CounterSpy Review

CounterSpy Review

Sep 30, 2014

I don’t drink, but if I did, it would all be shaken. Not stirred.

We all have a little bit of Bond in us. Deep down, there’s a super spy within us, and veins coursing with the spirit of espionage. For this reason, CounterSpy probably has a leg up on making us happy, and at the very least, it should be interesting to see how the gameplay adds up.

For back story, our super secret agency is C.O.U.N.T.E.R, and it is welcoming our main character, Bishop Five, into its folds. With the use of cutscene dialogue, the developer gives us an overview of the intro mission, Bishop’s CIA roots and that the game is set during the Cold War. The intro guides us right into the gameplay itself, and there we get our first look at the graphics. It’s a zany affair, with stretchy characterizations and a great use of light to effect the environment. The game is set up in a 2D side-scrolling format, with most movements occurring from left to right, and occasional flashes to 3D for special action sequences. Movements and interactions are effected by gestures and taps; for example, swiping makes our guy walk, double swiping makes him run in the swiped direction. There are other controls too, which can make our spy navigate ledges, creep and do melee attacks, crouch and shoot. Altogether, the flexible control set really makes the game shine.


The gameplay is generally boils down to a set of missions with collected data and materials serving as the waypoints, and plenty of dangers in the person of guards and raised DEFCON levels. The hints system is helpful, and the action is fairly continuous. I like that this isn’t just some simple shooter; in some instances, stealth is the preferred option, and in other scenarios, holding an enemy at gunpoint might be the best option. The game engine seems to adjust well too, using a procedural system that allows missions to not be 100% the same. Success yields cash which can be used for boosts and upgrades in the game store.

All in all, it is a pretty fun game, quite worthy of its Playstation/console roots. It works well, is flexible and does a good job of keeping players engaged. The advertised Playstation/cross platform sync is another cherry on top.

Whether or not one likes it shaken or stirred.

Long-Awaited Wikipad Gaming Tablet Has a Release Date

Long-Awaited Wikipad Gaming Tablet Has a Release Date

Jun 4, 2013

The Wikipad, the long-in-development Android gaming tablet that showed itself recently at GDC, is one step closer to getting into the public’s hands. Wikipad has announced that next Tuesday, June 11th, the Wikipad 7 will be available in the US for $249. Those interested in buying it will be able to get it online from Best Buy, Walmart, and TigerDirect. It will be made available internationally at a later time.

The tablet’s specs remain the same from what we learned at GDC: 7" IPS screen at 1280×800, 16 GB of memory with a microSD slot, and a Tegra 3 processor. And of course, there’s the all-important gamepad attachment that makes the Wikipad a gaming-optimized device.

The Playstation Mobile partnership still comes in tow, meaning that a selection of original titles not yet available elsewhere on Android such as Super Crate Box and rymdkapsel will be supported by the Wikipad. Given Sony’s push to get original content for the Vita from indie developers, this means that the Wikipad could also be the benefactor of some original titles. As well, Big Fish Instant Games will come preloaded with cloud access to over 250 titles. Plus, the gamepad will have HID support for any Android games that support controllers, so plenty of games will be available for those picking up the Wikipad. We’ll have more as we get our hands on it, hopefully soon.

E3 2012: Playstation Suite Rebranded as Playstation Mobile, Coming to HTC One Phones

E3 2012: Playstation Suite Rebranded as Playstation Mobile, Coming to HTC One Phones

Jun 6, 2012

While the Xperia Play’s future is unknown, what is known is that the Playstation Suite for Android is not dead, and it’s expanding out beyond the bounds of Sony. HTC phones will begin to get access to Playstation games and other titles developed through Sony’s SDK, which is now retitled Playstation Mobile. The first phones with support are all from the HTC One line, including the X, S and V models.

The expansion of Playstation Mobile, along with support for the Playstation Vita, may prove to be a motivator for third party developers using the SDK, and it shows a commitment by Sony to keep their footprint on mobile while they try to make the Playstation Vita a success. At worst, it means that more phones could potentially be playing PS1 games in the future! Being able to possibly play Tomba! anywhere without having to charge up my PSP? That has me excited!