Apr 21, 2014
We see the graphics; we can enjoy the sounds, the action and the concepts across gaming genres. We love to see how different game engines perform across different pieces of hardware. At the end of the day, when it’s all said and done and the fingers are resting and devices are at rest charging, there is just one thing I think ALL gamers want.
The choice to relax. The choice to rock it. The choice to pause all willy nilly and come back, ot to hunker down and rack up points non-stop for 12 hours. The choice, to, well, choose.
Games like Polymer do choice quite well.
On he surface, it is a simple, 2D matching game, with a bunch — and I do mean a bunch — of differently colored seemingly polymorphic shapes, each in their own row of squares. Each row and column can be pulled or slid as one unit, much like can be done on a rubik cube. Each shape/piece has at least matching end denoted by a black dot; when black dots from different pieces are aligned by maneuvering, both shapes take on the same color and become homogeneous. When all black dots are joined in a particular shape, the shape can be “popped” for points. Bigger poppable shapes lead to bigger points. Thus, a little bit of strategy can be used to match and score points.
The strength of the game, as noted, is the number of options available. The game can be played in different modes: endless, which is gentle and undemanding. There is the bomb mode, which rewards speedy point garnering. Two minute is a fast paced with a time limit, and one polymer looks to allow players make the biggest continuous piece possible. Some of the modes are restricted, and can be unlocked by accumulated points or real cash.
All in all, its a spiffy game that packs a lot beneath its flamboyant exterior.