Super Jabber Jump Review

Super Jabber Jump Review

Jun 20, 2016

Super Jabber Jump somehow feels like a breath of fresh air.

Off the bat, the graphics transport one back… way back, to a glorious time when platformers fashioned after prodigious brothers and inquisitive gorillas held sway. Yep, chunky graphics and retro-ish washed out graphics meld together to create a visually pleasing environment that helps to enhance the game.

With regards to gameplay, we have a 2D platform caper; the player controls the protagonist that moves generally from left to right, looking to make it to the finish line to complete individual levels. Movement and actions are controlled by a virtual set of controls: moving in either direction, jumping and throwing weapons.

Of course, such a bank of controls hints at some of the goodness — and dastardly obstacles — to come. There are wondering baddies that look to hurt our protagonist. With a limited amount of lives, one needs to be smart, and either avoid or jump. There are also exhaustible weapons one can use on enemies and structures, plus different leveled areas, and one can exploit special areas and block pieces to collect goodies. Coins line the travelways, there is a time trial element, and there are some tricky aspects that become apparent when one gets further into the game. Boosts are available too.


It incorporates a simple upgrade system, with purple diamonds being the main game cowrie shell. The game issues an allotment that can be collected at intervals, and one can use them to extend boosts and the like.

It comes across as an engaging platformer, with enough familiar elements to make one fairly familiar with the gameplay. The combination of action and graphics works well, and it is able to engage by adding new twists every so often. The controls are easy to navigate, and it is also blessed with a relatively intuitive upgrade process.

Some folks might want a bit more action, but the game mostly succeeds because it doesn’t do too much, and in the long run, that is almost always a good thing.

That seems to hold true here.

Elvin: The Water Sphere launches on Android courtesy of Crescent Moon

Elvin: The Water Sphere launches on Android courtesy of Crescent Moon

Apr 18, 2016

Elvin: The Water Sphere, a new title from prolific Android game publisher Crescent Moon (via Goomster), has officially dropped on Google Play.

The game looks to be a side-scrolling platformed thriller that has arcade/running DNA.

un Elvin run! There’s no time to waste. The future of Goomswood Forest and its inhabitants is in your hands! Elfrod the Goblin has sprung out from the depths of the Earth and has stolen the Water Sphere.

Elvin must recover the Water Sphere before it runs out of power. Elfrod is a mischievous underground goblin. He is quick and devious, with the power to travel through dreams! Elfrod has tricked Elvin into fleeing through strange worlds, forbidden to the Forest Elves. That won’t stop Elvin, though. He’ll follow Elfrod til the end, even ignoring his sacred Elven laws – in order to recover the droplets left by the Water Sphere. The race has begun… Run Elvin, run!

Don’t forget to share your score and challenge all of your friends!

– Retro charm. Easy to play, Hard to Beat!
– 10 Fantastic pixel worlds to explore!
– Awesome characters – great friends and scary enemies!
– Ride on a flying cow or cruise the ocean on a penguin’s back!
– Constant action! A combination of runner and platformer with unique elements!
– Quick pick up and play – play it anywhere, anytime!

The game is free (with in-app purchases); the trailer is below:

Dragon Land Review

Dragon Land Review

Mar 22, 2016

Platforming is the name of the game in Dragon Land.

The game comes to us in glorious 3D, with a deliberate use of color that permeates the entire experience; it’s a festival of greens, blues and everything in between and beyond. The animations are deliberate with little extraneously useless motion, and it incorporates just enough flash to keep it engaging. At some points, one gets a switch in form (hello 2D) that mostly keeps the game fresh.

The sound is equally cheery, and underscores the overall arcade feel.

The gameplay is set in three flavors: Quick Play, Campaign and Multiplayer; the first and last modes are locked till portions if the middle mode are completed.

Per gameplay, the overarching objective is to guide our adventurous dragon through, over and around platforms, avoiding and/or dealing with baddies while trying to accumulate as many suspended gold coins as possible. The main controls involve a virtual joystick and a jump button to propel our creature into the air — as one gets deeper into the game, one gets additional control buttons as one gains or needs more abilities. A lot of the initial going has to to with jumping from one aerial platform to another in one’s quest to make it to the final coin. Soon, one needs to master gliding in an effort to travel and collect goodies, necessitating an extra aforementioned control button.


Initial impressions do lead one to believe the the game is easy to understand, and it remains that way through the game, even as it gets more complex. The bad guys get a bit craftier, but so do the boosts one can use to engage them. There is an energy requirement, and there are different play pieces (dragons) with different features one can utilize, and one can level up to enhance them. Dig bosses? This one has em.

It comes together nicely. The in-app purchase system doesn’t feel mandatory, and it isn’t boring or formulaic. For most folks, it should be great for long term time investment or quick incursions.

Alpha Wolf Review

Alpha Wolf Review

Feb 27, 2016

We all have it, no?

The spirit of a wolf, and the need to be wild and free, right?

Needless intros aside, Alpha Wolf feels like a game one can come to like a lot. Maybe even love.

The game is presented in 2D, with enjoyably simplistic artwork that is bathed in soft colors and deliberate characterizations. There is not a lot of complexity with regards to items, and understandably so; when one begins to play, one finds the objects are mostly secondary to the gameplay. 

It’s broken into chapters, and the chapters are split into levels, with the completion of levels and chapters opening up subsequent ones. The opening level highlights the main element: get the protagonist wolf from left to right to complete the level.

Thing is, there are several obstacles in the way that have a mind to do our wolf harm and end the run by contact.


To avoid said contact, one can tap to cause the wolf to move forwards, and then tap to jump over obstacles. Simple enough, no? The issue then becomes a single jump is not enough; as one progresses, a series of jumps may be needed to make it to the end, over a sequence of obstacles. Then, timing becomes an issue, as one needs to pop up at just the right moment. Soon, it becomes a twitch experience, with quick reflexes being almost as important as timing.

The developer adds other pieces and several type of obstacles, and even adds obstacles that protrude from the ceiling. It all is easy to get into, and it is quite easy to get lost in the game.

While the game is quite the hoot, it does get a bit repetitive in places; it ratchets up fairly quickly, and as a result, sometimes feels simplistic with regards to the use of new elements. 

Still, for a leveled time waster, Alpha Wolf definitely merits a try; it might surprise one with how easy it is to, well, just keep on going… and going…

Rayman Adventures Review

Rayman Adventures Review

Dec 24, 2015

Rayman is back… in Rayman Adventures.

As to be expected from folks who’ve gazed upon the earlier titles in the series, this game is quite easy on the eyes. It incorporates a platform style that is presented in landscape, and the developer uses color liberally in a way that works. The visuals merge the fantastic and the ethereal, with quick, pinpoint animations that border on the delightfully whimsical. The sounds match everything quite reasonably, and graphically, the gameplay is framed well.

The gameplay starts out with the player being prompted to pick a character; the game uses a hands-on tutorial to help one learn the basics of control, which mostly boil down to gestures and taps to invoke running/dashing in either direction plus jumping. Additionally, one learns how to effect attacks and even how to dart downwards through obstacles.

One learns how to use the protagonist to do tasks while running; one cool feature is the aforementioned ability to run in either direction, as this is useful when it comes to picking up something missed and even when performing the wall jumps that are instrumental in getting to high points. There are collectibles (get those Incrediball eggs), and levered puzzles to solve along the way. Thorough exploration is a major part of successful gameplay, as some important pieces are not readily apparent.


So, beyond being one’s run-of-the-mill platformer, this one progresses to being a fast paced affair with puzzle-solving capabilities that encourage the player to think often and think fast, performing jumps, attacks and freeing actions on the fly. It is a frenzied going, but not overly hectic, and there are enough tweaks to the core gameplay to avoid boredom, if even for a bit. It comes together fairly well, and is familiar with regards to its source content, but thankfully not overly reliant on it.

All in all, easy to enjoy, and a great addition to the Rayman stable.

Kung-Fu Sheep Review

Kung-Fu Sheep Review

Dec 23, 2015

Been waiting on Kung-Fu Sheep for a while…

It’s set up much like one expects side-scrolling platformer games to look and feel: it is presented in landscape, with different running levels that are irregularly gapped. Action runs from left to right, such that our protagonist martial arts ovine creature is guided rightwards.

The graphics are interesting, with a whimsical theme that translates quite well. There is an expansive use of color in the play pieces and general backgrounds; the varied hues do a good job of allowing the game come to life. Additionally, the animations are fairly smooth, with nice effects throughout.

With regards to gameplay, it is easy to get into. BaaLee is the name of our sheepish hero, and kung-fu is his art of choice. Dealing with the platformed mayhem is how he proves himself, and it is a challenge indeed, with the aforementioned gaps and levels. The first order of business is to understand how to keep running, and tapping to jump is a great tool to have. One can also swipe to perform a full on twirling dive, and this is useful for traversing same-level gaps.


There are plenty of collectibles that line the way. Some are great for points accumulation, and others as raw multipliers. There are also obstacles, and these need to be handled with care, because they generally lead to the loss of a life… and of course the number of lives are limited. There are also other animal enemies that can be avoided or attacked — jumping on them is an effective means of dispatching them. The gameplay is leveled too, so when one gets to point thresholds, the game gets more interesting.

How? It gets faster. It starts out pretty slowly, but as one goes on successfully, the gameplay starts racing, and becomes even more of a challenge.

Real cash can be used, but doesn’t feel mandatory, and the game comes well together. Just as well, because when sheep start kicking, it’s a major thing to get used to.

Run Master Review

Run Master Review

Nov 10, 2015

One common theme that seems to be recurring now that mobile games become more intricate is the desire — or even the need — to have simple games. You know, games with an understandable premise that are easy to pick up and play.

Such is Run Master, a relatively fresh entry from LAST HOPE STUDIO.

In this one, we get a simple combo running-platformer adventure. It places a premium on mixing patience with daring, and uses graphics to spruce things up.

Looks-wise, it uses dark, shadowy imagery to contrast the light pastel background hue. The developer uses a scaling gradient of sorts, and the color does change, providing a calm, serene yet fluid visual experience the belies the sometimes frenetic gameplay. The sounds are cheery in a decidedly arcade-ish sort of way that makes one think of ice cream trucks.

Actual gameplay is based on getting are shadow protagonist to get as far as possible through a platformed travel way, moving from left to right. The controls are at the bottom, and verge on minimalism: left and right virtual buttons, as well as one more for jumping. These all but give a preview of the action, which entails going forward, sometimes backwards, and jumping up to scale objects and avoid dangerous obstacles.


There are jewels that can be collected by contact; of course, one has to weigh the risk versus the reward for a bunch of them. The obstackes are simple but creative, comprising of stuff like spinning blades, cannons and spiked, oscillating wrecking balls amongst others.

It is very familiar fare, yes, but it does pack a few extra tweaks to make it a bit more compelling. The moving dangers are interesting, forcing the player to think of timing and the strategy of avoidance or jumping.

Collected gems can be used for continues, but tthe game is pretty self-contained.

Simple, right?

Pauli’s Adventure Island Review

Pauli’s Adventure Island Review

Nov 2, 2015

Pauli’s Adventure Island is an ode to familiarity and simplicity.

It’s a mission of freedom, as our heroes are looking to free there home from invaders.

It’s a colorful game; it is straightforward visually, with deliberate splashes of color: blues, greens, grays and more, working together, but not interfering with each other too much. The shapes are close to utilitarian, and the landscapes do the job of helping along the gameplay effectively. The animations are smooth, and the backgrounds change with progress, so it does not get too monotonous over extended periods of play. Overall, it reminds one of established console games of the same type, and that isn’t a bad thing.

It’s platformer merged with side-scrolling. Action moves from left to right, and the main idea is to get from Point A to Point B. But of course… there are several obstacles which are in the way, and as such, one needs to be able to navigate around these to move on. The configurable control set incorporates left and right virtual buttons to the bottom left, and a jump virtual button along with a virtual barrel roll button to the bottom right in its stock alignment. A lot of the baddies move, which adds an additional wrinkle. Jumping over is effective, but rolling into them generally gets rid of them. There are also gaps in the walkway, and areas that entail getting to a higher platform; for these, jumping is an adept way to get around.


And of course, there are collectibles that line the travel area. In-run life, starts and more can be collected, but one does have to weigh the risk against the reward: go the extra mile and get them, or speed up and get to the end of the stage?

Decisions, decisions…

The going gets tougher as one goes on, with heavier demands on reflexes and non-linear thinking. The travel way becomes more complex, making one have to double back and move relatively quickly, and then slow down, and back and forth. It even has a time trial element

The game is really easy to get into, and is fairly intuitive. For a free game, it’s pretty fun to play.

Devious Dungeon 2 Review

Devious Dungeon 2 Review

Oct 30, 2015

It’s out now, and as such, nothing was gonna stop us from checking out Noodlecake’s Devious Dungeon 2.

To start out, when gets to pick a character/class from mage, barbarian or rogue. Each has a specific set of attributes, so the one selected does have an influence on performance.

In this one, castled treasure is the ultimate goal. Unfortunately, our main bad guy, the Summoner, isn’t particularly keen on guests, so there is a heavy cost for trying to get to the treasure.

The playing area translates to a 2D platformer adventure, with several levels laden with objects and such. It has an expected medieval feel, with fire-lit caverns and interesting looking decor. The graphics are especially retro in nature, which goes well with the pseudo-dungeon motif. It’s playful representation, not entirely unseen, but one that works well with this game in particular.

The game is kind enough to provide an interactive tutorial. Through this, one gets to learn the basics of control, including the direction system and two-button virtual touch controls: these control left and right movement, jumping, and attacking. This tutorial gets one ready, and allows one to get used to getting around and accomplishing different tasks.


The aforementioned objects are what really make the game interesting; some can be easily taken care of by a swipe of our protagonist’s weapon, and some can be jumped over; jumping is also useful with regards to traversing the layered platforms. But then, one needs to be on the lookout for dangers from above, and others that roam a particular ground level. There are bosses, RPG elements, gear to accumulate and more.

When it’s all said and done, success depends on weighing flight vs fight in some scenarios, and being quick enough to bounce around when needed, collecting all collectibles and moving on by unlocking new areas to explore. It’s pretty straightforward and fun at the same time. For $1.99 (with in-app purchases), it’s not a scary investment, either.

Kung-Fu Sheep Launches on Google Play

Kung-Fu Sheep Launches on Google Play

Oct 23, 2015

Here’s to the new platformer from, a somewhat cuddly affair called Kung-Fu Sheep.

Per the Google Play Page:

Play as legendary Kung-Fu Sheep BaaLee learning to become a master of martial arts. Daily train your basic skills like leaping, kicking and tumbling so you can survive in hostile environment and defeat wicked animal opponents. Do not leave treacherous rabbits, pigs, dogs and cows take your honour away from you. Fight them through endless levels an collect your rewards.
Kung-Fu Sheep features a unique and simplistic duel mode, where your outstanding skills will be put to a test. Remember, a strong will and persistence is the precondition for success.

· slow for beginners and fast paced for masters
· unlock and prepare to defeat multiple enemies
· engage in duels and show your outstanding skills
· level up and earn all of the seven colour belts
· complete achievements
· get best scores and become Kung-Fu Sheep Master!
· funny sound effects
· epic deaths
· a lot of coins to collect
· additional BaaLee skins

The game is available for free on Google Play.

Lamphead Review

Lamphead Review

Oct 3, 2015

In Lamphead, all Bob wants to is escape the forest.

From the beginning, it’s clear that the gameplay is at least partly a function of the artwork. Graphically, it starts of as a dark affair, with an almost eerie use of virtual light that highlights the more pertinent elements of the game. With such an emphasis on darkness, the experience is affected by every shadow, and it seemingly even plays tricks on one’s mind.

Then, just as one feels almost comfortable with the eye candy, the visuals change, with adjusted animations to match. It’s a smooth going, and from the very first glance, it looks like an inviting game.

As for the actual gameplay, it’s a platform game, with our protagonist donning a mining light and maneuvering on foot from left to right. With the early play seeing as a tutorial, one learns the basics of play, which involves avoiding evil looking spinning blades and sharp stakes. This is done with one simple mechanism: tap to invert. This allows our guy to do his gravity-defying bit and walk on the underside of the surface. Of course, said obstacles are not averse to appearing on the underside as well, so to travel as far as possible, one has to continually tap to go up and down as needed.

There are collectibles as well, so lovers of arcade games are catered to. The lamp on our guys head is in constant need of batteries which show up every now and then, and there’s more.

Fun, yes, and challenging as well, but then the game speeds up and really tests one’s reflexes. The obstacles become more frequent and more diverse, and the collectibles create harsher opportunity costs situations.

It’s engaging, almost surprisingly so; it is simple, but is able add in enough elements to make it to put down.

SirVival Review

SirVival Review

Oct 2, 2015

Our heroes in this romp are the noble knight SirVival, and his equally gallant horse, interestingly named Tantrum. Both are consumed by the challenge of saving a princess from a dragon that can only be as terror-inducing as its name, Maelstrom “The Malevolent.”

Yes, it’s a damsel in distress caper with the requisite backstory. Ah…

Visually, it is a well done affair, sporting vivid characterizations and a liberal use of descriptive color. It pays ode to the assumed time period with the entire look of the game, from the adoring crowds in the background to the particular adornments festooned upon man and beast. It is fun, pretty nice without being too serious, and frames the game well in landscape orientation.

Per gameplay, it works like most running/platform combos: actions takes place from left to right, and is controlled by a bank of virtual buttons. It’s leveled, and our knight rides Tantrum, and is able to jump obstacles and use a lance to to “punch” through others. An encompassing tutorial starts the game, and ensures the player is comfortable using the controls, as well as introducing the players to different elements and the concept of combining controls. For instance, using the punch and jump buttons together creates a sort of jumping jab that is great for reaching specific targets.


And said targets do create a lot of the gameplay, along with gaps, obstacles, collectibles, power-ups and more. The developer incorporates switches, which in essence adjust the gameplay or open up different paths, allowing for a bit of strategy. One also finds a dynamic environment; our big, bad dragon launches firebombs, and these have to be dealt with on the fly with quick reflexes. One gets three tries per level before having to restart, quit or use gems to continue.

Collected coins can be used on in-game enhancements; real cash can be used, but isn’t entirely necessary.

Altogether, it is an engaging experience. Friendlies, mini-games and more make it an endeavor worth checking out.