorn Attack 2 earlier.

Yes, there are unicorns. Yes, there are rainbows. But both elements have plenty of, uh, bass to them.

It’s a left to right runner with a protagonist robot unicorn that coincidentally looks like it moonlights in Old Spice commercials. In this fantasy land, there are plenty of cavernous runways, with plenty of seemingly insurmountable robot1gaps, all lined up on different, irregular levels. Per controls, two fairly forgiving virtual buttons covert that; one for jumping, and one for “dashing.” Dashing is a useful tool that makes the unicorn jet forward at speed and go through objects that could otherwise be dangerous. Our animal runs, jumping across gullies or to collect the various goodies that line the running area.

The running area is no rainbow, either. It is fairly unpredictable; a mistimed jump can lead to dire consequences. Jumping too early can mean jumping down into the hole that is meant to be cleared. But the game is full of surprises, as a failed leap can get the unicorn on a lower running level rather than a run-ending collision with the ground.

There are also obstacles that can stop runs on the runways; using the “dash” buttons fires the unicorn much like a torpedo, blasting through the otherwise lethal obstructions.

This is a freemium game; the unicorn can be upgraded, but part of the charm of this game is that it does not need upgrades to be enjoyed. The music and graphics are great, as is the option for competitive online play (though specific levels have to be achieved to unlock the last feature).

All in all, it a VERY worthy sequel, and I now live for unicorns. Heck, even Ahhnold would approve.