Plague Inc. Review

Plague Inc. Review

Jan 25, 2013

Handheld gaming is almost always a crusade. Good versus evil, with us all fighting to make sure Darkness never wins. Angels, conflicted protagonists and heroically flawed characters. I mean, everyone wants to be Austin Powers, but what about Dr Evil?

Plague Inc., from Ndemic via is a strategy game that put me on the side of megalomaniacs of James Bond lore.

Plague put me at the helm of a plot to wipe out the human population, one infection at a time. My weapon of choice? The choice of picky villains everywhere: a deadly pathogen that could evolve. Now I had to groom my weapon to do as much damage as possible while reacting to and overcoming anything humankind threw at me to defend against the threat I had so cruelly unleashed on the human race.

Strategy pretty much shaped the gameplay. Logic was a part of the fabric; for example, when selecting a location to start the disease. Of course, countries with better infrastructure (read: richer) were more likely to combat the outbreak at outset, so targeting a country that was less well-to-do made sense. To create damage at the national level, I had to breed my pathogen to overcome resistance. using accumulated DNA points, I also had to strategize as to how to effect further transmission. As the game went on, I had to weigh full-on assaults against under-the-radar, gentler type of infection patterns. To start, I had bacteria, with other seeds (like bio-weapons and fungus) available to be unlocked and/or purchased. There were also three levels of play to pick from.

To grow my disease, I had to understand what I was growing. I could cultivate transmission traits and symptoms. Quicker infection rates kicked back more DNA points to me, as well as destabilized cure efforts. Landlocked countries were good for quicker transmissions; islands were understandably less helpful in spreading the contagion. Things like climate and mutations affected gameplay as well. I liked the little things that added to the overall mental portion of the game. This was a freemium model that actually worked.

The game was set on a global map, with scary coloration used to show diseases spread overlaid with boats, planes and flashing information. The sounds ranged from spookily panicked to the innocuously disquieting. You’ll never view a cough the same way again, or nursery rhymes for that matter.

All in all, it is an excellent port of an excellent game. I found it to be more than a little addictive, and had plenty of fun things to discover at the different levels. Designing killer viruses was never so much fun, and I am not entirely sure whether to be happy about that.


Plague Inc. Review

Plague Inc. Review

Oct 22, 2012

Plague Inc. is my new favorite game. The goal of the game is to kill off the human race through disease. Pretty different, huh? Starting out, the only option to kill off humanity is bacteria. After the humans are eradicated with one type of plague, a new option opens up. There are seven different ways to kill off the humans. Each one has pros and cons to it. Some will transfer from person to person better than others while some may travel better through the air with ease.

Start off by picking a country to start infecting people. My recommendation is to start in Australia. Also, in the top right corner, it is possible to fast forward time so the game doesn’t take as long to play. Popping the orange and red bubbles will produce DNA points. The points are used to “buy” upgrades to the disease. The upgrades will help the plague transfer faster or dodge a cure better.

What I found to work as a good strategy is to make the plague as infectious as possible then make it lethal. Adding the symptoms after it is super transmittable will make it less likely for a cure to be started early on in the game. Also countries will be less likely to close their borders. The more tame the plague is, the less likely it is to be noticed. Use the bars at the bottom of the screen when adding symptoms and making it more infectious. The meters will show how much more lethal one symptom will make the plague than another.

Sit back and watch the world try to fight off the end of the human race. As more people die, the progress of the cure slows because there are less people working to find a way to stop the plague. After the game is done, there is a rating of how well the task of killing everyone was completed. If desired, in-game purchases of are a possibility. For example, one of the purchases is to unlock the next plague option. All of the cheats can be earned by playing the game though.