Android Rundown Live, Featuring Footage of Archangel, Hell the Dungeon Again, and More!

Android Rundown Live, Featuring Footage of Archangel, Hell the Dungeon Again, and More!

Jan 22, 2014

Android Rundown is now streaming footage of Android games on Twitch. Follow us on Twitch to be notified when we go live, follow us on Twitter for tweet announcements of our streams, or catch the recaps right here on the site.

Android Rundown Live, January 21st, 2014:

This episode was all about dungeon crawling, featuring roguelikes, hack ‘n slash games, and at least one game that was thematically appropriate if not gameplay appropriate. Watch the complete show below or catch highlights of the individual games.

Complete Show:

Archangel:

Hell, the Dungeon Again!:

Pixel Kingdom:

Quadropus Rampage:

Join us live soon!

Pixel Kingdom Review

Pixel Kingdom Review

Mar 26, 2013

Pixel Kingdom melds some great FANTASTIC concepts: Kickstarter projects, tower defense and retro gaming.

I admit to being a huge Kickstarter fan; there is something inherently cool about crowd-sourcing dreams and seeing them (in the nice cases) getting the funding and eventually coming to fruition. Pixel Kingdom is a Kickstarter success story, and as such, it is a huge pleasure to have the opportunity to review it.

It is a hybrid tower defense game that is a little bit different from the norm. It splits the playing area into three lanes, with the game engine units (the offense) marching from right to left, towards my wall, where these enemy units inflicted damage.

My defending units could be invoked to defend the lanes. In classic tower defense style, different levels had different cost values; I had to pick carefully to put the best unit in the best lane at the right time. Now, depending on the power of the opposing unit, my players could be destroyed or beaten back, as could the enemy units. My units kept on marching till they were overrun, or off the screen to the right.

The units showed a fun degree of variety; relative efficacy was directly proportionate to cost, as to be expected. Resources to purchase were replenished and created by destroying enemy units. The game got harder at the end of every level, and I got performance stats at the conclusion of each one. There was the occasional treat chest too.

The graphics were a true treat, reflecting a time when 8-bit was the standard look for video games. I thought the retro look simply worked in this case (and I hold to that even though I admit to my love of retro games).The jerky movements and tentative colors were excellently rendered.

Another great thing about the game is the ongoing development. New unit types still make their way to the game, and the built-in community from kickstarter helps with continued propagation of ideas.

This was another cool game, with an almost cooler real-life backstory.