Dec 31, 2015
At this point, color me spoiled; yes, I admit it… when new movies come out, I actually expect a companion game… or two. It’s becoming standard practice, especially with dystopian movies. We saw The Maze Runner, and with the sequel to the movie it was based on out now, it’s nice to see a companion game has just been released for it.
Welcome to Maze Runner: The Scorch Trials.
From the get go, one is forced to waste too much time with backstory; potential spoilers aside, it leads the player beyond where the original left off. Past the maze, one is greeted with artwork that underscores the underlying concept of the source material: humanity has hit a snag, and this is clearly reflected in the wrecked landscape that frames the game.
On the surface, this is a three-laned running game, presented in portrait orientation, just like the original game, but this one doesn’t try to hard to emulate the original exactly. This works well, because the game gets its own identity in the way it is laid out, with hills and dropping cars. The swiping mechanism of control moves the protagonist runner in darting left and right, as well as jumping and sliding underneath obstacles. There are collectibles and even a crafting element tossed in
This one is interesting in that it is clearly a sequel, but still somehow manages to be quite unique. The source material is clearly there, but the way the developer manages to create said dystopian, uneven world within a three-laned runner is, for lack of a better term, pretty cool. The sun-drenched roving hills and scattered remnants of civilization make for a compelling background and challenging gameplay, as one is forced to adjust to a seemingly 3D environment that changes in unexpected ways. If one is expecting a clone of the original tile, one should be pleasantly surprised.
It comes together nicely, with a simple concept framed within a familiar game genre, and still manages to have some tricks up its sleeve.